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Cain |
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#81
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Member ![]() ![]() Group: Members Posts: 11 Joined: 21-November 09 Member No.: 1,749 ![]() |
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Cain |
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#82
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Member ![]() ![]() Group: Members Posts: 11 Joined: 21-November 09 Member No.: 1,749 ![]() |
Is there a command to delay the bots spawning into the game to allow all the humans to connect first ??
I'm looking for about 45-60 second delay of the bots spawning into the game on a map change, or when player counts drop below a certain threshold, like 18 players in your SM plugin. |
der.zoomer |
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#83
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Member ![]() ![]() Group: Members Posts: 35 Joined: 7-November 09 Member No.: 1,738 ![]() |
Your tf2-bots plugin is absolutely useful and nice!
But I have a suggestion or two: (or Bug Reports) - BUGREPORT: with your default Botnames.txt I often get many bots assign the same name (in my case, it is often the name: Me) so I have Me, (1)Me, (2)Me, (3)Me .... Bots on the server, can you look into that? - SUGGESTION: can you force bots using other items, like sniper uses jarrate or heavy uses natascha? A random assignment on bot spawn by giving the bots other items would be cool - BUGREPORT: editing the Botnames.txt results in server crash: "IsIdxValid(i)" in my case I've added more names... |
Cheeseh |
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#84
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Your tf2-bots plugin is absolutely useful and nice! But I have a suggestion or two: (or Bug Reports) - BUGREPORT: with your default Botnames.txt I often get many bots assign the same name (in my case, it is often the name: Me) so I have Me, (1)Me, (2)Me, (3)Me .... Bots on the server, can you look into that? - SUGGESTION: can you force bots using other items, like sniper uses jarrate or heavy uses natascha? A random assignment on bot spawn by giving the bots other items would be cool - BUGREPORT: editing the Botnames.txt results in server crash: "IsIdxValid(i)" in my case I've added more names... huh? rcbot does not Use botnames.txt , it uses bot profiles, see rcbot2/profiles/ folder and all the .ini files with bot names in them, create some more which look the same format but have different names, they start from 1.ini , to 2.ini then 3.ini and so on, I think the bot copmes ionly with 22 ini files so if u add more than 22 bots u will get bots using "rcbot" for its name. |
der.zoomer |
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#85
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Member ![]() ![]() Group: Members Posts: 35 Joined: 7-November 09 Member No.: 1,738 ![]() |
huh? rcbot does not Use botnames.txt , it uses bot profiles, see rcbot2/profiles/ folder and all the .ini files with bot names in them, create some more which look the same format but have different names, they start from 1.ini , to 2.ini then 3.ini and so on, I think the bot copmes ionly with 22 ini files so if u add more than 22 bots u will get bots using "rcbot" for its name. Guess what, I was talking about Tom Hackers SM Plugin ![]() |
Cheeseh |
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#86
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
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Fillmore |
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#87
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![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
huh? rcbot does not Use botnames.txt , it uses bot profiles, see rcbot2/profiles/ folder and all the .ini files with bot names in them, create some more which look the same format but have different names, they start from 1.ini , to 2.ini then 3.ini and so on, I think the bot copmes ionly with 22 ini files so if u add more than 22 bots u will get bots using "rcbot" for its name. No. Actually if you add extra ini files for RCbot2, and either give them the same name or different, it loads them and gives the name you've inputted on them. |
der.zoomer |
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#88
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Member ![]() ![]() Group: Members Posts: 35 Joined: 7-November 09 Member No.: 1,738 ![]() |
Small update:
After removing all the names from"Me" till the end in that standard-Botnames.txt I dont get that duplicate names error again. |
Sjru |
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#89
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 94 Joined: 4-June 09 From: Posadas, Misiones, Argentina. Member No.: 1,567 ![]() |
TM, your script is useful, however I need a way to disable the Bot_count_blue and bot_count_red, as they automatically add bots, whichs annoy me because I can't select the bot I wan't. Putting the cvar to 0 doesn't work.
