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justincase |
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#1
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![]() Member ![]() ![]() Group: Members Posts: 31 Joined: 7-March 09 Member No.: 1,490 ![]() |
PLEAAAASEE Tell me how to waypoint maps, i luuuv waypointing, i've done about 40 somethin custom maps for waypointing and i never figured out payload, so pleaaase somebody tell me. Just expect thousands more waypoints on payload.
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Cheeseh |
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#2
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
PLEAAAASEE Tell me how to waypoint maps, i luuuv waypointing, i've done about 40 somethin custom maps for waypointing and i never figured out payload, so pleaaase somebody tell me. Just expect thousands more waypoints on payload. ![]() just waypoint them normally, you don't really need to worry about the payload bomb, the bots will find it and push it Although you should probably script areas, give sentry/sniper points etc areas that are useful, for e.g. at the start area (1) of the payload map put red sentry points nearer the blue spawn, then give sentry points at the next area (2) be nearer the red spawn... sometimes you need more than once area at one time in case some doors close. If that happens put areaonly waypoints in those areas, you don't need to give every waypoint an area, only flagged waypoints such as sniper/sentry (+sometimes ammo/health) e.g. if they won't be able to reach the waypoint on the next area (or if it's useless)... |
justincase |
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#3
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![]() Member ![]() ![]() Group: Members Posts: 31 Joined: 7-March 09 Member No.: 1,490 ![]() |
just waypoint them normally, you don't really need to worry about the payload bomb, the bots will find it and push it Although you should probably script areas, give sentry/sniper points etc areas that are useful, for e.g. at the start area (1) of the payload map put red sentry points nearer the blue spawn, then give sentry points at the next area (2) be nearer the red spawn... sometimes you need more than once area at one time in case some doors close. If that happens put areaonly waypoints in those areas, you don't need to give every waypoint an area, only flagged waypoints such as sniper/sentry (+sometimes ammo/health) e.g. if they won't be able to reach the waypoint on the next area (or if it's useless)... thx man |
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Lo-Fi Version | Time is now: 20th August 2025 - 12:38 PM |