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Gruuunt |
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#1
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![]() Advanced Moron ![]() ![]() ![]() ![]() Group: Waypointers Posts: 286 Joined: 21-December 03 From: Droitwich Spa, Worcestershire, Uk Member No.: 143 ![]() |
Have been watching a few games, and it seems that the 'rines are spending too much time turning back when out of ammo at a hive.
I cant remember, but I have a feeling they used to try and knife it if out of ammo previously, but I dont see them doing that now. Anyway back on track, if they took resupply as an upgrade earlier, I think they would survive longer? ![]() |
Cheeseh |
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#2
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
re-supply upgrade is not on their list atm, thats why they dont upgrade it. What impulse is it?
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Gruuunt |
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#3
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![]() Advanced Moron ![]() ![]() ![]() ![]() Group: Waypointers Posts: 286 Joined: 21-December 03 From: Droitwich Spa, Worcestershire, Uk Member No.: 143 ![]() |
Good question as to impulse, will have a mooch on the NS forums!
The upgrade I think becomes unavailable after selecting, I will check it out for you - move over Bots, Gruuunt coming thru... ![]() |
LordSkitch |
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#4
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![]() I cuddle with my bots. ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 ![]() |
A guy who frequents my server says he has a list of all the impulses, once I see him again, I'll get the list
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Cheeseh |
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#5
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
I can proabbly make a good guessat what it is, but more improtant is how to know if a bot already has it, so it doesn't keep trying to get the upgrade, even if it already has it. Probably some deep NS coding stuff there, I dunno if anyones made any web pages with that stuff
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LordSkitch |
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#6
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![]() I cuddle with my bots. ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 ![]() |
Could you give each bot class a combat bitfield, and have all the upgrades theyve gotten put into this bitfield, so you know like.. damage 1 = 1 damage 2 = 2 damage 3 = 4 shotgun = 8 GL = 16 HMG = 32 etc then when they decide on an upgrade, have it in a switch so its somethin like
That's no doubt a really crappy way to program, but as I've said a bunch of times, my C++ sucks lol But if it were done that way, we could tell what the bots are getting and whatnot, it'd be tracked by a bitfield that could be expanded and contracted as necessary, and other such goodies... I dunno, I'm tired and I got a headache lol |
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Cheeseh |
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#7
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
I've already done that and had that for the past few beta versions.
But the thing is there is no way to tell that the impulse was successful, so doing things manually doesn't always work. |
LordSkitch |
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#8
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![]() I cuddle with my bots. ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 ![]() |
ohhh yeah huh... <--- moron ![]() Oh! Could you make like a function to add an impulse so its like..
Then have it if it returned 1, assume that the upgrade was successfully chosen, and add it to the bitfields and have the bot say he got it and all that jazz... And if its 0, assume it failed? ... or something... |
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Cheeseh |
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#9
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
hmm I guess. It's still a bit of a manual type check though
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LordSkitch |
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#10
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![]() I cuddle with my bots. ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 ![]() |
I dunno what the hell a iuser4 bitmask is, but can you have the bots tell you their iuser4 bitmasks before and after the upgrade, then use that to determine what it is you're after?
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Gruuunt |
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#11
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![]() Advanced Moron ![]() ![]() ![]() ![]() Group: Waypointers Posts: 286 Joined: 21-December 03 From: Droitwich Spa, Worcestershire, Uk Member No.: 143 ![]() |
Found this info on the NS Forums, if its useful to start with Cheeseh:
NS 3.0 has introduced some new impulses as well as chaining some of the existing ones. So here is a full list of new impulse commands for you to bind: ================================== Marine Voice chats Pressing these when playing as aliens will also make sounds too. MARINES Awaiting Orders (you can do this one in your controls settings) In position impulse 12 Roger that (do this one in controls) Im covering you impulse 8 Alien spotted impulse 13 Move out impulse 14 Follow me impulse 7 Area clear impulse 15 Need health impulse 10 Need ammo impulse 11 taunt impulse 9 NS MARINES COMBAT UPGRADES Damage 1 impulse 23 Damage 2 impulse 24 Damage 3 impulse 25 Shotgun impulse 64 HMG impulse 65 Grenade launcher impulse 66 CatPacks impulse 27 Resupply impulse 31 Scanner sweep impulse 53 Motion Tracking impulse 33 Mines impulse 61 Hand grenade impulse 37 Welder impulse 62 Armour 1 impulse 20 Armour 2 impulse21 Armour 3 impulse22 HA impulse38 Jet pack impulse39 ALIENS GESTATION Skulk impulse 113 Gorge impulse114 Lerk impulse15 Fade impulse 116 Onos impulse117 ALIEN UPGRADES MOVEMENT Silence impulse 107 Celerity impulse 108 Adrenaline impulse 109 DEFENSE Redemption impulse 101 Regen impulse102 Cara impulse 103 SENSE Scent of Fear impulse 110 Focus impulse 111 Cloaking impulse 112 OTHER Second Hive Ability "impulse 118" Third Hive Ability "Impulse 126" ![]() |
LordSkitch |
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#12
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![]() I cuddle with my bots. ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 ![]() |
Deeeeeamn, thats printed, and stuck on my wall now.
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LordSkitch |
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#13
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![]() I cuddle with my bots. ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 ![]() |
So Cheesehpooh, what pray tell is an iuser4 bitmask?
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Cheeseh |
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#14
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Can I ask how Resupply upgrade works?
Do you just get the upgrade once? And then you occasionally get ammo ? Or do you have to keep getting the upgrade to get ammo? I am unsure because I implemented it in my bot but sometimes my bots would, I think, just keep using the resupply upgrade, because they weren't shooting but they kept getting reupply. I'm not sure if thery were trying to get the upgrade though... just tell me how it works ![]() |
link2002 |
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#15
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![]() RCBot Fan ![]() ![]() ![]() ![]() Group: Members Posts: 127 Joined: 7-February 04 From: Brazil Member No.: 231 ![]() |
when you have uhh... a think when you have 1/2 of your ammo it automaticaly gave you ammo, and when you have less than 100 health and you dont need ammo it gave you health, automaticaly, nothing is manual.
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LordSkitch |
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#16
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![]() I cuddle with my bots. ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 ![]() |
Yeah, its all automatic, if you need health, it'll give it to you like once every 5 seconds or something, and if youre fully healed, and you don't have a spare full clip, itll give you one. Otherwise it just sits waiting for you to get hurt or shoot stuff
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zodiac |
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#17
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 60 Joined: 23-March 04 From: California Member No.: 276 ![]() |
I do see resupply act the way you guys have it here but the way and I do not understand how it determines when to give you this but I can say I usually use the resupply when the Armory has been destroyed there is a menu option for "Resupply" when you build enough levels (I think it is a 1 point option) to get it and resupply your health. It is like when you want to upgrade a weapon, works the same way.
I think it may even resupply the entire team..... Mmmmm |
LordSkitch |
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#18
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![]() I cuddle with my bots. ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 ![]() |
Resupply is like.. a required immediate upgrade, cause otherwise a skulk hits you once, youre out of armor and you have 20 health left, so anything will kill you the next time you see it. With resupply, you'll atleast get healed back to 100...
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