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IHQ-Reima[DWMH] |
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#1
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 67 Joined: 7-June 06 From: Finland Member No.: 737 ![]() |
A friend gave me a link to this game. I already got the dedicated server running and I even installed the RCBOT2 ^^ Well just wanted to test I can install the bot to this mod and even add bots. I did not even think it would work on this mod and it doesn't
![]() So could there be a bot-support for this mod also? |
Cheeseh |
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#2
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
I'm working on a version of the bot that allows you to add support for any mod provided there is a sufficient bot code for it. Soon you will be able to select which bot is best for the MOD you want. Im on holiday just now and wont be back for a week and a few days so cant code it just now.
I guess if you are interested I will make a new .ini file with the bot which will look something like.. # halflife 2 deathmatch [HL2DM] steampath = "Half-life 2 deathmatch" gamepath = "hl2mp" bot = HL2DM # halflife deathmatch source [HLDMS] steampath = "Half-life Deathmatch source" gamepath = "hl1mp" bot = HL1DM [TF2] steampath="Team Fortress 2" gamepath="tf2" bot = TF2 --------- new bot for zombie panic will look like: [CUSTOM] steampath = "Zombie Panic" gamepath = "zombiepanic" bot = COOP ------ several bot types will be available such as TF2, HL2DM, FF, HL1DMS, SVENCOOP2, NS2, ZOMBIE, COOP basically it means you could let the bot play HL2DM thinking it is a COOP game (all allies fighting monsters) also you can add any MOD and let the bot play it like a COOP game |
IHQ-Reima[DWMH] |
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#3
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 67 Joined: 7-June 06 From: Finland Member No.: 737 ![]() |
Great to hear. I looking forward for this version.
EDIT Forgot to mention that almost everyone complains that zombies are way too overpowered and weapons are too scattered for humans. What a great place for human survivors vs. RCBot zombie-bots ^^ |
Venom |
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#4
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 82 Joined: 24-July 06 Member No.: 807 ![]() |
I'm working on a version of the bot that allows you to add support for any mod provided there is a sufficient bot code for it. Soon you will be able to select which bot is best for the MOD you want. Im on holiday just now and wont be back for a week and a few days so cant code it just now. I guess if you are interested I will make a new .ini file with the bot which will look something like.. # halflife 2 deathmatch [HL2DM] steampath = "Half-life 2 deathmatch" gamepath = "hl2mp" bot = HL2DM # halflife deathmatch source [HLDMS] steampath = "Half-life Deathmatch source" gamepath = "hl1mp" bot = HL1DM [TF2] steampath="Team Fortress 2" gamepath="tf2" bot = TF2 --------- new bot for zombie panic will look like: [CUSTOM] steampath = "Zombie Panic" gamepath = "zombiepanic" bot = COOP ------ several bot types will be available such as TF2, HL2DM, FF, HL1DMS, SVENCOOP2, NS2, ZOMBIE, COOP basically it means you could let the bot play HL2DM thinking it is a COOP game (all allies fighting monsters) also you can add any MOD and let the bot play it like a COOP game I didnt think RCBOT supported bots for TF2, i look forward to a new release when it does ![]() I could never get the plugin to load correctly, produced an error on startup which stopped development. It compiled right, but TF2 wouldnt run it correctly, kept saying not found even though the paths are correct. But i look forward to a all round bot which would be able to work with any mod ![]() |
Cheeseh |
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#5
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
I didnt think RCBOT supported bots for TF2, i look forward to a new release when it does ![]() I could never get the plugin to load correctly, produced an error on startup which stopped development. It compiled right, but TF2 wouldnt run it correctly, kept saying not found even though the paths are correct. But i look forward to a all round bot which would be able to work with any mod ![]() you need the orange box source SDK but I don't even know if the source has been released yet.. i really need it to go any further ![]() |
Fenrix |
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#6
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Newbie ![]() Group: Members Posts: 3 Joined: 6-March 08 Member No.: 1,322 ![]() |
well Ive managed to get the bots working for ZP:S but all they do is run around, I was wondering if there was some way of making them attack people, I dont really care if they use anthing other than their starting weapon.
