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Anubis
post Jan 31 2004, 02:16 AM
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I was just playing with RCbot 1.2 on ns_bast with four alien bots and 3 marine bots (i was on marine team). The marine bots were working really well together and teaming up and following orders i set as the commander and i managed to get them to take out the enemy hive. This is strange as on alot of maps eg. ns_mineshaft they just stay around the base and dont even build any of the buildings i place. I don't know alot about programming so is this because of better waypoints or is it just a fluke?

However, while the marine team were playing quite well the aliens seemed quite lacking in a set task. While the skulks came out of the base a bit and harassed my base (they were no match for my marines LMGs and shotguns) the gorges seemed to mope around the base a bit and not do anything. When the gorges did come out of the base they just ran around outside where a res point is (they started at engine room) and fell as an easy prey to myself and my team. I could of solved this problem and would of had alot more fun if i had used RC bot and Which bot together but the mirrors for downloading RC bot with metamod werent working so i could only download the not-metamod version.
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Sandman[SA]
post Jan 31 2004, 07:02 AM
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ns_mineshaft waypoint was made by someone at whichbot forums for whichbot. They seem to play it well enough so I converted the whichbot waypoint to an rcbot waypoint. I never did test it for rcbot but it was a waypoint file that was previously not available and I didn't feel like waypointing that map myself.
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Cheeseh
post Jan 31 2004, 01:57 PM
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ohmy.gif the metamod dll file is in the same download zip file as all the other dll files (even with linux dlls)
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Anubis
post Feb 1 2004, 01:59 AM
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Acknowledged, is there some way to use whichbot and RC bot together if i could only get the non-metamod version?
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|2usty
post Feb 4 2004, 11:16 PM
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QUOTE (Sandman[SA] @ Jan 31 2004, 07:02 AM)
ns_mineshaft waypoint was made by someone at whichbot forums for whichbot. They seem to play it well enough so I converted the whichbot waypoint to an rcbot waypoint. I never did test it for rcbot but it was a waypoint file that was previously not available and I didn't feel like waypointing that map myself.

I have played it a few times and it seems ok although i did move a few waypoints around as there were some areas that an onos or a heavy marine would conflict with obstacles(corners etc). Other than that it does play quite well. biggrin.gif
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Meat_Popsicle
post Feb 4 2004, 11:53 PM
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ns_bast is not going to be in the official ns 3 release btw, shame really
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Sandman[SA]
post Feb 5 2004, 12:00 AM
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QUOTE (Meat_Popsicle @ Feb 4 2004, 11:53 PM)
ns_bast is not going to be in the official ns 3 release

Thank god for small favors. I never did like that map BUT, if you want to use ns_bast in NS 3.0. it should play just fine. And, since there will be no changes in the map, the waypoints should still work.
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Meat_Popsicle
post Feb 5 2004, 11:55 AM
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thats not to say its not gonna be in 3.1 though, cos they lost the rmf theyve got a team of 8 mappers rebuilding it for the next version
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