The main change to TF2 is that scripts have now been removed and it automatically detects points This makes previously unplayable maps (tc_hydro, cp_degrootkeep, cp_gravelpit) available for bots to play normally Please update your TF2 waypoints to the new waypoints in the ZIP for it to work correctly. tf2: bots check if they can see the ground beneath enemies to help aim for rockets and grenades tf2: removed need for scripts in TF2 -- using TF2 point detection tf2: bots can attack skeletons on plr_hightower_event tf2: if capture point is unreachable bots will go to nearest defend points tf2: updated sniper and sentry and exit building based on current attack or defend point on cp maps tf2: bots can now high five tf2: fixed bots attacking sentries from distance tf2: sentry and sniper placement changes tf2: added new medic dode tf2: waypoint autofix 1 command fixes senty waypoints etc with no area on cp maps tf2: fixed snipers getting stuck tf2: snipers hide when enemies see them tf2: spies don't deliberately lose their disguise unless they think enemy is targeting them tf2: ubered bots don't change to shotgun or melee if they have explosive weapon ammo tf2: fixed sentry waypoint selection tf2: more chance of bots going to point when point under attack tf2: less chance of bots trying to build sentries upon each other tf2: medics try not to heal cloaked spies or disguised spies as other team tf2: when points are updated automatically update bots attack or defend points tf2: bots try to take cover from demo pipe grenades tf2: fixed sentry avoidance tf2: added payload avoidance tf2: bots can now taunt when messing around if taunts are disabled tf2: fixed sniper bug tf2: new debug tools (memory scan and memory check) tf2: fixed current waypoint being -1 if bot stuck in corner tf2: fixed demomen detonating stickies at wrong CP when under attack tf2: improved engineer picking up buildings quicker for moving tf2: areaonly waypoint is activated when area is under attack tf2: added new waypoint type "owneronly" - this waypoint can only be used by the owner of the point tf2: fixed improved engineer building code tf2: fixed piping and sentry attacking tf2: improved return to defend code tf2: bots improved aiming for melee attacks tf2: quicker waypoint tf2: if capture point can't be reached bots go to nearest defend point (e.g. cp_steel last cap) tf2: more probability of defending/atacking points under attack tf2: within 10 seconds of round end bots will push tf2: fixed some possible crashes tf2: fixed - bots go to the correct point under attack to defend tf2: removed need for setup time in script tf2: medics jump when the players they heal jump tf2: fixed rocket launcher aiming tf2: fixed sniper aiming if sniper can't see the ground of entity tf2: more probability of bots choosing spy or demoman if killed by a sentry if rcbot_change_classes is enabled tf2: fixed possible pipe waypoint was unreachable tf2: bots don't investigate sounds if they have an enemy or were recently spawned tf2: fixed rocket aiming tf2: faster pipe waypoint searching tf2: bots stop spy checking a team mate if they attack tf2: fixed aiming when piping or spamming grens tf2: medics don't heal if a player's already being healed by a medic tf2: sniper improvements, taking cover after shooting tf2: fixed bug when bots would forget getting the flag if enemy dropped the flag tf2: if enemy drops flag bots stop returning to intel tf2: fixed snipers walking while zoomed tf2: fixed new sentry attacking task behaviour tf2: medics don't hide from enemy if they are ubered tf2: bots see spies if they are cloaked with no cloak meter left tf2: fixed bots hearing cloaked bots moving and walking towards them cloaked tf2: fixed bots looking back at their healing medic tf2: improved bots choice of taking teleports or not tf2: bots become less paranoid after they kill a spy tf2: bots become paranoid when their sentry is sapped tf2: fixed demoman pipe trap at flag standing location bug tf2: improved demoman aiming with grenade launcher tf2: engineers try to walk round their sentries (requires more waypoints) tf2: engineers tend not to attack enemies if near their sentry so they can repair it instead tf2: ubered players dont investigate sounds tf2: fixed possible bug with ghost sentries tf2: bots only build teleporters when their sentries are okay tf2: fixed engineers going to other team resupply after building teleporter entrance after team switch tf2: engineers go to ther sentries if it is attacking tf2: improved defence and attack on attack/defend maps(must be set in script) tf2: fixed a small memory leak tf2: fixed payload bomb crash tf2: fixed navigation crash tf2: bots don't investigate sounds when attacking payload bomb tf2: fixed crashes in PLR and navigation tf2: spies try to avoid line of sight of enemies tf2: improved demoman piping and spamming sentries tf2: medics don't heal if a player's already being healed by a medic tf2: sniper improvements, taking cover after shooting tf2: fixed bug when bots would forget getting the flag if enemy dropped the flag tf2: if enemy drops flag bots stop returning to intel tf2: fixed snipers walking while zoomed tf2: fixed new sentry attacking task behaviour tf2: medics don't hide from enemy if they are ubered tf2: bots see spies if they are cloaked with no cloak meter left all: fixed sv_tags multiple rcbot2 tags all: fixed possible crash while editing waypoints all: fixed random function all: reduced cpu usage with lots of openslater waypoints in a map and lots of bots all: changed waitopen to waitground waypoint all: waypoint menu shows number of paths to waypoint all: added new debug commands all: you can debug a bot by looking at it with the debug bot command all: fixed crash bug when bot died on trigger_hurt all: waypoint distances automatically update during path find all: fixed debug bot crash when bot leaves server all: added waypoint commands all: new commands rcbot waypoint check, rcbot waypoint setareatonearest all: new commands rcbot waypoint teleport, rcbot waypoint autofix all: more reliability checks for ehandle (more stable) all: new command rcbot waypoint shiftareas X Y - shifts all visible waypoints with area X to Y all: bot remembers last failed path and avoids it next time all: fixed random function to be less biased all: fixed unable to select waypoint while editing if on the wrong team dod:s bots periodically check waypoints where other team may hide Download |
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