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Jetz |
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#1
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Newbie ![]() Group: Members Posts: 6 Joined: 30-November 09 Member No.: 1,757 ![]() |
I seem to have gotten the bots to work and load the waypoints, but for some reason some of them move and some of them decide to stay on the respawn area ( mostly on blue team than on red team )
anyone know why? |
der.zoomer |
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#2
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Member ![]() ![]() Group: Members Posts: 35 Joined: 7-November 09 Member No.: 1,738 ![]() |
First: I assume you use our own waypoints.
Maybe because bots in blue team cannot reach some waypoints they want to go do... for example: engineers dont reach a sentry spot, snipers cannot reach a sniper spot. Make sure at least ONE path can make it to the goal without touching some waypoints wich are given the type: "noblueteam" I had this issue on cp egypt where all paths to #cp2 went thru some defend,noblueteam waypoints, so blue bots could not move there. The solution is easy, just paste a new waypoint there at this position. second: which map, what waypoints (own / stock (which came with RCBot2)) what class of bots (Sniper, Engineer) |
Jetz |
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#3
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Newbie ![]() Group: Members Posts: 6 Joined: 30-November 09 Member No.: 1,757 ![]() |
First: I assume you use our own waypoints. Maybe because bots in blue team cannot reach some waypoints they want to go do... for example: engineers dont reach a sentry spot, snipers cannot reach a sniper spot. Make sure at least ONE path can make it to the goal without touching some waypoints wich are given the type: "noblueteam" I had this issue on cp egypt where all paths to #cp2 went thru some defend,noblueteam waypoints, so blue bots could not move there. The solution is easy, just paste a new waypoint there at this position. second: which map, what waypoints (own / stock (which came with RCBot2)) what class of bots (Sniper, Engineer) I have tried goldrush & 2fort ( both with the ones that came with rcbots ) In 2fort Heavies, Engineers, Pyro & if im not mistaken Demoman don't move. While in goldrush the engineers, pyro won't move. I have really been able to test all the classes but I really thought since they came with rcbots it was already stable. |
Jetz |
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#4
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Newbie ![]() Group: Members Posts: 6 Joined: 30-November 09 Member No.: 1,757 ![]() |
okay so i checked well and it seems to be very random... sometimes they work, sometimes they don't.. for example there might be a heavy that spawns and moves along nicely, but then another heavy may spawn and that heavy doesn't move. It's really strange.
but the only class that I never seen moving ( other than occasionally rotating to a direction ) is the engineer. |
The Chad |
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#5
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Newbie ![]() Group: Members Posts: 9 Joined: 16-March 10 Member No.: 1,803 ![]() |
Did you ever get this working? I'm having the exact same issue.
Thanks! |
Cheeseh |
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#6
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Did you ever get this working? I'm having the exact same issue. Thanks! Try the latest version 0.54 I made some changes to the path finding but I'm not sure if it will help, https://sourceforge.net/projects/rcbot2/files/ |
The Chad |
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#7
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Newbie ![]() Group: Members Posts: 9 Joined: 16-March 10 Member No.: 1,803 ![]() |
Try the latest version 0.54 I made some changes to the path finding but I'm not sure if it will help, https://sourceforge.net/projects/rcbot2/files/ I don't see any files under the 0.54 directory. I'll need the .so. Thanks again for your help. |
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