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Tomnook
post May 30 2010, 09:41 PM
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After some time messing with official bots i got tired of Koth maps and wanted more.

I got everything installed and working (much to my surprise).

I have extensively went over the readme file and searching on the fourms, and wonder if there is a way to instead of putting in one bot at a time of a specific class if i can toss in bots that will after so long of getting rofl stopped have them change there class on there own much like the TF_bots do.

Also is there a way i can make them jump normal? They seem to fall faster than a human player. Looks to be about 5x gravity yanking them down.

Thanks in advance.
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DrPuffinKind
post May 31 2010, 11:45 AM
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QUOTE(Tomnook @ May 30 2010, 05:41 PM) *

After some time messing with official bots i got tired of Koth maps and wanted more.

I got everything installed and working (much to my surprise).

I have extensively went over the readme file and searching on the fourms, and wonder if there is a way to instead of putting in one bot at a time of a specific class if i can toss in bots that will after so long of getting rofl stopped have them change there class on there own much like the TF_bots do.

Also is there a way i can make them jump normal? They seem to fall faster than a human player. Looks to be about 5x gravity yanking them down.

Thanks in advance.

this helps a lot!! http://rcbot.bots-united.com/forums/index.php?showtopic=1282
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Cheeseh
post May 31 2010, 12:00 PM
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QUOTE(DrPuffinKind @ May 31 2010, 12:45 PM) *

I'm adding more "strategically changing class" modes for next version of the bot

also I can't fix the jumping problem, it has something to do with Valve bots interfering with my bots, which mean they do things twice as fast (even though the valve bots are doing nothing)
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Tomnook
post May 31 2010, 05:11 PM
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QUOTE(Cheeseh @ May 31 2010, 05:00 AM) *

I'm adding more "strategically changing class" modes for next version of the bot

also I can't fix the jumping problem, it has something to do with Valve bots interfering with my bots, which mean they do things twice as fast (even though the valve bots are doing nothing)


Sounds like ill be looking forward to your update! biggrin.gif


Sorry to be so critical of your bot i do love them and its alot of fun, keep up the good work man.

Not much really can be done with the weird gravity problems hummmm.

You might try stopping the scout from ever jumping then not like he is gona be able to jump over a ledge anyways only going 2 feet in the air heh.

Just a thought for you to maybe try keep up the awesome work man!
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