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> Team Fortress 2
Venom
post Jul 24 2008, 05:06 PM
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OK, so if we do not need to worry about adding bots to teams or picking classes (due to these built in already), does that mean all you would need to do is focus on navigating bots around a map? I think you said in one of your posts that you were having problems getting stats (health, ammo etc...) and selecting weapons? is that still a problem currently and has the new release been able to fix any of the previous problems?
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Cheeseh
post Jul 24 2008, 08:53 PM
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its still a problem though hopefully will be solved soon:

http://forums.bots-united.com/showthread.p...58556#post58556
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Venom
post Jul 27 2008, 12:13 PM
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Thanks for the link Cheeseh.

Strange how Omni-bot seems to have a working bot version.
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Cheeseh
post Jul 27 2008, 06:08 PM
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its because somehow he knows soemone working with the plugin code for valve SDK

although I'm rather annoyed that it's all being done behind closed doors
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Venom
post Aug 6 2008, 06:17 AM
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Yeh, that is rather annoying. I take it Omni-bot project doesnt release source code? sad.gif
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Cheeseh
post Aug 9 2008, 10:35 PM
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QUOTE(Venom @ Aug 6 2008, 07:17 AM) *

Yeh, that is rather annoying. I take it Omni-bot project doesnt release source code? sad.gif

not that i know of sad.gif
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