waypoint reqeust, ns_bloodgulch |
waypoint reqeust, ns_bloodgulch |
thrustmaster |
Jan 19 2005, 12:51 PM
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#1
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Newbie Group: Members Posts: 4 Joined: 8-September 04 Member No.: 402 |
ummm yeah, i was wondering if any body could waypoint the map ns_bloodgulch
you can find it at http://www.chromeangel.co.uk/nsworld/uploa...bloodgultch.zip or im pretty sure you can get it at the ns forums it looks like a really fun map, that is if your bots dont walk around in circles for the whole game so could somebody please waypoint this for me please |
Sandman[SA] |
Jan 19 2005, 09:24 PM
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#2
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RCBot Waypointer Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 |
Maybe when the author decides to fix the map? It's crashing my NS and it's seriously choking my system down just to run it. And that's without the bots. I can just imagin what other players with systems lesser then mine would experiance with bots.
Just for the record, I was getting an adverage of near 45fps on the following system before it crashed doring evaluation. Intel P4 3.2ghz prescott Asus P4C800-E deluxe 1gb PC 3200 DDR ATI Radeon 9800 pro 128mb (cat 4.11) WinXP home (sp2) PS: I can't believe [LoDw]keef mentioned me in his credits. |
thrustmaster |
Jan 20 2005, 10:20 AM
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#3
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Newbie Group: Members Posts: 4 Joined: 8-September 04 Member No.: 402 |
i hadnt noticed anything wrong with the map (maybe thats just because of my computer)
try getting an average of 5.6 fps with: intel celeron 1.8 224 mb ddr and a SiS 650 32mb graphics card (freaking shit box) anyhoo, dont bother if the map keeps crashing PS: i hate my computer |
LordSkitch |
Jan 20 2005, 09:37 PM
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#4
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
I went to try it and ... indeed, it looks like it's not VISd or something. In rare cases the FPS dropped in the 40s, most of the time it was 90+ but still... On most maps I get a reported 200-400 fps... It didn't crash, but I got aggrivated at the pissy design of some of the stuff. Anyhow, since you guys put your specs on here, I will too!
AMD Athlon64 3200+ 754 EPoX 8HDA3+ 1gb PC3200 Corsair DDR ATi Radeon 9800XT WinXP Pro SP2 And YES! My CPU stays at ~86F/30C(with a 78-80 degree room) under full load for hours! None of this p4 560 3.6 ghz overheating to 170F that it half clocks crap! |
Sandman[SA] |
Jan 20 2005, 10:25 PM
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#5
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RCBot Waypointer Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 |
Ok, I sent keef an email. Maybe I can help him farther with his map.
Oh, nice choice on a mainboard there skitchy. I always liked using epox mainboards with amd's. And thrustmaster, that doesn't sound like a "bad" system but a better video card would be a wise upgrade. |
link2002 |
Jan 20 2005, 11:10 PM
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#6
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RCBot Fan Group: Members Posts: 127 Joined: 7-February 04 From: Brazil Member No.: 231 |
4 fps
AMD Duron 1000 mhz Asus A7V8X-X 256 RAM PC2700 DDR SDRAM NVIDIA GeForce 2 MX/MX 400 64 MB WinXP Pro SP2 CPU Temp = 50-70C |
Sandman[SA] |
Jan 20 2005, 11:49 PM
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#7
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RCBot Waypointer Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 |
Ok, ok. I talked to keef and he is going to try and fix his map.
My reply was simply: That's good news. |
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LordSkitch |
Jan 21 2005, 04:30 AM
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#8
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
Hehe I'm glad you know the guy who made it, playing on the map, aside from the too-openness of it, it looked pretty cool... kind of marine-oriented, but still cool.
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Sandman[SA] |
Jan 22 2005, 04:42 AM
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#9
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RCBot Waypointer Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 |
Ok, so after 2 says of keef messing with it, he decided not to finish fixing it. Instead, he willingly passed on the source file to me in hopes I can wave my magic wand at it and get it right.
Well, this could take some time because it does have a hugh number of problems. One of which is it's just to big. It's using 98% of the entire HL mapping grid! I just wonder what he was thinking when he made this. Anyway, fixing it may meen seriously going at this thing with the axe and chopping it down to size. |
LordSkitch |
Jan 22 2005, 11:19 AM
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#10
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
Well.. VIS'ing it will take forever with that open area... It used to take over 24 hours to VIS my maps for the coming on occasion... (lots of outdoor areas that HL doesn't like.. which is why we were considering migrating all the work over to the Torque engine) Soooo you may need to enclose either side in a bigass room, and have the open area showing the space ship in the center..... hmm. I'm dizzy.
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Sandman[SA] |
Jan 23 2005, 01:42 AM
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#11
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RCBot Waypointer Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 |
Well, just so your aware of what there is to deal with, I will attach a picture of this map from worldcraft 3.3. In what way can I partition this mess?
By the way, any of you future mappers out there, this is a prime example of an absolute NO NO! Attached image(s) |
link2002 |
Jan 23 2005, 11:37 AM
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#12
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RCBot Fan Group: Members Posts: 127 Joined: 7-February 04 From: Brazil Member No.: 231 |
you can use one online compiler to compile:
http://rcs.valve-erc.com/ why you are using Worldcraft 3.3 and not Valve Hammer Editor 3.5? |
LordSkitch |
Jan 23 2005, 08:24 PM
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#13
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
Hehe, snip that entire top box...
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Sandman[SA] |
Jan 23 2005, 11:05 PM
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#14
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RCBot Waypointer Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 |
Ok, first of all, the link is not responding for me. You sure that's right? Second, I have 4 years of configured prefabs and spite and model views into this version and don't want to have to import all that into a newer version when this one still works great. Becides, I have other front-end programs to handle my compiling needs and those are always upto date. |
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-=(AYB)=-FunkyMonkey |
Jan 24 2005, 01:58 AM
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#15
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Newbie Group: Members Posts: 4 Joined: 23-January 05 Member No.: 481 |
uh i tried the map and got 30-40 fps and it crashed when i bit 2 times as skulk... but i think i got a buggy install of ns
3.2 p4 prescott hyperthreading 1024mb DDR400 ram GeForce FX 5700LE Shuttle FB65 mobo, i865P chipset and it would be great if it supported open areas, those are the best kind of maps, it looked really fun but aliens would probably get pistol sniped alot. |
Sandman[SA] |
Jan 28 2005, 04:38 AM
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#16
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RCBot Waypointer Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 |
Sorry guys. It appears that there just is no way to "fix" this map without completely reconstructing it from scratch. I do although have the origenal source code for this map so if any talented mapper with some time to kill wishes to take on this task then please feel free to PM me. Otherwise, this maps status remains "un-waypointable".
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thrustmaster |
Jan 31 2005, 09:59 AM
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#17
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Newbie Group: Members Posts: 4 Joined: 8-September 04 Member No.: 402 |
dont you mean un-playable
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Jeffrccar |
Mar 3 2005, 09:08 PM
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#18
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Member Group: Members Posts: 15 Joined: 26-September 03 Member No.: 38 |
ns_bloodgultch is waypointed but it's very basic no ladders waypointed.
Warning Map Very Unstable! This post has been edited by Jeffrccar: Mar 3 2005, 09:47 PM Attached File(s) ns_bloodgultch.zip ( 5.55k ) Number of downloads: 471 |
Lo-Fi Version | Time is now: 27th December 2024 - 09:54 PM |