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Emotional |
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#1
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RCBot Fan ![]() ![]() ![]() ![]() Group: Members Posts: 101 Joined: 5-March 13 Member No.: 2,260 ![]() |
A little map, battle between allies and axis for the French village. 3 flags, central flag need 3 soldiers for capture. Recommended for 3x3 or 6x6 play. On 16x16 axis already wins allies, i don't know why
Screens: http://files.gamebanana.com/img/ss/maps/8366a.jpg http://files.gamebanana.com/img/ss/maps/8366b.jpg http://files.gamebanana.com/img/ss/maps/8366c.jpg http://files.gamebanana.com/img/ss/maps/8366d.jpg Download map: http://dods.gamebanana.com/maps/12726 genmac, madmax2 - please, check my wpts on errors and bugs, please. I notice, that axis wins more often than allies.. May be you fix it? Attached File(s) ![]() |
madmax2 |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Cool
![]() ![]() 3 & 1 flag capture maps were always fun in the original dod... ![]() max |
madmax2 |
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#3
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Try this rcw... I did more than I planned to, more than just the tank capture. Bots use the side buildings & windows... Lots of tweaks...
Axis seem to have a big advantage, like winning 10 or more games to every allied win. Can't seem to fix that ![]() ![]() At one point I had the allies winning more? I added a bunch of breakable wpts to the windows, which some are on the wrong side right now, but they still seem to work. I think I will make more changes, but this will give a good game, especially if playing the allied side. I recommend 6vs6 for a wild game. Also at least one sniper & mg recommended, there are no defend wpts, just sniper, mg, and team/area wpts. Bots go to the team/area wpts but don't camp long, they help move the bots in to the side buildings. Have fun ![]() max [edit 12-06-13] Fixed link... This is a modified rcw from first post... dod_beaverville_b2_rcw2.zip http://rcbot.bots-united.com/uploads/madma...lle_b2_rcw2.zip |
genmac |
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#4
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
Cool! Will check this out.
Btw do you guys see dropped grenades on allies respawn area? Join the game btw to check since they won't show on spectator mode. |
madmax2 |
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#5
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Hey genmac,
I don't see nade droppings on the beaverville map in normal dods. Does it occur immediately on game start or after playing a while. I was observing as an ally/notarget (not spectator) and never saw one nade dropped in the spawn area? I'll keep watching for it though. Here is a slightly updated rcw... I adjusted the number & location of the breakable wpts, hoping bots will break the 2 important windows faster. Also, tweaked the allied jumps/paths thru the spawn area windows & added 2 new mg locations. I think it's better... I may change the rcw so bots don't use those windows from the spawns? It's great action there, but bots just get cut to shreds, and mg's have a lot of trouble getting thru those windows when they see an enemy. It's better with this rcw, i think. But it may be causing the unbalance in wins, and the tank caps? [edit 12-06-13] Fixed link... This is a modified rcw from first post... dod_beaverville_b2_rcw2.zip http://rcbot.bots-united.com/uploads/madma...lle_b2_rcw2.zip |
genmac |
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#6
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
Wihihi MY BAD!... nevermind komrad seems my edited playerclass_us_tommy.ctx was the one causing the nade dropping since I edited the "numgrens" "1" to 10, no wonder they drop so many nades LoL!
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MarteeW |
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#7
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Member ![]() ![]() Group: Members Posts: 18 Joined: 27-January 24 Member No.: 2,662 ![]() |
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