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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
0.56
- engineers favour building sentries up to level 2 before building a teleporter exit (attacking engineers don't worry) - bots detect uncloaking spies - spies use sappers - snipers fixed - spies backstabbing improved - engineers remove sappers from sentries & dispensers - default rcbot_anglespeed value reduced to 8 - spy notice time reduced significantly - spies plan to backstab from afar - fixed memory leak - medics try to heal more often - demomen place & detonate stickies - new command "rcbot waypoint show " (shows a line to a waypoint ID) - fixed cp_steel and pl_goldrush waypoints - new config.ini for setting up bot cvars -medics try to heal players who call for medic |
MiroslavR |
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#2
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Member ![]() ![]() Group: Members Posts: 34 Joined: 5-March 08 Member No.: 1,321 ![]() |
Wow, so many new features, though I haven't been on the forums for a while. Sounds awesome anyway!
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Fillmore |
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#3
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![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
0.56 - engineers favour building sentries up to level 2 before building a teleporter exit (attacking engineers don't worry) - bots detect uncloaking spies - spies use sappers - snipers fixed - spies backstabbing improved - engineers remove sappers from sentries & dispensers - default rcbot_anglespeed value reduced to 8 - spy notice time reduced significantly - spies plan to backstab from afar - fixed memory leak - medics try to heal more often - demomen place & detonate stickies - new command "rcbot waypoint show " (shows a line to a waypoint ID) - fixed cp_steel and pl_goldrush waypoints - new config.ini for setting up bot cvars -medics try to heal players who call for medic Holy crap, that's one list of updates. About the demoman part, however: Do they have a givetype waypoint or do they just 'plan' the spots like the spies plan a backstab? Another question, why don't the spies sap the dispenser and teleporter (not shown on preview) only the sentry? And I just had to leave somewhere when something epic happens. Can anyone give a video preview of the demomen and their stickies? I wanna see bots get blown to bits ![]() |
Cheeseh |
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#4
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Holy crap, that's one list of updates. About the demoman part, however: Do they have a givetype waypoint or do they just 'plan' the spots like the spies plan a backstab? Another question, why don't the spies sap the dispenser and teleporter (not shown on preview) only the sentry? And I just had to leave somewhere when something epic happens. Can anyone give a video preview of the demomen and their stickies? I wanna see bots get blown to bits ![]() They don't use sticky waypoints at the moment, they just drop stickies at the point or flag or the last place they saw an enemy. If they place stickies near a point or flag, they will detonate when the flag is taken or the capture point is under attack. They will also detonate if they ever see eenemies near the stickies. I recorded a demo but I missed the point when the scout got blown up when he picked up the flag ![]() ![]() at the moment they just sap the sentries as I thought it is the most useulf firsgt, sometimes they sap dispensers if they are close to sentries though ![]() also i encourage any one to make videos |
Fillmore |
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#5
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![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
They don't use sticky waypoints at the moment, they just drop stickies at the point or flag or the last place they saw an enemy. If they place stickies near a point or flag, they will detonate when the flag is taken or the capture point is under attack. They will also detonate if they ever see eenemies near the stickies. That's pretty good, actually. They put the stickys in a useful way. They block the plate, the intel, and the route that they saw an enemy. Will they just shoot them on the floor, or will they stick the stickies on walls? at the moment they just sap the sentries as I thought it is the most useulf firsgt, sometimes they sap dispensers if they are close to sentries though ![]() Got to agree with that, usually spies sap everything, but spybots sap the dangerous stuff at the moments. How about teleporters? Do they sap those? |
Cheeseh |
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#6
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
That's pretty good, actually. They put the stickys in a useful way. They block the plate, the intel, and the route that they saw an enemy. Will they just shoot them on the floor, or will they stick the stickies on walls? Got to agree with that, usually spies sap everything, but spybots sap the dangerous stuff at the moments. How about teleporters? Do they sap those? they don't sap teleporters at the moment because I wanted to get the engineers to know how to remove teleport saps first, because after the engineer updates in the code, both teleporters get sapped when an entrance or exit is sapped, which means an engi bot must first choose the best teleporter to remove the sapper from frist, which is just a bit of extra work. Anyway it will all be implemented eventually but I just thought of releasing this version so you can have fun with spy bots just now hehe:) |
Fillmore |
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#7
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![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
they don't sap teleporters at the moment because I wanted to get the engineers to know how to remove teleport saps first, because after the engineer updates in the code, both teleporters get sapped when an entrance or exit is sapped, which means an engi bot must first choose the best teleporter to remove the sapper from frist, which is just a bit of extra work. Anyway it will all be implemented eventually but I just thought of releasing this version so you can have fun with spy bots just now hehe:) I can now say some feedback on the spybots. Pros: - They can sap sentries, reducing losses by a somewhat huge amount. - Backstabbing works properly now. - They can fool you into thinking they left, but they come back when you go get that health pack/ ammo. - They can destroy an bunch of bots pretty easily now. Cons: - They should have sapping as a higher priority, not stabbing. - They only sap sentries (for now) - They try to push the cart, when that should be for the other classes. Other than those, the bots play superbly, especially the spies. |
Fillmore |
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#8
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![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
they don't sap teleporters at the moment because I wanted to get the engineers to know how to remove teleport saps first, because after the engineer updates in the code, both teleporters get sapped when an entrance or exit is sapped, which means an engi bot must first choose the best teleporter to remove the sapper from frist, which is just a bit of extra work. Anyway it will all be implemented eventually but I just thought of releasing this version so you can have fun with spy bots just now hehe:) I can now say some feedback on the spybots. Pros: - They can sap sentries, reducing losses by a somewhat huge amount. - Backstabbing works properly now. - They can fool you into thinking they left, but they come back when you go get that health pack/ ammo. - They can destroy an bunch of bots pretty easily now. Cons: - They should have sapping as a higher priority, not stabbing. - They only sap sentries (for now) - They try to push the cart, when that should be for the other classes. Other than those, the bots play superbly, especially the spies. |
Sjru |
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#9
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 94 Joined: 4-June 09 From: Posadas, Misiones, Argentina. Member No.: 1,567 ![]() |
Cool pal, when I have time I would test it out and give feedback.
