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> [sourcemod] Bot management
Tom Hackers
post Oct 4 2009, 10:09 AM
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QUOTE(Fillmore @ Oct 3 2009, 11:18 AM) *
Then you get metamod: source and sourcemod.
install both either by the install instructions that are on both websites for each plugin,or add them in steamapps/emailhere/team fortress 2/tf/addons
add the bot management plugin in sourcemod/plugins.
Then try your listen server.


CODE
plugin_load addons/metamod/bin/server.dll


Before trying to launch listen server. So metamod will load... With plugins and such. And ofc need to load bot's dll as well... same way.
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Fillmore
post Oct 4 2009, 11:56 AM
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QUOTE(Tom Hackers @ Oct 4 2009, 10:09 AM) *

CODE
plugin_load addons/metamod/bin/server.dll


Before trying to launch listen server. So metamod will load... With plugins and such. And ofc need to load bot's dll as well... same way.

does the code thing fix the mapchange bug on listen servers?
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Tom Hackers
post Oct 6 2009, 09:13 PM
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QUOTE(Fillmore @ Oct 4 2009, 02:56 PM) *

does the code thing fix the mapchange bug on listen servers?


Um, that code does same that your "edited" gameinfo.txt can do...
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Fillmore
post Oct 9 2009, 03:30 PM
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how do I get this to work on a source 2k7 dedicated server?
everytime it loads,the server crashes.
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bir3yk
post Oct 15 2009, 11:51 AM
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mp_stalemate_enable "1" players and bots should not resurrect in this mode, but they resurrected with your plugin ... I can sure that it is not so set in config? or is it a bug?


QUOTE(Fillmore @ Oct 9 2009, 06:30 PM) *

how do I get this to work on a source 2k7 dedicated server?
everytime it loads,the server crashes.


it`s work dedicated server. 195.10.218.2:27019 tongue.gif
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Fillmore
post Oct 15 2009, 03:30 PM
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QUOTE(bir3yk @ Oct 15 2009, 11:51 AM) *

mp_stalemate_enable "1" players and bots should not resurrect in this mode, but they resurrected with your plugin ... I can sure that it is not so set in config? or is it a bug?

make sure you took insta respawn out.
Tom Hackers accidentally left it there biggrin.gif
check the command for it in first post.
EDIT: Tom,id also like to ask a question.
How the hell did you remove the bots 2x gravity?
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343N
post Oct 17 2009, 11:46 AM
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Your plugin isn't working for me, with the latest build sad.gif. I got SM 1.2.4 and It shows the commands, but the commands aren't working. The bots arent there, the "bots without sv_Cheats 1" isnt working either. For some reason I have no other plugins and this isn't working. Custom plugins work fine though.
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kingkira
post Oct 17 2009, 10:11 PM
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i'm new to team fortress D:! its such an awesome game too;
i just got bots to work, it was an extreme pain :S! i'm so technoigicallly handicap....

anyone want to guide me on how to install this?

i'm using non-steam, is there a difference?
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343N
post Oct 17 2009, 10:47 PM
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QUOTE(kingkira @ Oct 18 2009, 09:11 AM) *

i'm new to team fortress D:! its such an awesome game too;
i just got bots to work, it was an extreme pain :S! i'm so technoigicallly handicap....

anyone want to guide me on how to install this?

i'm using non-steam, is there a difference?


Depends, what are you using? Standalone game? Star Steam? Undead Patch?

Tell me and I will gladly help you smile.gif
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kingkira
post Oct 17 2009, 10:55 PM
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not you got me more confused lol, i'm using something called the psyfamily?!?

wana update me about all this other stuff?
cause i don't think i know anything sad.gif
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343N
post Oct 17 2009, 10:57 PM
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QUOTE(kingkira @ Oct 18 2009, 09:55 AM) *

not you got me more confused lol, i'm using something called the psyfamily?!?

wana update me about all this other stuff?
cause i don't think i know anything sad.gif


I'll try Ill find out what it means.


Oh I see... Tell me the directory of your TF2
e.g C:\Games\TF2
or w/e
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kingkira
post Oct 17 2009, 11:03 PM
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its like that c:/team fortress2/ filesin it

and theres c:/rcbot 2

where do you add the files, and i got so lost with the meta source thing o.o
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343N
post Oct 17 2009, 11:21 PM
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QUOTE(kingkira @ Oct 18 2009, 10:03 AM) *

its like that c:/team fortress2/ filesin it

and theres c:/rcbot 2

where do you add the files, and i got so lost with the meta source thing o.o



Ok, so you install Metamod and Source mod into

C:\team fortress2\addons\

And in the Metamod site it should say. "Make your VDF" Or something similar.

Go to that. It will come up with a list of settings. Choose the ones you are using, For the last box. Put
team fortress2. Generate the VDF and put the VDF in the same folder (C:\Team fortress 2\addons
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kingkira
post Oct 17 2009, 11:46 PM
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may i have links please?

i don't have a addons folder in teamfortress 2 should i make one?

and what do i do with the bot management? how do i get that to work
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343N
post Oct 17 2009, 11:52 PM
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QUOTE(kingkira @ Oct 18 2009, 10:46 AM) *

may i have links please?

i don't have a addons folder in teamfortress 2 should i make one?

and what do i do with the bot management? how do i get that to work


Ok, I will upload this zip file to a website, It will have all the files, including the thiingy, Just isntall it into your Teamfortress 2 folder and overwrite if it asks.


Wait, wait, hold on. What folders do you have in your team fortress 2 folder?

If its like, Materials, CFG, Models, Sound and stuff. That means its in the right directory.

Answer back smile.gif
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kingkira
post Oct 18 2009, 12:00 AM
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the folders i have is Bin,hl2,logs,platform,reslists,tf right now thats all in the teamfortress 2 folder

maybe it might be in one of those folders?
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343N
post Oct 19 2009, 04:45 AM
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I HAVE A PROBLEM
My Plugin doesn't load, Well it does... but the console commands dont work. Its a valid command
But it doesn't apply the commands. So its just like not having this installed at all.
All the other plugins work...
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kingkira
post Oct 22 2009, 11:11 PM
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help sad.gif
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dragon26
post Nov 9 2009, 06:54 AM
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Tom,

Thanks for this it is very useful!

I'd just like to point out a bug to you. I've skimmed through this topic and don't see it mentioned. I'm also not sure if it's a problem with your mod or RCbot itself.

If an engie builds an object, then switches class, his object is not destroyed.

I was playing in my sever today when I noticed this. Caught me by surprised when I killed a bot who was a heavy only to be killed by his sentry a few seconds later.
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CoZmicShReddeR
post Nov 14 2009, 03:23 PM
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I am havign an issue with the bots calling themselves me from the script!

It works fine but after its been running for a few rounds a lot of the bots are using the name ME instead of using other random names from the list...

Any Ideas why this is happening?
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