RCBots in Synergy |
RCBots in Synergy |
daunknownman2010 |
Oct 2 2014, 08:43 AM
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#1
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Newbie Group: Members Posts: 9 Joined: 2-October 14 Member No.: 2,359 |
The bots in Synergy do everything normally like walking around and following waypoints, however, they don't attack NPCs even if "bot = COOP". They will simply walk past them and die afterwards.
However, the bots work great otherwise |
Cheeseh |
Oct 2 2014, 11:21 AM
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#2
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
The bots in Synergy do everything normally like walking around and following waypoints, however, they don't attack NPCs even if "bot = COOP". They will simply walk past them and die afterwards. However, the bots work great otherwise what are the class names of the monsters? You can go near a monster in spectator mode and type rcbot util search I've never tried it with synergy but it should work. They should attack NPCs if their classname begins with npc_, but not npc_barney etc |
daunknownman2010 |
Oct 2 2014, 11:42 AM
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#3
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Newbie Group: Members Posts: 9 Joined: 2-October 14 Member No.: 2,359 |
The ones I tried them on are npc_combine_s and npc_hunter but they don't attack them.
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Cheeseh |
Oct 2 2014, 02:12 PM
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#4
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
The ones I tried them on are npc_combine_s and npc_hunter but they don't attack them. that's weird cos I have this code CODE classname = pEdict->GetClassName(); if ( strncmp(classname,"npc_",4) == 0 ) { if ( !strcmp(classname,"npc_antlionguard") || !strcmp(classname,"npc_citizen") || !strcmp(classname,"npc_barney") || !strcmp(classname,"npc_kliener") || !strcmp(classname,"npc_alyx") ) { return false; // ally } return true; } so any thing with npc_ in it's name should be a target unless its a lionguard,citizen,barney , kliener or alyx . BTW you don't need to set the bot = COOP, unless the synergy folders are not called 'synergy' (the bot already has the setup details precoded) |
daunknownman2010 |
Oct 2 2014, 03:33 PM
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#5
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Newbie Group: Members Posts: 9 Joined: 2-October 14 Member No.: 2,359 |
While playing, I debugged the bots and it seems their current util is BOT_UTIL_BUILDSENTRY which is weird since it's not TF2.
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Cheeseh |
Oct 2 2014, 11:27 PM
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#6
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
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daunknownman2010 |
Oct 3 2014, 10:14 AM
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#7
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Newbie Group: Members Posts: 9 Joined: 2-October 14 Member No.: 2,359 |
ah, ok. Just did further debugging, seems the npcs don't appear to be visible to the bots. It's a very rare chance they will start seeing npcs but I don't know why. Also, they seem to not change weapons and stick with the weapon they got.
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Cheeseh |
Oct 4 2014, 03:48 AM
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#8
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
ah, ok. Just did further debugging, seems the npcs don't appear to be visible to the bots. It's a very rare chance they will start seeing npcs but I don't know why. Also, they seem to not change weapons and stick with the weapon they got. perhaps they don't think they've got any weapons, I'll recheck sometime soon |
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