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Cheeseh |
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#41
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
i checked rcbot_anglespeed - seems OK, 0,16 sensivity in different profiles - between 1 and 9 I think, my problem is similar to problem Boxmanbr in this thread: http://rcbot.bots-united.com/forums/index.php?showtopic=1717 but I don't understand how to solve it ![]() does it happen all the time? I guess it may be an initialization issue,.. could u post your whole rcbot2 config.ini ? |
Emotional |
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#42
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RCBot Fan ![]() ![]() ![]() ![]() Group: Members Posts: 101 Joined: 5-March 13 Member No.: 2,260 ![]() |
yes, all time. 0.71 too have this problem (and I use 0.7 before SP update)
config.ini: CODE # RCBot2 Config generated by RCBot2 Launcher rcbot_defrate 0 rcbot_skill 0,6 rcbot_anglespeed 0,16 rcbot_avoid_radius 500 rcbot_avoid_strength 600 rcbot_aimsmooting 1 rcbot_change_classes 1 sv_cheats 1 rcbot_sv_cheats_auto 1 rcbot_taunt 1 rcbot_messaround 1 rcbot_meleeonly 0 rcbot_move_obj 1 rcbot_min_cc_time 30 rcbot_max_cc_time 40 rcbot_runplayer_hookonce 0 rcbot_runplayer_cmd_dods 417 rcbot_runplayer_cmd_tf2 416 rcbot_scoutdj 0.5 rcbot_voice_cmds 1 rcbot_heavyaimoffset 0.1 rcbot_move_sentry_time 120 rcbot_move_sentry_kpm 1 rcbot_move_disp_time 120 rcbot_move_disp_healamount 100 rcbot_move_tele_time 120 rcbot_move_tele_tpm 1 rcbot_move_dist 800 rcbot config min_bots 1 rcbot config max_bots 31 rcbot_runplayer_cmd 417 |
Cheeseh |
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#43
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
IS that a direct copy and paste?
notice that CODE rcbot_skill 0,6 rcbot_anglespeed 0,16 should be CODE rcbot_skill 0.6 rcbot_anglespeed 0.16 . not , that will make rcbot_anglespeed = 0 |
INsane_dod |
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#44
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 74 Joined: 10-March 13 Member No.: 2,261 ![]() |
I just looked through my files again and deleted all files for RCBot2 so I could start a new install.
Now when I overwrote my working set of RCBot_071 with your new RCBot_072 installer it worked right way. But on a new install I am getting a crash on exit. Window 7 64 bit... steampipe version of dods. Here is what I did, removed... C:\Program Files (x86)\Steam\steamapps\common\Day of Defeat Source\bin\HPB_Bot2.dll C:\Program Files (x86)\Steam\steamapps\common\Day of Defeat Source\dod\addons\rcbot2.vdf And the old rcbot2 folder. Did the same for HL2DM. I then installed RCBot_072 fresh from the installer, saved a config for dods and HL2DM. HL2DM starts, loads the .dll but does not add bots automatically unless I tick "add bots automatically" and pick a min/max does startup a game. At the time of game startup I see the "rcbot2.vdf" file made (in dods at least), I take it that is normal. Every time I exit the game I get a hl2.exe stops working error, this was from the end of a HL2DM game after closing the map and pressing exit.... CODE Problem signature: Problem Event Name: APPCRASH Application Name: hl2.exe Application Version: 0.0.0.0 Application Timestamp: 5150e7fa Fault Module Name: StackHash_f9ee Fault Module Version: 6.1.7601.17725 Fault Module Timestamp: 4ec49b8f Exception Code: c0000374 Exception Offset: 000ce6c3 OS Version: 6.1.7601.2.1.0.256.48 Locale ID: 3081 Additional Information 1: f9ee Additional Information 2: f9ee87e1dd4ea0e3219d09ba4b2bd581 Additional Information 3: 7a28 Additional Information 4: 7a28b901643e814c0723c28e323bb009 Read our privacy statement online: http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409 If the online privacy statement is not available, please read our privacy statement offline: C:\Windows\system32\en-US\erofflps.txt DoD:s will do the same. I don't remember the crashes on exit on the last version. |
Emotional |
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#45
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RCBot Fan ![]() ![]() ![]() ![]() Group: Members Posts: 101 Joined: 5-March 13 Member No.: 2,260 ![]() |
Cheeseh
Thanks for your answer! Bots work nice) I'm very glad ![]() |
Cheeseh |
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#46
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