And also, there is a way to not use the bot names.txt? Also bots have preference to switch to spy, even if bot_class limit& and bot_class_adv 1 is 1. |
chann |
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#90
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Member ![]() ![]() Group: Members Posts: 15 Joined: 10-August 09 Member No.: 1,651 ![]() |
Also bots have preference to switch to spy, even if bot_class limit& and bot_class_adv 1 is 1. It appears to be an artifact of the Sourcemod RNG. I've noticed too that 4 spies are always the first to join on a new server, and the spy bots rarely if ever change classes. I tried modifying the script to randomize the seed each time it's run but it didn't work. |
Jetz |
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#91
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Newbie ![]() Group: Members Posts: 6 Joined: 30-November 09 Member No.: 1,757 ![]() |
the plugin is on according to sourcemod, the cfg file was generated, yet it doesn't work..
![]() Only way is by manually adding the bots myself. |
343N |
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#92
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![]() Member ![]() ![]() Group: Members Posts: 34 Joined: 15-August 09 Member No.: 1,658 ![]() |
I HAVE A PROBLEM
My Plugin doesn't load, Well it does... but the console commands dont work. Its a valid command But it doesn't apply the commands. So its just like not having this installed at all. All the other plugins work... You haven't responded! I want my achievements on non-laggy servers! ![]() |
Cain |
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#93
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Member ![]() ![]() Group: Members Posts: 11 Joined: 21-November 09 Member No.: 1,749 ![]() |
make sure you took insta respawn out. Tom Hackers accidentally left it there ![]() check the command for it in first post. EDIT: Tom,id also like to ask a question. How the hell did you remove the bots 2x gravity? I really like this plugin, but it makes my server instantspawn all lthe time. I use a variable spawn plugin in my TF2 server that allows Red to spawn in 10 secs and BLU in 3. What can I do to stop this plugin from making the players spawn instantly ?? Thanks ! |
Fillmore |
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#94
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![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
I really like this plugin, but it makes my server instantspawn all lthe time. I use a variable spawn plugin in my TF2 server that allows Red to spawn in 10 secs and BLU in 3. What can I do to stop this plugin from making the players spawn instantly ?? Thanks ! try putting bot_respawn_humans to 0. |
343N |
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#95
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![]() Member ![]() ![]() Group: Members Posts: 34 Joined: 15-August 09 Member No.: 1,658 ![]() |
I fixed my previous problem, but can you please fix the level bug? When it changes level; the bots don't move, or even attack.
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DrPuffinKind |
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#96
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RCBot Fan ![]() ![]() ![]() ![]() Group: Members Posts: 127 Joined: 3-August 09 Member No.: 1,638 ![]() |
I fixed my previous problem, but can you please fix the level bug? When it changes level; the bots don't move, or even attack. sounds to me like you do not have waypoints for the next map... there must be wayoints and script for every map u want to run... just a thought... |
343N |
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#97
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![]() Member ![]() ![]() Group: Members Posts: 34 Joined: 15-August 09 Member No.: 1,658 ![]() |
I do have it. For example I was playing arena_shapeland (I made the waypoints my self) and It works fine; now when I change to a CP Map (Yes all the CP maps have waypoints for me and have worked before), they don't move, or attack. But not just CP Maps... its every map.
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DrPuffinKind |
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#98
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RCBot Fan ![]() ![]() ![]() ![]() Group: Members Posts: 127 Joined: 3-August 09 Member No.: 1,638 ![]() |
huh... that is a weird one... maybe you could make a cfg that kicks all the bots and re-adds them... it could be that you need sv_cheats 1 to get the bots to work... u could writs a cfg that kicks all bots, turns on cheats, re-adds bots, and turns cheats back off.... you could call this in your autoexec.cfg so it runs auto-magicly every map change... or something to that effect....
hope that helps! |
343N |
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#99
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![]() Member ![]() ![]() Group: Members Posts: 34 Joined: 15-August 09 Member No.: 1,658 ![]() |
2 things.
1. Kicking them won't fix it. 2. You don't need cheats. |
DrPuffinKind |
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#100
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RCBot Fan ![]() ![]() ![]() ![]() Group: Members Posts: 127 Joined: 3-August 09 Member No.: 1,638 ![]() |
2 things. 1. Kicking them won't fix it. 2. You don't need cheats. huh... can you provide more info?... like your setup, what other plugins you are running... error logs... listen or dedicated? how do you add the bots?... (batch script, cfg, console, other...) or any other tidbits you can think of... if u do maybe one of us can offer you some insight... ![]() |
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Lo-Fi Version | Time is now: 19th June 2025 - 09:56 PM |