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> Bots as Commanders in NS?
Tiro
post Oct 27 2005, 08:13 PM
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Hi!

Is there any way to make a bot play the commander for the marines in NS?
If not, are there any other Bots out there that can do it?

Thanks cool.gif
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random
post Oct 27 2005, 09:14 PM
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cannot be done since apparntly ns devs no lik,e the idea and it need api which is potimision for more info and for current spelling of the word at the start of this line use the search function

-large
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Tiro
post Oct 28 2005, 01:01 PM
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Ty,
but then what happens if you play aliens?

No marine commander = no marine respawn portal

So, you win after killing each marine once?

hehe... ohmy.gif
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random
post Oct 28 2005, 02:57 PM
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theres a command u can use i never got it working its meant to build a spwan portal somewhere near command console either the readme file or search function will help u get it working
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Cheeseh
post Oct 28 2005, 06:17 PM
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rcbot config marine_auto_build 1

i think ill improve it to create more than just an infantry portal
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Sandman[SA]
post Nov 1 2005, 02:05 AM
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Cheeseh, if you do that, 2 IP's and an armory would be quite useful for the bots to start off with.
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|2usty
post Nov 1 2005, 06:11 AM
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I think the original version worked 0K except for the fact that the bot who was commanding didn't know how to place structures inside the map. If there was a way for the bot to be able to identify actual map boundaries (the walls) and to drop structures near the command chair then it would almost pass as half decent.
Obviously you would then have to introduce some form of tech tree structure but that wouldn't differ too much from the way it was done in Combat mode, would it?
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Cheeseh
post Nov 1 2005, 07:42 PM
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QUOTE (|2usty @ Nov 1 2005, 06:11 AM)
I think the original version worked 0K except for the fact that the bot who was commanding didn't know how to place structures inside the map. If there was a way for the bot to be able to identify actual map boundaries (the walls) and to drop structures near the command chair then it would almost pass as half decent.
Obviously you would then have to introduce some form of tech tree structure but that wouldn't differ too much from the way it was done in Combat mode, would it?

The fact is that the buildings were made through the HL engine and not the NS code that builds the things, so "nanobots" don't looks as though they built them and they dont lose resources for making them. Also the order system was buggy, even though it worked, orders were not removed when they were completed. I've pleaded with NS devlopers to sort it out, and gave them directions on how to do it about a year ago but so far heard nohting from them about implementing such external functions for the bots to use.

To be honest I think, if bots ever use the command console, I think creating a whole new bot solely to do that job would be easier than rummaging through the messy code I already have.
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|2usty
post Nov 2 2005, 11:04 AM
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So would it be possible to integrate it into RCBot so that it wouldn't be a bot in the CC as such but so that it would just run some kind of script to build things via a tech tree?
Just something basic so that the bots would at least have the tech levels advancing.
The auto build for the IP at the start of the game is good but when you want to play as aliens as you know, you only have to get in and destroy the IP and it's game over.

Blah, it's prolly not worth wasting your time on anyway, especially with NSS just around the corner....maybe you could have another plug at getting some support for the AI side of things as i'm sure they aren't intending to make their own (AI)...so by rights you'd be doing them a flavour by developing bots with 'Comming' abilities as it can only enhance the game......right?
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Cheeseh
post Nov 2 2005, 04:59 PM
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A thing I forgot to mention.. I don't know how to build the tech tree becuase I don't know how to receive the available "techs" that the marines have since there used to be a net message that told this but dissapered in NS 2.0
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DedaliousRed
post Feb 14 2006, 09:17 PM
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well i wread basically 56 diff post N i agree implementing a Com bot would be kick ass. I tested played and re runed all the bots available and they all swing aliens way which bot so far has the cookie specilly in combat move they simply rape all other bots including RC i was asking ma self if this was done it self and also if there any way that you can make the bots more agrresive? specialy like aim wise i downloaded the latest files from here N im running NS 3.1 so far they do aight but i need/would like a more aggresive bot specially combat wise i would like to congrat the team on fixing the follow ordersjib it makes it fun to command but after a while you just wana kill shit .. another thing i noticed is that some of the bots i have dont update or just stick with first wep is there any way to make a bot use a specific wep ... like say one use norm wep one go shotty other go machGun one go rocket launch as well as be EQ with jetpacks i tried diggging round in the Inis but couldnt find it. because withou Jetpacks they get roasted and even when they got it WB rapes! just 4 wbs can take 7 marines crazy but i like it. but sence RC is so unique to go marines i stick with it. Love the stinky bot!

AWcome vibe it kiks ass i dont even have to serv to have a good laugh while getting ran over by couple aliens also would like to know if bot can be made to make a crew of 2v2v2v2 dont get confused meaning lead a team of 2-2-2-2 i would like this for when i repair ma itchy server... well any ways bot kicks ass but i would like a more agressive marine.


*edited by Sandman*
This post has almost zero relivence to this topic. I have decided to leave it because it does contain one short sentence that does. In the future DedaliousRed, please try to stick to the topic at hand.


This post has been edited by Sandman[SA]: Feb 15 2006, 09:19 AM
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random
post Feb 15 2006, 08:09 AM
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to change a bot weapon select the armory and drop the new gun nearby
whichbot i belive moves too fast so thats why its better in combat(moves too fast even with the speed upgrade)
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Cheeseh
post Feb 15 2006, 06:36 PM
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whichbot do move a litle fast, and use cheats I think in combat mode if wb_boost is on (im not sure what it does) though Ive noticed sometimes they get upgrades/resources rather quickly

to improve bots aim update bot profiles (see botprofiles in the manual page on the main site here about aim_speed/aim_skill etc.)
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DedaliousRed
post Feb 17 2006, 02:54 AM
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thanks cheseh ill try that tonight ill give ya some feed back N also the boost is not on i made sure its off but as you say they do move bloody fast makes it fun but i would like rc's to be some one like em but Wb on fade is death.. love it but dont get me wrong i waisted mass hours wirh RC WB N hive mind but Hive i donno i need updates on it running 3.5 when i heard theres a 4.2 that builds a but more effective.

i also noticed that Wb rushes like a maniac.. even in NS in combat they crazy but NS they rush happy any ways let me know whats on your mind,

honestly command bot would kick ass why not gather names from this site N send to devs i mean damn im not the only one that gets wet with the idea and Rc would be perf for it. love the bot cheese lates for now.
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Mad_Scientist
post Feb 20 2006, 04:35 AM
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Could you take the alien method of building and use it for the bots, Where a bot sits in the chair and waits for orders of buildings such as when a marine finds a node it calls for an rt and the comm bot delivers. And in the begining one the comm has a set build order that is followed. So in essence the coom bot becomes a figuare head that follows the orders of the marines. Hope this mixes it up a little.
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Cheeseh
post Feb 20 2006, 06:32 PM
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QUOTE (Mad_Scientist @ Feb 20 2006, 04:35 AM)
Could you take the alien method of building and use it for the bots, Where a bot sits in the chair and waits for orders of buildings such as when a marine finds a node it calls for an rt and the comm bot delivers. And in the begining one the comm has a set build order that is followed. So in essence the coom bot becomes a figuare head that follows the orders of the marines. Hope this mixes it up a little.

probably not, the commander sees a lot more than players do, and its not the way its done. Thats not really the problem anyway, the problem is building structures properly and doing reasearch on buildings.

Note that commanding is still on the list, if I find a way to get buildings made and appropriate resources used then I will do it since its a bit of a challenge there.
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