I just looked through my files again and deleted all files for RCBot2 so I could start a new install. Now when I overwrote my working set of RCBot_071 with your new RCBot_072 installer it worked right way. But on a new install I am getting a crash on exit. Window 7 64 bit... steampipe version of dods. Here is what I did, removed... C:\Program Files (x86)\Steam\steamapps\common\Day of Defeat Source\bin\HPB_Bot2.dll C:\Program Files (x86)\Steam\steamapps\common\Day of Defeat Source\dod\addons\rcbot2.vdf And the old rcbot2 folder. Did the same for HL2DM. I then installed RCBot_072 fresh from the installer, saved a config for dods and HL2DM. HL2DM starts, loads the .dll but does not add bots automatically unless I tick "add bots automatically" and pick a min/max does startup a game. At the time of game startup I see the "rcbot2.vdf" file made (in dods at least), I take it that is normal. Every time I exit the game I get a hl2.exe stops working error, this was from the end of a HL2DM game after closing the map and pressing exit.... CODE Problem signature: Problem Event Name: APPCRASH Application Name: hl2.exe Application Version: 0.0.0.0 Application Timestamp: 5150e7fa Fault Module Name: StackHash_f9ee Fault Module Version: 6.1.7601.17725 Fault Module Timestamp: 4ec49b8f Exception Code: c0000374 Exception Offset: 000ce6c3 OS Version: 6.1.7601.2.1.0.256.48 Locale ID: 3081 Additional Information 1: f9ee Additional Information 2: f9ee87e1dd4ea0e3219d09ba4b2bd581 Additional Information 3: 7a28 Additional Information 4: 7a28b901643e814c0723c28e323bb009 Read our privacy statement online: http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409 If the online privacy statement is not available, please read our privacy statement offline: C:\Windows\system32\en-US\erofflps.txt DoD:s will do the same. I don't remember the crashes on exit on the last version. I know it. Its a memory freeing issue that started with the new tier 1 crap . Notjing to worry about at the moment as you are quitting the game anyway but will look into it a bit more soon |
INsane_dod |
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#47
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 74 Joined: 10-March 13 Member No.: 2,261 ![]() |
I know it. Its a memory freeing issue that started with the new tier 1 crap . Notjing to worry about at the moment as you are quitting the game anyway but will look into it a bit more soon Thanks, it does not seem to worry the system...hardly call it a crash right on the program quit command. never the less...enjoying the bots! Thank you so much! |
genmac |
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#48
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
Glad Emotional bot problem got fix now got me wondering what will happen if change...
rcbot_avoid_radius 80 to rcbot_avoid_radius 0? What's that for exactly? |
Fillmore |
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#49
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![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
Glad Emotional bot problem got fix now got me wondering what will happen if change... rcbot_avoid_radius 80 to rcbot_avoid_radius 0? What's that for exactly? When bots get killed, some of the waypoints around their area-of-death get marked as 'Dangerous'. avoid_radius probably is a variable that states how big is the radius that gives danger tags on waypoints. |
Cheeseh |
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#50
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
When bots get killed, some of the waypoints around their area-of-death get marked as 'Dangerous'. avoid_radius probably is a variable that states how big is the radius that gives danger tags on waypoints. Thats actually another command u are thinking of ![]() This one makes bots try to move around enemies or obstructions. If bots are within 80 units they will try not to get any closer and turn left or right around it. Useful for spies in tf2 when they will blow their cover if they bump into an enemy. Although spies ignore it when they want to backstab |
Fillmore |
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#51
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![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
Thats actually another command u are thinking of ![]() This one makes bots try to move around enemies or obstructions. If bots are within 80 units they will try not to get any closer and turn left or right around it. Useful for spies in tf2 when they will blow their cover if they bump into an enemy. Although spies ignore it when they want to backstab Well, that's good to know. I'd also like to inform that using rcbot debug gameevent now crashes the game. |
genmac |
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#52
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
Yo Cheeseh...noticed dods snipers don't go prone even if the wpt has a prone tag.