Keep doing the hard work! ![]() |
Cheeseh |
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#10
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
I'm adding some things for next version now.
?.?? - hwguys rev mini gun at dangerous locations - spies no longer trie to shoot sentries/instead focus on sapping/attacking the engi - added: rcbot_rocket_pred <value> command , a multiplier for adding prediction to soldier rockets/demoman grenades. default: 0.45 - fixed: spies try not to uncloak when enemy is facing them - to do: spies to avoid enemies if facing them - bots use dispensers more - bots change classes automatically (use rcbot_change_classes 1 command) - bots no longer cry SPY when a player is disguised as their enemy team - new waitopen waypoint type for arena/koth maps where waypoints can only be used once the point is open must use :arena_point_time:<seconds> in script -- + various spy tweaks |
Fillmore |
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#11
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![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
I'm adding some things for next version now. ?.?? - hwguys rev mini gun at dangerous locations - will they also move as fast as a heavy should? - spies no longer trie to shoot sentries/instead focus on sapping/attacking the engi This sounds quite logical, actually ![]() - added: rcbot_rocket_pred <value> command , a multiplier for adding prediction to soldier rockets/demoman grenades. default: 0.45 Demomen might become a problem on fighting, same on Soldiers, but how about demomen distance aiming? - fixed: spies try not to uncloak when enemy is facing them - to do: spies to avoid enemies if facing them - Works for me, reinforces their skill level on Spy. - bots use dispensers more You found a way to get it to work, huh? ![]() - bots change classes automatically (use rcbot_change_classes 1 command) Yay, my suggestion made it ![]() - bots no longer cry SPY when a player is disguised as their enemy team What? so, if I disguise as enemy bot, my team bots will scream spy? - new waitopen waypoint type for arena/koth maps where waypoints can only be used once the point is open Stops bots from committing suicide on nucleus and other maps, so it's thumbs up. must use :arena_point_time:<seconds> in script -- + various spy tweaks And as a quick question,will Spybots sap dispensers and teleporters? (Will propably take longer, considering Engies need to know which tele to unsap.) |
Cheeseh |
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#12
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
And as a quick question,will Spybots sap dispensers and teleporters? (Will propably take longer, considering Engies need to know which tele to unsap.) I'll focus on sapping dispensers & sentries just now, the crying for "Spy" thing was a bug, if you disguise as a friendly , the enemy still shouts "spy", even though they won't know if you are a spy or not. So i;ve fixed that, that's what i meant ![]() QUOTE - bots use dispensers more You found a way to get it to work, huh? well actually it already worked, but it works better now because of the sapping code changes, i can easily check for dispensers! |
Fillmore |
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#13
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![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
I'll focus on sapping dispensers & sentries just now, the crying for "Spy" thing was a bug, if you disguise as a friendly , the enemy still shouts "spy", even though they won't know if you are a spy or not. So i;ve fixed that, that's what i meant ![]() well actually it already worked, but it works better now because of the sapping code changes, i can easily check for dispensers! Just decided to ask, how long until we get the next version? I'm curious about the release date (or deadline, you can call it that ![]() |
Cheeseh |
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#14
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Just decided to ask, how long until we get the next version? I'm curious about the release date (or deadline, you can call it that ![]() I can release it soon. I thought that I would get more done, but I've become more busy, so I might just release it with the latest waypoints etc later |
Cheeseh |
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#15
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
I can release it soon. I thought that I would get more done, but I've become more busy, so I might just release it with the latest waypoints etc later I've release this version as I've been quite busy and will be now for some time.... see the latest post on the forum http://rcbot.bots-united.com/forums/index....c=1518&st=0 |
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Lo-Fi Version | Time is now: 21st August 2025 - 02:32 PM |