![]() |
![]() ![]() |
![]() |
Cheeseh |
![]()
Post
#1
|
![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
hey guys , just to let u know, I'm still working on RCBot2 , especially for TF2, here are some things that have been updated on the SNV and will be still working on for a DLL soon
CODE 0.65 added: waypoint commands rcbot_wpt_autoradius / rcbot_wptplace_width added: spy cloak and hwguy minigun changes fix: attacking capture point fix (bots run away from point before) fix: medics don't uber flag carriers update: waypoints for some event maps and others (thanks community) change: all round medic improvements added: bots fight halloween bosses (added cvar rcbot_bossattackfactor) added: bots shout 'activate uber' when being healed and can be ubered if they want to be ubered change: spies choose disguise classes based on experience change: engineers place dispensers more reliably change: general optimizations change: rewritten getprop code change: spies cloaking/decloaking better when they see an enemy change: spies change disguise when detected change: a nested move+look priority system change: bots push on overtime and when nearby players say 'go go go' or 'move up' fix: bots aim jitter in tf2 fix: engineer on blue team (attack map) bug fixed when wanting to place teleports fix: bots no longer pick up health if they are being healed |
Fillmore |
![]()
Post
#2
|
![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
hey guys , just to let u know, I'm still working on RCBot2 , especially for TF2, here are some things that have been updated on the SNV and will be still working on for a DLL soon CODE 0.65 added: waypoint commands rcbot_wpt_autoradius / rcbot_wptplace_width added: spy cloak and hwguy minigun changes fix: attacking capture point fix (bots run away from point before) fix: medics don't uber flag carriers update: waypoints for some event maps and others (thanks community) change: all round medic improvements added: bots fight halloween bosses (added cvar rcbot_bossattackfactor) added: bots shout 'activate uber' when being healed and can be ubered if they want to be ubered change: spies choose disguise classes based on experience change: engineers place dispensers more reliably change: general optimizations change: rewritten getprop code change: spies cloaking/decloaking better when they see an enemy change: spies change disguise when detected change: a nested move+look priority system change: bots push on overtime and when nearby players say 'go go go' or 'move up' fix: bots aim jitter in tf2 fix: engineer on blue team (attack map) bug fixed when wanting to place teleports fix: bots no longer pick up health if they are being healed what kind of changes did the heavybot's minigun use receive? |
genmac |
![]()
Post
#3
|
RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
Nice to know you're still working on the bot but seems for tf2 improvements only.
For some reasons I really don't like tf2, it looks so cartoonish and feels like bugs bunny would soon popped out on the screen LoL! Well I'm an old gamer so probably that's it. Anyway keep up the good work on your bot Cheezeh and hope you do some improvement on rcbot2 hl2dm support like make them sprint and climb ladders better. |
Fillmore |
![]()
Post
#4
|
![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
Nice to know you're still working on the bot but seems for tf2 improvements only. For some reasons I really don't like tf2, it looks so cartoonish and feels like bugs bunny would soon popped out on the screen LoL! Well I'm an old gamer so probably that's it. Anyway keep up the good work on your bot Cheezeh and hope you do some improvement on rcbot2 hl2dm support like make them sprint and climb ladders better. Looks can be deceiving. If you haven't tried it, I suggest you do. Now that it's gone F2P, you won't lose a dime ![]() |
Cheeseh |
![]()
Post
#5
|
![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Looks can be deceiving. If you haven't tried it, I suggest you do. Now that it's gone F2P, you won't lose a dime ![]() I'm working on the base stuff as well as the tf2 stuff so it will make it easier for me to add hl2dm changes in the future, but at the moment I'd like to get the tf2 bots up to par. The hwguys just change the time when they rev their minigun Extra things being added: Engineers move objects and waypoint changes added: CODE "rcbot_wpt_autotype" "If 1, types will be automatically added to waypoints when they are added (only for resupply/health/capture/flag etc) If 2: types will automatically be added even if the waypoint is cut/paste" "rcbot_move_sentry_time" "seconds for bots to start thinking about moving sentries" "rcbot_move_sentry_kpm" "kpm = kills per minute, if less than this, bots will think about moving the sentry"); "rcbot_move_disp_time" "seconds for bots to start thinking about moving dispensers" "rcbot_move_disp_healamount" "if dispenser heals less than this per minute, bot will move the disp" "rcbot_move_tele_time" "seconds for bots to start thinking about moving teleporters" "rcbot_move_tele_tpm" "if no of players teleported per minute is less than this, bot will move the teleport" "rcbot_move_dist" "minimum distance to move objects to" "rcbot_move_obj" "if 1 rcbot engineers will move objects around" |
genmac |
![]()
Post
#6
|
RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
