![]() |
![]() ![]() |
![]() |
hello |
![]()
Post
#1
|
Member ![]() ![]() Group: Members Posts: 21 Joined: 2-January 04 Member No.: 166 ![]() |
I'm actually getting the bots to go through maps well in svencoop, but they are kind of bugging me on some things. As many "Object/close to exit" waypoints you put around, the bots ignore half of them on some maps where there's maybe 6 or 7 of them, and go through all of them on some maps where there's maybe 12 or more. It's kinda weird. I checked all the paths and they are connected, there's nothing stopping the bots from going to them. I especially noticed this on that project guilty or whatever project map it was called (the big 2 maps in some aztec looking place with all grunts and a shark). I sat there about 5 minutes waiting for a bot to go to one of them spots not too far from where they usually walk by, and they ignore it everytime. I tried getting them to go to some of them objective points by setting a teleport spot very close to it, but they run the other way.
Need to have some priority tag so they go here first, there second, there next, and so on. And a do this once thing too, they see a button that was already activated and is a one time only button, they just keep trying to push the button. It slows them down (not much though). And the ones without the tags or whatever will just think of it as optional and go there and do that as much as they want. I haven't seen anything for priority in the waypoint menu. |
Cheeseh |
![]()
Post
#2
|
![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
![]() |
hello |
![]()
Post
#3
|
Member ![]() ![]() Group: Members Posts: 21 Joined: 2-January 04 Member No.: 166 ![]() |
I've checked the paths, nothing broken. The only way I got them to go there was break all the paths to the other waypoints and teleport them to them.
I'll find a way though, I always do. |
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 8th August 2025 - 11:36 AM |