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> Scripting, how scripting for CP maps will be done
Fillmore
post Jul 14 2009, 12:11 PM
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QUOTE(naMelesS @ Jul 14 2009, 10:46 AM) *

Thanks buddy, your cool biggrin.gif.

btw. Do you have the rcbot2 for the fortress forever version..?

I don't even have Fortress forever.
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KeReMiD4O
post Jul 15 2009, 09:47 AM
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Are there any bots for the FF version?
And when is the new version coming out tongue.gif (can;t compile due to the lack of internet)
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Fillmore
post Jul 15 2009, 12:28 PM
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QUOTE(KeReMiD4O @ Jul 15 2009, 09:47 AM) *

Are there any bots for the FF version?
And when is the new version coming out tongue.gif (can;t compile due to the lack of internet)

There isn't Rcbot2,but Omnibot exists on it. Heard it from a friend. type bot and it says "Omnibot not found" meaning there will be Omnibot for FF,but not Rcbot2.
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Cheeseh
post Jul 15 2009, 02:47 PM
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QUOTE(Fillmore @ Jul 15 2009, 01:28 PM) *

There isn't Rcbot2,but Omnibot exists on it. Heard it from a friend. type bot and it says "Omnibot not found" meaning there will be Omnibot for FF,but not Rcbot2.

rcbot2 has provisional FF support, but there's nothing much been done for it. So I'm guessing it won't work.
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Fillmore
post Jul 16 2009, 01:11 PM
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Can you give us information about what maps still need to be waypointed,or when is the newest version gonna be released?
Can't we use my pl waypoints?
Or if you don't want to use them,because they've had some issues biggrin.gif
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Geralt
post Jul 16 2009, 01:15 PM
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Just be patient - the longer you wait, the better it will be. tongue.gif

I've been quite busy.
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JohnnyAxe
post Jul 16 2009, 09:29 PM
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QUOTE(Geralt @ Jul 16 2009, 02:15 PM) *

Just be patient - the longer you wait, the better it will be. tongue.gif

I've been quite busy.


Hope it's worth it. (Hehe, of course it will be...)
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mehdichallenger
post Jul 28 2009, 02:50 PM
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i am using this cod for cp_steel:


#
# RCBot2 Script STEEL CP
#
#
:setup_time:60
:on_reset:
blue_attack:1
blue_defend:0
red_attack:0
red_defend:1



:on_blue_cap:Cap A, The front door dock
red_attack:0
red_defend:2
blue_attack:2
blue_defend:0
:on_blue_cap:Cap B, the Red Shed spawn
red_attack:0
red_defend:3
blue_attack:3
blue_defend:0
:on_blue_cap:Cap C, The bridge controls
red_attack:0
red_defend:4
blue_attack:4
blue_defend:0
:on_blue_cap:Cap D, Red spawn door to E
red_attack:0
red_defend:5
blue_attack:5
blue_defend:0
:on_blue_cap:Cap E, The main point
red_attack:0
red_defend:6
blue_attack:6
blue_defend:0
----------------------------------------------------------
i don't know its true or false, but when i test it blue team go to "Cap B, the Red Shed spawn" without getting in "Cap A, The front door dock"
whats problem.
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Cheeseh
post Jul 28 2009, 05:52 PM
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QUOTE(mehdichallenger @ Jul 28 2009, 03:50 PM) *

i am using this cod for cp_steel:
#
# RCBot2 Script STEEL CP
#
#
:setup_time:60
:on_reset:
blue_attack:1
blue_defend:0
red_attack:0
red_defend:1
:on_blue_cap:Cap A, The front door dock
red_attack:0
red_defend:2
blue_attack:2
blue_defend:0
:on_blue_cap:Cap B, the Red Shed spawn
red_attack:0
red_defend:3
blue_attack:3
blue_defend:0
:on_blue_cap:Cap C, The bridge controls
red_attack:0
red_defend:4
blue_attack:4
blue_defend:0
:on_blue_cap:Cap D, Red spawn door to E
red_attack:0
red_defend:5
blue_attack:5
blue_defend:0
:on_blue_cap:Cap E, The main point
red_attack:0
red_defend:6
blue_attack:6
blue_defend:0
----------------------------------------------------------
i don't know its true or false, but when i test it blue team go to "Cap B, the Red Shed spawn" without getting in "Cap A, The front door dock"
whats problem.

make sure that the capture point at point A is "Area 1" and B "Area 2", I think maybe that might be the problem, just might need to move all the areas up by 1, because 0 is ignored, even though u don't have it in the script, there still might be a CP Waypoint with area 0 which will cause problems.
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mehdichallenger
post Jul 28 2009, 06:33 PM
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QUOTE(Cheeseh @ Jul 28 2009, 05:52 PM) *

make sure that the capture point at point A is "Area 1" and B "Area 2", I think maybe that might be the problem, just might need to move all the areas up by 1, because 0 is ignored, even though u don't have it in the script, there still might be a CP Waypoint with area 0 which will cause problems.

yes the capture point A is "area 0"and B is"area 1"

so when you fix this problem?
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Cheeseh
post Jul 28 2009, 07:58 PM
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QUOTE(mehdichallenger @ Jul 28 2009, 07:33 PM) *

yes the capture point A is "area 0"and B is"area 1"

so when you fix this problem?

its a waypoint issue

for the moment just type in console:

"rcbot waypoint shiftareas"

and then

"rcbot waypoint save" to save the new waypoints
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Fillmore
post Jul 29 2009, 01:35 AM
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QUOTE(Cheeseh @ Jul 28 2009, 07:58 PM) *

its a waypoint issue

for the moment just type in console:

