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> [sourcemod] Bot management
wyn10
post Aug 11 2009, 08:37 AM
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QUOTE(Tom Hackers @ Aug 11 2009, 04:29 AM) *

Sorry i didn't even use mani admin plugin, if you can point me somewhere i can learn more about it...



Site is here: http://www.mani-admin-plugin.com Use the forum's for help, they have plenty of guides in the faq's section of the forum.

There source is here: http://code.google.com/p/maniadminplugin/
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Tom Hackers
post Aug 11 2009, 08:39 AM
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QUOTE(wyn10 @ Aug 11 2009, 11:37 AM) *

Site is here: http://www.mani-admin-plugin.com Use the forum's for help, they have plenty of guides in the faq's section of the forum.

There source is here: http://code.google.com/p/maniadminplugin/


K i will look into it, but still im fan of sourcemod. ^^

Yeah, i'm the one who create metamod plugins, yet.
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NifesNforks
post Aug 12 2009, 10:24 PM
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Works great, but even if I change change bot_changeclassdc or whatever the name was, some bots dont change class, even if they die 5 times. and everytime a create a server, theres ALWAYS a bot named colgate. Also, red team tends to have 2-4 spies at the same time pretty much always for me.
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Tom Hackers
post Aug 13 2009, 09:27 AM
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QUOTE(NifesNforks @ Aug 13 2009, 01:24 AM) *

Works great, but even if I change change bot_changeclassdc or whatever the name was, some bots dont change class, even if they die 5 times. and everytime a create a server, theres ALWAYS a bot named colgate. Also, red team tends to have 2-4 spies at the same time pretty much always for me.


Hahahaha, Colgate, then change that string in botnames.txt file, and you will meet another one. That happens becouse sourcemod RandomInt function ain't so random.
About keeping classes, if class_limit is 1, they will never have more then:
CODE
    if (iBots <= 6)
    {
        ClassLimit = 1;
    }
    else if (iBots <= 12 && iBots > 6)
    {
        ClassLimit = 2;
    }
    else if (iBots <= 18 && iBots > 12)
    {
        ClassLimit = 3;
    }
    else if (iBots > 18)
    {
        ClassLimit = 4;
    }

Where iBots is playing bots count. And ClassLimit is maximum amount of characters of that class on team.
You can reduce those values as you want. (You can't have more then 3 spyes/any_class on team if you have 9vs9 or less. Makes sence. biggrin.gif)
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Fillmore
post Aug 13 2009, 09:57 PM
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QUOTE(Tom Hackers @ Aug 13 2009, 09:27 AM) *

Hahahaha, Colgate, then change that string in botnames.txt file, and you will meet another one. That happens becouse sourcemod RandomInt function ain't so random.
About keeping classes, if class_limit is 1, they will never have more then:
CODE
    if (iBots <= 6)
    {
        ClassLimit = 1;
    }
    else if (iBots <= 12 && iBots > 6)
    {
        ClassLimit = 2;
    }
    else if (iBots <= 18 && iBots > 12)
    {
        ClassLimit = 3;
    }
    else if (iBots > 18)
    {
        ClassLimit = 4;
    }

Where iBots is playing bots count. And ClassLimit is maximum amount of characters of that class on team.
You can reduce those values as you want. (You can't have more then 3 spyes/any_class on team if you have 9vs9 or less. Makes sence. biggrin.gif)

That does explain why do I keep seeing myself in the game. I modded Fillmore from the botnames file to Fillmore's Evil twin.
I see him every time.
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Tom Hackers
post Aug 14 2009, 08:23 AM
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QUOTE(Fillmore @ Aug 14 2009, 12:57 AM) *

That does explain why do I keep seeing myself in the game. I modded Fillmore from the botnames file to Fillmore's Evil twin.
I see him every time.

Hehehehe ^^
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chann
post Aug 16 2009, 07:52 AM
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Yay your plugin works now with the latest sourcemod builds smile.gif

I have a small request... Is it possible to force snipers/engineers to change class when are not enough sentry/sniper waypoints for them on the map? That way they don't stand around in spawn for the whole stage, which happens a lot on the offensive side of PL maps.
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Tom Hackers
post Aug 16 2009, 01:52 PM
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QUOTE(chann @ Aug 16 2009, 10:52 AM) *

Yay your plugin works now with the latest sourcemod builds smile.gif

I have a small request... Is it possible to force snipers/engineers to change class when are not enough sentry/sniper waypoints for them on the map? That way they don't stand around in spawn for the whole stage, which happens a lot on the offensive side of PL maps.


Well perhaps i could make more class limitations in future. Well if noone will make that before me, maybe this week i will update plugin (i do not guarantee lol).
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ash47
post Aug 17 2009, 02:26 PM
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Crashing problems, I've tried to install this, it took me atleast an hour to get it to even run RCBots, then, i tried to use your mod, and it crashes after adding a few bots sad.gif

I tried disabling your mod, and adding bots with the rcbot addbot command, it says "bot added" (or something similar) then no bots are actually added sad.gif

I've tried all sorts of different builds, none have worked so far, i really want your mod, as it will automate things for me tongue.gif

A little more info, I'm using HldsUpdateTool Version of TF2, i have "RCBot2" in the same folder as "orangebox", i have the "HPB_bot2.dll" "in orangebox/bin" folder, i have 32 profiles, i have a profiles.txt with the following in it:

CODE

Valid Weapons in HLDM

weapon_smg1         (Submachine Gun)
weapon_shotgun         (12-Gauge Shotgun)
weapon_rpg         (Rocket-Propelled Grenade Launcher)
weapon_pistol         (9mm Pistol)
weapon_physcannon     (Zero Point Energy Field Manipulator Gun)
weapon_crowbar         (Crowbar)
weapon_frag         (Fragmentation Grenade)
weapon_crossbow     (Crossbow)
weapon_ar2         (Overwatch Standard Issue Pulse Rifle)
weapon_bugbait         (Pherapods)
weapon_357         (357 Magnum)
(this file is in the profiles directory)

configs folder, i have my steam ID in "accessclients.ini" with a 63 after it

"bot_mods.ini", i have the following
CODE
mod = TF2
steamdir = orangebox
gamedir = tf
bot = TF2


It seems to load the plugin just fine, it seems to load your plugin fine, then, it says it's putting in the bots, it's change their classes, i can see them in "view server info"

then, after like 5 seconds or what ever, i get
CODE
"The instruction at "0x########" referenced memory at "0x#######". The memory could not be "read".

