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> How do u waypoint Payload Maps?, The title says it all
justincase
post Jun 13 2010, 08:57 PM
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PLEAAAASEE Tell me how to waypoint maps, i luuuv waypointing, i've done about 40 somethin custom maps for waypointing and i never figured out payload, so pleaaase somebody tell me. Just expect thousands more waypoints on payload. wink.gif
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Cheeseh
post Jun 15 2010, 09:03 AM
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QUOTE(justincase @ Jun 13 2010, 09:57 PM) *

PLEAAAASEE Tell me how to waypoint maps, i luuuv waypointing, i've done about 40 somethin custom maps for waypointing and i never figured out payload, so pleaaase somebody tell me. Just expect thousands more waypoints on payload. wink.gif


just waypoint them normally, you don't really need to worry about the payload bomb, the bots will find it and push it

Although you should probably script areas, give sentry/sniper points etc areas that are useful, for e.g. at the start area (1) of the payload map put red sentry points nearer the blue spawn, then give sentry points at the next area (2) be nearer the red spawn... sometimes you need more than once area at one time in case some doors close. If that happens put areaonly waypoints in those areas, you don't need to give every waypoint an area, only flagged waypoints such as sniper/sentry (+sometimes ammo/health) e.g. if they won't be able to reach the waypoint on the next area (or if it's useless)...
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justincase
post Jun 20 2010, 03:47 AM
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QUOTE(Cheeseh @ Jun 15 2010, 08:03 PM) *

just waypoint them normally, you don't really need to worry about the payload bomb, the bots will find it and push it

Although you should probably script areas, give sentry/sniper points etc areas that are useful, for e.g. at the start area (1) of the payload map put red sentry points nearer the blue spawn, then give sentry points at the next area (2) be nearer the red spawn... sometimes you need more than once area at one time in case some doors close. If that happens put areaonly waypoints in those areas, you don't need to give every waypoint an area, only flagged waypoints such as sniper/sentry (+sometimes ammo/health) e.g. if they won't be able to reach the waypoint on the next area (or if it's useless)...


thx man
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