For mg's it's perfectly working. |
darkranger |
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#53
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 51 Joined: 3-February 13 From: Austria Member No.: 2,254 ![]() |
QUOTE 0.72 ==== all mods: please move rcbot2 folder to users home folder i.e. /users/<name> or ~/ sorry to say, but this was not a good idea for dedicated server. cos who has FTP rights to access the users folder on an dedicated server? |
Cheeseh |
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#54
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
sorry to say, but this was not a good idea for dedicated server. cos who has FTP rights to access the users folder on an dedicated server? Its only temporary for now to get it working for clients. For linux deicated there should be no problem as every ftp user should have a user profile directory. Im not sure about windows. Where is your home folder on the ftp server? |
darkranger |
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#55
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 51 Joined: 3-February 13 From: Austria Member No.: 2,254 ![]() |
there is no home folder on FTP under windows.
depending on which user starts srcds.exe its in c:\Users\*username* its not a problem for myself, cos i have full root on my windows server. but maybe other users can have that problem. |
Fillmore |
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#56
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![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
Are the rcbot debug commands working for other mods? Using any of them in TF2 makes the game crash and I wanna know if it's just me, since TF2 crashes for me when the Payload blows up on Hoodoo and Hightower. Also, I've noticed that there's a command called rcbot_speed_bonus or something like that. Since the bots move slower than regular players, is it possible to use this command to artificially give them the correct move speeds?
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Cheeseh |
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#57
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Are the rcbot debug commands working for other mods? Using any of them in TF2 makes the game crash and I wanna know if it's just me, since TF2 crashes for me when the Payload blows up on Hoodoo and Hightower. Also, I've noticed that there's a command called rcbot_speed_bonus or something like that. Since the bots move slower than regular players, is it possible to use this command to artificially give them the correct move speeds? Only in hl2dm im guessing. I believe i fixed it in the latest source by removing an exception handler. Does it still crash on hoodoo etc in the older version? Rcbot_speed_boost was made for that purpose to test if it is the bots move speed which is the problem. I found out that it doesnt matter how fast you tell the bots to go, there is a limit which is already reached. You can try entering 2 and see if they go any quicker. Put in a lower value than 1 however and tgey will all go slower |
Fillmore |
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#58
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![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
Only in hl2dm im guessing. I believe i fixed it in the latest source by removing an exception handler. Does it still crash on hoodoo etc in the older version? Rcbot_speed_boost was made for that purpose to test if it is the bots move speed which is the problem. I found out that it doesnt matter how fast you tell the bots to go, there is a limit which is already reached. You can try entering 2 and see if they go any quicker. Put in a lower value than 1 however and tgey will all go slower I've got 0.72 and it crashes on rcbot debug commands. The older version didn't. I've also tried manipulating the speed_boost command, from making the bots stop moving completely to giving them 10x speed, but it only accepts values below 1. |
gut eater |
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#59
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Member ![]() ![]() Group: Members Posts: 13 Joined: 29-June 09 Member No.: 1,595 ![]() |
I've tried my best in installing this with the rcbot2 installer but have had no luck at least with DOD:S. I'm using Windows 7 64bit. I've plugged in my steam username (which is my email) on the installer and made sure of the directory for my steam.exe but it tells me it finds Steampipe DOD: S but not steampipe TF2 and HL2 Deathmatch. It tells me it can't find DOD: S and tells me it's "partially installed see log". I put the rcbot folder in the "users/username" folder like you said with no luck. What am I doing wrong? It's got to be a simple directory/copy & paste folder issue I would assume?
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Fillmore |
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#60
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![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
I've tried my best in installing this with the rcbot2 installer but have had no luck at least with DOD:S. I'm using Windows 7 64bit. I've plugged in my steam username (which is my email) on the installer and made sure of the directory for my steam.exe but it tells me it finds Steampipe DOD: S but not steampipe TF2 and HL2 Deathmatch. It tells me it can't find DOD: S and tells me it's "partially installed see log". I put the rcbot folder in the "users/username" folder like you said with no luck. What am I doing wrong? It's got to be a simple directory/copy & paste folder issue I would assume? ![]() Well, if you placed the rcbot2 folder in your users/whatshisface folder and probably have the rcbot2 dll in your game's bin folder (day of defeat/bin/HPB_Bot2), that would pretty much mean that your installation is complete. Check if both of these match up. If they do, rejoice! If they don't, fix it and rejoice afterwards. |
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Lo-Fi Version | Time is now: 20th June 2025 - 04:58 PM |