Click on OK to terminate the program


The last lines in the console are:

IPB Image
(http://hq47.com/O_o.PNG)

Any other info you need, i'll try get you, please try get back to me ASAP, i really would like some bots tongue.gif
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Tom Hackers
post Aug 17 2009, 07:36 PM
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What is the metamod and sourcemod versions that you are running with, also does your rcbot2\waypoints folder has folder called orangebox with tf inside and waypoints?

P.s. topic was viewed more then 600 times in ~week... lol...
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Sjru
post Aug 18 2009, 12:54 AM
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Hello. Where I can download sourcemod or metamod to use this mod???
And how i can install this mod?
Thanks.
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ash47
post Aug 18 2009, 06:41 AM
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ok, there is a folder in my rcbot2/waypoints folder called "orangebox", in that folder, and a folder called "team fortress 2", in both folders, tehre's another folder called "tf".

Metamod, I'm not sure what version of that I ahve, though i know i have it installed to use sourcemod, i think my problem might be im not using the metamod version, im actually using the standalone version, cause i cant find a link to the meta mod DLL version thingy, and I couldn't get a good tutorial on how to actually install it for metamod, i did try though, but it kept crashing and not workin, so i just used the "+plugin_load "..\bin\HPB_bot2"" Command lines to load up the plugin.

I also think it might eb the sourcemod version, i had one of the newest version to start out with, but it kept crashing my TF2 server, so i got a lower version, which was recommended. Can you suggest a workin version if all else fails?!?


EDIT::: FIXED IT!!! I FOUND THE ERROR WAS A $HITTY DLL! I GOT A PATCHED DLL FROM GOOGLE CODE, AND IT WORKED! no need for further help at this stage, im gonna play a few rounds with em, to see their AI and such tongue.gif

THX!
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chann
post Aug 18 2009, 07:31 AM
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QUOTE
Hello. Where I can download sourcemod or metamod to use this mod???
And how i can install this mod?
Thanks.


You need version 1.2.2 or newer to work with the latest update, find them on this page.

Metamod:Source can be downloaded here

Some help links for installing:
http://wiki.alliedmods.net/Category:Metamo...e_Documentation
http://wiki.alliedmods.net/Installing_SourceMod
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343N
post Aug 19 2009, 11:07 AM
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Ok, I found a bug... when I go to change map through the map cycle or change map through Menu, it just spawns the bots BUT they don't move, before the map change it works like a charm... and I have to restart
Team Fortress 2 everytime.
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Tom Hackers
post Aug 20 2009, 07:07 AM
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QUOTE(343N @ Aug 19 2009, 02:07 PM) *

Ok, I found a bug... when I go to change map through the map cycle or change map through Menu, it just spawns the bots BUT they don't move, before the map change it works like a charm... and I have to restart
Team Fortress 2 everytime.


Can someone confirm this? I used to run a dedicated server with dustbowl and timelimit 45min. Each bot started to move in ~3-4 seconds after respawning.

What version of my plugin do you use?

P.s. i did lol mistake enabling fastrespawn on Arena maps... It was just like KoTH... xD
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NifesNforks
post Aug 20 2009, 10:28 AM
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QUOTE(Tom Hackers @ Aug 20 2009, 09:07 AM) *

P.s. i did lol mistake enabling fastrespawn on Arena maps... It was just like KoTH... xD

Yeah, but with different maps, koth_granary, koth_ravine, koth_lumberyard biggrin.gif
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lals5210
post Aug 20 2009, 11:25 AM
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tomhackers.com 404 error.

please mirror upload
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343N
post Aug 20 2009, 11:54 AM
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QUOTE(Tom Hackers @ Aug 20 2009, 05:07 PM) *

Can someone confirm this? I used to run a dedicated server with dustbowl and timelimit 45min. Each bot started to move in ~3-4 seconds after respawning.

What version of my plugin do you use?

P.s. i did lol mistake enabling fastrespawn on Arena maps... It was just like KoTH... xD



I have version 1.0.6 your site doesn't allow me on!
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Sjru
post Aug 22 2009, 05:13 PM
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I need help here.
Game crashes when I try to create a server with metamod:source loaded.
If it is only metamod loaded the map loads well.
I've downloaded the latest version of metamod and :source.

The crash message say something like this:
Unexpected exception of the program 0xc0000409 in the direction 0x1143fb28.
I don't know what that means.
I followed all the steps correctly.
Any ideas?
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Tom Hackers
post Aug 23 2009, 02:22 PM
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QUOTE(Sjru @ Aug 22 2009, 08:13 PM) *

I need help here.
Game crashes when I try to create a server with metamod:source loaded.
If it is only metamod loaded the map loads well.
I've downloaded the latest version of metamod and :source.

The crash message say something like this:
Unexpected exception of the program 0xc0000409 in the direction 0x1143fb28.
I don't know what that means.
I followed all the steps correctly.
Any ideas?


Ar you using latest sourcemm (metamod)?
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