Looks can be deceiving. If you haven't tried it, I suggest you do. Now that it's gone F2P, you won't lose a dime ![]() yeah, but the weapons looks way too horrible for me, unless there's an iron sight plugin for those I might finally try it. seems I'm playing to much COD games lately I can't seem to enjoy any other games if the guns hasn't have iron sights. Glad CS1.6 has iron sights plugin now...CSS would even be better to have that as well since smod does gives you a taste of iron sighted source weapon models. Ok sorry for going OT. I'm working on the base stuff as well as the tf2 stuff so it will make it easier for me to add hl2dm changes in the future, but at the moment I'd like to get the tf2 bots up to par. Nice :-) |
Cheeseh |
![]()
Post
#7
|
![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
|
Fillmore |
![]()
Post
#8
|
![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
yeah, but the weapons looks way too horrible for me, unless there's an iron sight plugin for those I might finally try it. seems I'm playing to much COD games lately I can't seem to enjoy any other games if the guns hasn't have iron sights. Glad CS1.6 has iron sights plugin now...CSS would even be better to have that as well since smod does gives you a taste of iron sighted source weapon models. Ok sorry for going OT. Your post just made me think about ironsighting with the Minigun or Rocket Launchers ![]() Also, apparently the game doesn't crash when you have the bot plugin running on MvM. Maybe it means that regular maps are also playable with TFbots without crashing, or it's just MvM. |
Cheeseh |
![]()
Post
#9
|
![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Your post just made me think about ironsighting with the Minigun or Rocket Launchers ![]() Also, apparently the game doesn't crash when you have the bot plugin running on MvM. Maybe it means that regular maps are also playable with TFbots without crashing, or it's just MvM. i haven't tried tfbots on mvm, I tried rcbot on mvm to see if it worked, and the rcbots will wlk around aimlessly given waypoints and shoot the robots, ...need to add the mvm rules |
Fillmore |
![]()
Post
#10
|
![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
i haven't tried tfbots on mvm, I tried rcbot on mvm to see if it worked, and the rcbots will wlk around aimlessly given waypoints and shoot the robots, ...need to add the mvm rules TFbots work too, since they use the same AI as the robots do. It's a fine way to add 12 engiebots on your team and make a horrible stack of sentries ![]() The only issue will be 12 sentry busters |
Cheeseh |
![]()
Post
#11
|
![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
ok well as for hl2dm, I'm working on :
- normal weapon switching (depending on ammo / distance) - bots picking up objects with grav gun and shooting enemies - ladder climbing - sprinting - bots jumping over obstacles - bots using chargers for health/armor the above are done, i made a video but it won't work... dooh |
Cheeseh |
![]()
Post
#12
|
![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
ok well as for hl2dm, I'm working on : - normal weapon switching (depending on ammo / distance) - bots picking up objects with grav gun and shooting enemies - ladder climbing - sprinting - bots jumping over obstacles - bots using chargers for health/armor the above are done, i made a video but it won't work... dooh video here http://www.youtube.com/watch?v=vZAepZrpU-o shows weapon switching and grav gun use and another (tf2) http://www.youtube.com/watch?v=WDdnxV6BpK8 |
madmax2 |
![]()
Post
#13
|
RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
I checked out you're videos, nice work. The bots are looking good
![]() ![]() ![]() |
Cheeseh |
![]()
Post
#14
|
![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
well I;m almost done with the changes to hl2dm, just some tf2 tweaks to do. I also thought I'd add some proper DOD:S support for the bots, but DOD:S has gone and mucked up all bot support via VMF plugins as they have their own zombie bots, and they just take over rcbots when they are added, which means they just go crazy....
|
genmac |
![]()
Post
#15
|
RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
@cheeseh...nice! tnx for updating rcbot for hl2dm cant wait to test them out soon.
as for dods, if you can fix the bug you mentioned that would be awesome as well having a better bot for dods coz the one made for it ain't being develop anymore and the waypoiting system is not so user friendly. |
Cheeseh |
![]()
Post
#16
|
![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
@cheeseh...nice! tnx for updating rcbot for hl2dm cant wait to test them out soon. as for dods, if you can fix the bug you mentioned that would be awesome as well having a better bot for dods coz the one made for it ain't being develop anymore and the waypoiting system is not so user friendly. I am working on hooking the function so i can override the dod problem . This will help TF2 gravity bug too, the pyro flamethrower bug, rocket jump/double jump bug Keep u updated ![]() If it proves difficult i might release an hl2dm / tf2 bot update |
genmac |
![]()
Post
#17
|
RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
|
Fillmore |
![]()
Post
#18
|
![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
I am working on hooking the function so i can override the dod problem . This will help TF2 gravity bug too, the pyro flamethrower bug, rocket jump/double jump bug Keep u updated ![]() If it proves difficult i might release an hl2dm / tf2 bot update Would this thing also fix the slow Heavies bug? |
Cheeseh |
![]()
Post
#19
|
![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
|
hangphyr |
![]()
Post
#20
|
Member ![]() ![]() Group: Members Posts: 12 Joined: 24-January 12 Member No.: 2,149 ![]() |
Nice work with the updates, impressive that they can do some things that Valve couldn't/didn't bother to add for the official bots.
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 18th August 2025 - 01:00 PM |