"rcbot waypoint shiftareas"

and then

"rcbot waypoint save" to save the new waypoints

it's that easy? I've been manually setting the correct areas until now :/
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naMelesS
post Aug 1 2009, 01:30 PM
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This is my cp_orange_x3 code, i dont know if its right or wrong. Please help me to correct


#
# RCBot2 Script ORANGE_X3 CP
#
#
:setup_time:0
:on_reset:0
blue_attack:3
blue_defend:0
red_attack:3
red_defend:0
areas:0,3
#
#
#
:on_blue_cap:#Control Point 4!
red_attack:3
red_defend:4
blue_attack:4
blue_defend:3
areas:0,1,2
:on_red_cap;#Control Point 4!
red_attack:2
red_defend:3
blue_attack:3
blue_defend:2
areas:0,3,4
#
#
#
:on_blue_cap:#Control Point 3!
red_attack:3
red_defend:4
blue_attack:4
blue_defend:3
areas:0,3,4
:on_red_cap:#Control Point 3!
red_attack:2
red_defend:3
blue_attack:3
blue_defend:2
areas:0,2,3
#
#
#
:on_blue_cap:#Control Point 2!
red_attack:4
red_defend:5
blue_attack:5
blue_defend:4
areas:0,4,5
:on_red_cap:#Control Point 2!
red_attack:3
red_defend:4
blue_attack:4
blue_defend:3
areas:0,3,4
#
#
#
:on_blue_cap:#Control Point 4!
red_attack:2
red_defend:3
blue_attack:3
blue_defend:2
areas:0,2,3
:on_red_cap:#Control Point 4!
red_attack:1
red_defend:2
blue_attack:2
blue_defend:1
areas:0,1,2

The red bots seems to be running to the 2nd capture point at the blu area.
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Fillmore
post Aug 1 2009, 04:33 PM
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QUOTE(naMelesS @ Aug 1 2009, 01:30 PM) *

This is my cp_orange_x3 code, i dont know if its right or wrong. Please help me to correct
#
# RCBot2 Script ORANGE_X3 CP
#
#
:setup_time:0
:on_reset:0
blue_attack:3
blue_defend:0
red_attack:3
red_defend:0
areas:0,3
#
#
#
:on_blue_cap:#Control Point 4!
red_attack:3
red_defend:4
blue_attack:4
blue_defend:3
areas:0,1,2
:on_red_cap;#Control Point 4!
red_attack:2
red_defend:3
blue_attack:3
blue_defend:2
areas:0,3,4
#
#
#
:on_blue_cap:#Control Point 3!
red_attack:3
red_defend:4
blue_attack:4
blue_defend:3
areas:0,3,4
:on_red_cap:#Control Point 3!
red_attack:2
red_defend:3
blue_attack:3
blue_defend:2
areas:0,2,3
#
#
#
:on_blue_cap:#Control Point 2!
red_attack:4
red_defend:5
blue_attack:5
blue_defend:4
areas:0,4,5
:on_red_cap:#Control Point 2!
red_attack:3
red_defend:4
blue_attack:4
blue_defend:3
areas:0,3,4
#
#
#
:on_blue_cap:#Control Point 4!
red_attack:2
red_defend:3
blue_attack:3
blue_defend:2
areas:0,2,3
:on_red_cap:#Control Point 4!
red_attack:1
red_defend:2
blue_attack:2
blue_defend:1
areas:0,1,2

The red bots seems to be running to the 2nd capture point at the blu area.

if the map doesn't have setup,you dont need the setup time mark.
on_reset should not have any marks after it.
Why's Control Point 4 twice on the script?
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naMelesS
post Aug 1 2009, 04:41 PM
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QUOTE(Fillmore @ Aug 2 2009, 12:33 AM) *

if the map doesn't have setup,you dont need the setup time mark.
on_reset should not have any marks after it.
Why's Control Point 4 twice on the script?


Sorry, I don't know much about bot scriptings, could you help me with that.?
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Fillmore
post Aug 1 2009, 09:35 PM
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QUOTE(naMelesS @ Aug 1 2009, 04:41 PM) *

Sorry, I don't know much about bot scriptings, could you help me with that.?

ok,I just need to get the map,peak at the map and then lend a hand.
I'll edit this message when I'm done.
EDIT: The map apparently works like Granary,but both teams have 1 control point.
At the rounds start,both teams attack capture point with the area "3".
According to your script, Capture point with area "3" IS BLU's 2nd point.
Just mod the script so the RED bots will cap their second point,and your script will function.
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naMelesS
post Aug 4 2009, 12:32 PM
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Sure thanks.
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wyn10
post Aug 5 2009, 12:21 AM
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QUOTE(Fillmore @ Aug 1 2009, 05:35 PM) *

ok,I just need to get the map,peak at the map and then lend a hand.
I'll edit this message when I'm done.
EDIT: The map apparently works like Granary,but both teams have 1 control point.
At the rounds start,both teams attack capture point with the area "3".
According to your script, Capture point with area "3" IS BLU's 2nd point.
Just mod the script so the RED bots will cap their second point,and your script will function.


Here's the link for the map: http://www.mediafire.com/?w5id1lterm2

I finished this map to lol but I just need help with the cp's.
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Fillmore
post Aug 5 2009, 01:43 AM
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QUOTE(wyn10 @ Aug 5 2009, 12:21 AM) *

Here's the link for the map: http://www.mediafire.com/?w5id1lterm2

I finished this map to lol but I just need help with the cp's.

what are the areas for the capture points?
From RED to BLU,that is.
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wyn10
post Aug 7 2009, 12:20 AM
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QUOTE(Fillmore @ Aug 4 2009, 09:43 PM) *

what are the areas for the capture points?
From RED to BLU,that is.


You mean the name for each cp?
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