RCBot 2 Latest Beta, Support for CP Granary Test DLL |
RCBot 2 Latest Beta, Support for CP Granary Test DLL |
Cheeseh |
Jun 24 2009, 08:07 PM
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#21
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
Interesting; for me, the bots capped fine... and relatively quickly too. The only issue is that if one team only has one point left, they will all desert that point and attempt to cap the next one, allowing the enemy to cap the last one and win. they need the cp_granary waypoints. The speed + gravity thing is well known and an old bug that can't be fixed yet. |
mehdichallenger |
Jun 25 2009, 06:33 AM
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#22
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Member Group: Members Posts: 27 Joined: 16-April 09 From: iran Member No.: 1,523 |
does bot use melee now?
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Speed12 |
Jun 25 2009, 07:08 AM
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#23
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Member Group: Members Posts: 10 Joined: 25-June 09 Member No.: 1,587 |
Its very funy on cp_granary with 19 bots .
But the bots in my team don't use my tele. And at "Sudden-Death" they should play the motions. Sorry i'm from Germany and my English is not the best. €: And the crash bug is not fixed. |
naMelesS |
Jun 25 2009, 07:23 AM
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#24
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Member Group: Members Posts: 46 Joined: 24-June 09 Member No.: 1,585 |
Could you just change the gravity to the lowest like 400?
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Fillmore |
Jun 25 2009, 10:49 AM
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#25
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RCBot Guru Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 |
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Geralt |
Jun 25 2009, 12:55 PM
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#26
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RCBot Fan Group: Waypointers Posts: 198 Joined: 6-February 09 From: Australia Member No.: 1,465 |
I have now release improved cp_granary waypoints - these are basically Cheeseh's waypoints, just with the following improvements:
- Optimized for performance. (Bots will still be able to go in the exact same places, it has just been optimized - less waypoints/waypoint paths) - Engineers should now build their Sentry Guns facing the correct direction. - Bots may now take different paths. - Bots now use all the ammo/health packs on the map. - Various other improvements. I spent more than an hour optimizing this - hopefully it will help those with not so good PCs. Enjoy. They can be found here: http://rcbot.bots-united.com/forums/index.php?showtopic=1192 |
MacinSam |
Jun 25 2009, 01:39 PM
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#27
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Member Group: Members Posts: 24 Joined: 19-April 09 Member No.: 1,526 |
Hmm, with those bots don't seem to ever take the middle path to the middle CP, Geralt.
Another question, though - will visibility info calculated allow bots or maneuver into corners - like this one, for example? The path(waypoint)s don't seem to indicate so, but I'm not actually seeing the advantage of optimization through reducing the amount of paths bots can take nor am I sure what visibility tables do in relation to what bots actually do when put into situations other than heading straight to objectives and mowing anything down in the path (i.e. double-jumping to avoid sentries or other players). |
Speed12 |
Jun 25 2009, 01:44 PM
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#28
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Member Group: Members Posts: 10 Joined: 25-June 09 Member No.: 1,587 |
I have found a bug.