-hands for zombies and misc hand to hand weapon for humans. -the bots join teams because i placed the waypoints in the readyroom so they would blunder into them ![]() Im not a programmer just a zombie and bots enthusiast heres what I basicly am trying to get a bot to do. on game entry or death have it press F2 - go zombies on see player chase untill max weapon range - hand to hand and attack player It would be really cool if somone could "make it so" |
qwertylol |
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#7
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Newbie ![]() Group: Members Posts: 1 Joined: 8-March 09 Member No.: 1,491 ![]() |
well Ive managed to get the bots working for ZP:S but all they do is run around, I was wondering if there was some way of making them attack people, I dont really care if they use anthing other than their starting weapon. -hands for zombies and misc hand to hand weapon for humans. -the bots join teams because i placed the waypoints in the readyroom so they would blunder into them ![]() Im not a programmer just a zombie and bots enthusiast heres what I basicly am trying to get a bot to do. on game entry or death have it press F2 - go zombies on see player chase untill max weapon range - hand to hand and attack player It would be really cool if somone could "make it so" Can you make them join zombie only? can you show me how to do this please? |
Darkimmortal |
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#8
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Member ![]() ![]() Group: Members Posts: 10 Joined: 10-February 09 Member No.: 1,474 ![]() |
In the new version would it be possible to fix the bug where > 1 human crashes it after a while? The more humans the faster it crashes (silent crash btw). This applies to SRCDS and listen servers on all maps and regardless of when and how bots are added, or how many bots there are. I haven't yet tested to see if the effect is present with the plugin loaded but no bots added.
[/hijack] ![]() |
Drago |
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#9
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Newbie ![]() Group: Members Posts: 1 Joined: 8-April 09 Member No.: 1,513 ![]() |
you need the orange box source SDK but I don't even know if the source has been released yet.. i really need it to go any further ![]() http://source-sdk-base-orange-box.software.informer.com/ or http://developer.valvesoftware.com/wiki/SDK_Installation but i bet ya already got the sdk now ..lol so when could we expect campatability with zps i know ya have to be already bogged down with just the normal stuff for the bot. not pushing just wondering ![]() |
MadMik3 |
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#10
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Member ![]() ![]() Group: Members Posts: 29 Joined: 20-November 07 Member No.: 1,257 ![]() |
I'm working on a version of the bot that allows you to add support for any mod provided there is a sufficient bot code for it. Soon you will be able to select which bot is best for the MOD you want. Im on holiday just now and wont be back for a week and a few days so cant code it just now. I guess if you are interested I will make a new .ini file with the bot which will look something like.. # halflife 2 deathmatch [HL2DM] steampath = "Half-life 2 deathmatch" gamepath = "hl2mp" bot = HL2DM # halflife deathmatch source [HLDMS] steampath = "Half-life Deathmatch source" gamepath = "hl1mp" bot = HL1DM [TF2] steampath="Team Fortress 2" gamepath="tf2" bot = TF2 --------- new bot for zombie panic will look like: [CUSTOM] steampath = "Zombie Panic" gamepath = "zombiepanic" bot = COOP ------ several bot types will be available such as TF2, HL2DM, FF, HL1DMS, SVENCOOP2, NS2, ZOMBIE, COOP basically it means you could let the bot play HL2DM thinking it is a COOP game (all allies fighting monsters) also you can add any MOD and let the bot play it like a COOP game Did I miss something? Is RCBot2 working now? |
anthony_g4i |
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#11
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Newbie ![]() Group: Members Posts: 8 Joined: 17-December 09 Member No.: 1,771 ![]() |
I need bot's for Zombie Panic Source 2.0
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beelzmon |
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#12
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![]() Newbie ![]() Group: Members Posts: 5 Joined: 15-December 09 Member No.: 1,769 ![]() |
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Fenrix |
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#13
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Newbie ![]() Group: Members Posts: 3 Joined: 6-March 08 Member No.: 1,322 ![]() |
well broke out rcbot2 to take another crack at it.
I did get rcbot to work with zps 1.25. but all it could do was run around swinging its primary attack constantly regardless of whether anything was in range, just using hacky console commands to force it to attack. could really use a working zombie panic bot. It would not be too hard to code it to use the teamchange commands at round start and attack properly with primary fire so it could go zombie with no problems. human side would be annoying because picking up weapons requires pressing E while looking at them and managing your inventory. bots would work fine for zombies however. |
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Lo-Fi Version | Time is now: 27th July 2025 - 04:05 AM |