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Sandman[SA] |
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#1
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![]() RCBot Waypointer ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 ![]() |
Some maps like ns_nancy, ns_bast and ns_napo 2.0 for examples have doors which must be opened by using a near-by button or "use" command at the door in order to open or close the door but for some reason, the bots are not responding to "door" taged waypoints.
Should I even need to tag these waypoints? If so, what tag should I be using? Do the bots even know what entity is a func_button or func_door? |
Cheeseh |
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#2
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
They DO know how to open doors, the problem is with these maps, that the doors arn't done like any other door, and I've mentioned this before that these maps target multisources/multi_managers instead to open several doors at once (even though its just the same door) I've tried and tried and tried to find out what exact button can open these types of doors but they never seem to work, reach a dead end, find the wrong thing etc. I will try to have a look at it again though, for the time being as commander just open the doors yourself for them
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Sandman[SA] |
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#3
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![]() RCBot Waypointer ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 ![]() |
I do realize that some doors do have multi-managers in which to control them. It's the only way to trigger multiable events at the same time with one trigger. And yes, I do know how to map. Been doing that for three years now but only for TFC.
What I don't understand is how the AI works. Hell, I don't have a clue on how to code so not much I can do to help you there but I maybe able to help you figure out some alternitive way of gettings your bots to use buttons. I was thinking of one way to get your bots to do this. Create a new waypoint, tagged button. When they touch this specially taged waypoint, get them to stop for a second, hit the use key, then procede. Maybe also use this waypoint to make the bots aim a spacific direction when they reach it to help asure that they actually trigger the entity. Also, foxbot for TFC has released thier source for thier bots. Foxbot has a pretty sufisticated waypoint system where all defencive classes ( ie: engineer, soldier, demoman, HW and sniper ) have waypoints that will make the bots aim at an exact point when they use them. Maybe that could be usefull to you. |
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