If the ball (from the sandman) hits the bots continue to shoot even though they are stunned. again: my english is not the best sorry. |
Geralt |
Jun 25 2009, 01:55 PM
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#29
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RCBot Fan Group: Waypointers Posts: 198 Joined: 6-February 09 From: Australia Member No.: 1,465 |
I removed the waypoint from that corner as it had no real use - that is one of the only waypoints in places like that, that I actually removed. Hmm, with those bots don't seem to ever take the middle path to the middle CP, Geralt.[/img] All paths are waypointed - it's up to the bots to take them. In Cheesehs waypoints he didn't have that fully waypointed, so they wouldn't have went up there anyway. not seeing the advantage of optimization through reducing the amount of paths bots can tak... I remove only paths that go through waypoints already behind them, like so; Waypoints A+B+C: A----------B----------C The path goes from A to B and from A to C. What is the point of having the A to C path when bots already go from A to B, then from B to C? I do a lot of this to keep the waypoints clean, and the bots seem to work quite well on them. |
Cheeseh |
Jun 25 2009, 05:12 PM
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#30
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
I removed the waypoint from that corner as it had no real use - that is one of the only waypoints in places like that, that I actually removed. All paths are waypointed - it's up to the bots to take them. In Cheesehs waypoints he didn't have that fully waypointed, so they wouldn't have went up there anyway. I remove only paths that go through waypoints already behind them, like so; Waypoints A+B+C: A----------B----------C The path goes from A to B and from A to C. What is the point of having the A to C path when bots already go from A to B, then from B to C? I do a lot of this to keep the waypoints clean, and the bots seem to work quite well on them. The bots will use those waypoints actually to take ... cover, so it is useful to have them. Also if they ever get thrown back into an area with no waypoints they can find their way out. It might not improve much CPU to optimise the waypoints as path finding takes several frames and is concurrent, it also uses a shortest path algorithm so it does'nt matter if the waypoints are a bit messy, as long as the bots can reach the waypoints it should be ok. The bot bug when they get hit by the sandman ball ... this is a bug on valve's part, I should let them know. |
Geralt |
Jun 26 2009, 01:34 AM
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#31
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RCBot Fan Group: Waypointers Posts: 198 Joined: 6-February 09 From: Australia Member No.: 1,465 |
Updated the ctf_2fort waypoints;
http://rcbot.bots-united.com/forums/index.php?showtopic=1192 These are based off Cheeseh's latest ctf_2fort waypoints, too. |
naMelesS |
Jun 26 2009, 06:08 AM
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#32
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Member Group: Members Posts: 46 Joined: 24-June 09 Member No.: 1,585 |
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Geralt |
Jun 26 2009, 10:43 AM
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#33
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RCBot Fan Group: Waypointers Posts: 198 Joined: 6-February 09 From: Australia Member No.: 1,465 |
Cheeseh - about setradius; should I add it to all/most of the waypoints around the map? I had a play around with it and it works quite well. Should I add it to all the waypoints in corridors and such?
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Cheeseh |
Jun 26 2009, 12:04 PM
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#34
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
Cheeseh - about setradius; should I add it to all/most of the waypoints around the map? I had a play around with it and it works quite well. Should I add it to all the waypoints in corridors and such? it would be beneficial. but only on waypoints where there is a lot of room to move around |
Geralt |
Jun 26 2009, 12:15 PM
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#35
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RCBot Fan Group: Waypointers Posts: 198 Joined: 6-February 09 From: Australia Member No.: 1,465 |
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KeReMiD4O |
Jun 26 2009, 10:19 PM
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#36
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Member Group: Members Posts: 28 Joined: 12-July 07 Member No.: 1,175 |
Is there a command to see the actual wp radius? I have no idea how big is it...
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Cheeseh |
Jun 27 2009, 12:03 AM
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#37
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
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KeReMiD4O |
Jun 27 2009, 06:54 AM
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#38
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Member Group: Members Posts: 28 Joined: 12-July 07 Member No.: 1,175 |
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Fillmore |
Jun 27 2009, 01:33 PM
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#39
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RCBot Guru Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 |
If the bots go into a waypoint with no paths in it,they'll return to the waypoint they came to that point,right?
If so, I found a way to make bots cap the points without CP support. And they won't use the point anymore because the bot wont use the waypoint anymore due to lack of paths |
MacinSam |
Jun 27 2009, 05:51 PM
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#40
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Member Group: Members Posts: 24 Joined: 19-April 09 Member No.: 1,526 |
Well, I'd think it be more computationally expensive than anything - the point is that you're supposed to have enough models so that you don't have to "brute-force" paths - and for a more "natural" feel - while not including too many paths so that the bot has to decide - which is probably computationally expensive too if you multiply it by the number of bots. The thing about getting back to waypoints would be for cases where the bot gets pushed off a path (in TF2, it's more likely blown off) and can do so directly... I'm guessing.
/speaks out of ass |
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