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> rcbot use nav?, just curious how hard it would be...
DrPuffinKind
post Nov 20 2010, 02:11 PM
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just wondering how hard it would be to get rcbot to use the nav files generated by tf2 for the stock bots... would be interesting to put them head to head with the same nav file and see which bot is actually smarter... right now it seems to depend mostly on the skills of the waypointer more so than the respective bot's intelligence...

was just a thought i had over coffee this morning... smile.gif
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Fillmore
post Nov 20 2010, 06:26 PM
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QUOTE(DrPuffinKind @ Nov 20 2010, 02:11 PM) *

just wondering how hard it would be to get rcbot to use the nav files generated by tf2 for the stock bots... would be interesting to put them head to head with the same nav file and see which bot is actually smarter... right now it seems to depend mostly on the skills of the waypointer more so than the respective bot's intelligence...

was just a thought i had over coffee this morning... smile.gif

Technically, this is possible, but it would need extreme amounts of coding, understanding the nav mesh itself and making the bots read the nav mesh info so they know where is the point, flag, sniper spot, sentry spot and so on...
But hey, it would rock if someone figures out how to pull it off.
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