Converted Waypoints for RCbot-AngelScript, Updated & Tested for Git |
Converted Waypoints for RCbot-AngelScript, Updated & Tested for Git |
madmax2 |
Nov 11 2018, 08:33 AM
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#1
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
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Converted, Updated & Tested Waypoints for RCbot-AngelScript ============================================= Latest Update: 4-15-19 (* denotes latest update(s)) ============================================= These rcwa's are ready to add to the Git Repository, if you wish to do so... I will add all converted & updated/fixed waypoints here. Note, some waypoints may be WIP's and may get updated more than once. Added Royals Series (1,2,3,4) - 3-10-19 WIP's - sc_royals2 needs more work, bots make it as far as blooders pool Updated sc_royals1 - 3-23-19 fixes for vents & reworked pushables area, see post below for details Updated sc_royals2 - 3-18-19 bots can & do use grapple, blooders pool fixes, bots go full circle to end of map Updated sc_royals2 - 4-2-19 Improved blooders pool fixes, cavern jumps * Updated sc_royals2 - 4-15-19 Improved grapple & HT area, cavern jumps, navigation, more pickups, etc... Added Last Stand Series - 2-8-19 Updated original waypoints by Mard Updated Last Stand 1 & 3 (Last & Last3) - 2-27-19 Better navigation, shortcuts, HT/vent Updated Last2 - 2-25-19 - bots grapple at electric floor, use all shortcuts, & more... Deadsimpleneo2.rcwa - Only tested in Classic game mode. Bots will pick a game mode randomly, but I recommend picking the game mode you wish to play, then add bots from the Waiting/Ready room. Added Murks.rcwa - 12-1-18 Bots can play the whole map Added desertcircle.rcwa + script - Updated rcwa & script 2-17-19 Bots can play the whole map, fixed flag issue with script ================================================== Updated sc_persia.rcwa - 1-14-19 Bots can play the whole map, Lattice ladder fixed + other improvements Updated richard_boderman.rcwa - 1-13-19 Bots can play the whole map, ladders fixed Updated Intruder.rcwa - 1-13-19 Bots can play the whole map, ladders fixed (old info - Fixed issues at 2 ladders, few unreachables, reworked shack at beginning) Updated Infested2.rcwa - 12-1-18 Hotfix - disabled last long ladder so bots won't get in way of players Updated Quarter.rcwa - 12-1-18 Speed Update, so bots exit last 2 spawn rooms faster and get HMG better Updated sc_doc.rcwa - 1-20-19 Fixed ladders, Improved Cavern jumps, fixed ceiling switch, pry door faster - 2 bots can do it too, jumps for bot jam in passage way to pry door (old info - Fixed both HTs, vent ladder, doors better, Cheeseh's tweaks included) See the waypoint topics for these maps for more information... I should add, if others wish to add converted waypoints to this topic, they may do so. Please create a new topic for new waypoints, thanks... Note: If you are running a RCbot_AS Build Aug 19, 2020 or newer, you will need to replace some of the rcwa's in this post with the rcwa's from the hotfix_crouchjump_rcwa_pack.zip file found here (including shattered & psyko wpts): http://rcbot.bots-united.com/forums/index....ost&p=15252 I converted sc_psyko 4-2-20, bots no longer freeze in the spawn room. See this post to download... http://rcbot.bots-united.com/forums/index....ost&p=15144 I converted shattered 4-21-20, bots can play the map with player help, Updated 4-24-20 http://rcbot.bots-united.com/forums/index....ost&p=15164 Attached File(s) updated_rcwa_pack.zip ( 80.81k ) Number of downloads: 15540 |
Cheeseh |
Apr 16 2019, 08:33 PM
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#81
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
It's a good idea, though I need to remind myself with the scripting system myself to see how simple a feature is to implement (which means time I'm finding rather difficult to find !)
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madmax2 |
Apr 18 2019, 08:38 AM
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#82
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
No problem, I wasn't sure if that function was there or not. Perhaps some future update...
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danylopez123 |
Jun 17 2019, 02:27 PM
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#83
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Member Group: Members Posts: 16 Joined: 17-June 19 From: Spain Member No.: 2,598 |
Hello there, im new to the forums... well, actually i've been watching over this for a long time without i register, but now i just did.
I just wanted to say that since April 15th of 2019 there is no new updates for the converted waypoints. Are you still working with other maps? |
madmax2 |
Jun 18 2019, 05:52 AM
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#84
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
Hello there, im new to the forums... well, actually i've been watching over this for a long time without i register, but now i just did. I just wanted to say that since April 15th of 2019 there is no new updates for the converted waypoints. Are you still working with other maps? Hi dany, Welcome ... I haven't started any new conversions, but there were a couple that have been on hold. I've been working on a dod:s waypoint that I will probably release soon. I intend to get back to it (SvenCoop), just some real-life stuff slowing me down, and it's summer weather here, too ... Did you have some waypointing question, or specific maps you want converted? Or just curious about the progress? Ok, I had a look at where I left off, I started work on these maps but have not finished yet... sc_psyko - I did do some work on this, and tested most areas, but ran into problems with the doors, so put it on hold while working on other wpts. I've had an idea how to fix the doors, so this may be the 1st one I get back to working on? sc_activist series (sc_activist & Sc_activist3) - There were some buggy bot problems on maps 1 & 2, not sure about map 3? I'll need to re-check these with the latest rcbot version. jumpers - I don't think I did much on this yet? Any official map such as toonrun or toadsnatch etc. should get tested, my progress was much slower than I had hoped ... Yeah, there is a boat load of wpts that need testing and will need some work... Have you tested some? Do you have any requests? My progress during summer months will be painfully slow, but I may be willing to work on some wpts, as my time allows... |
danylopez123 |
Jun 18 2019, 09:31 PM
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#85
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Member Group: Members Posts: 16 Joined: 17-June 19 From: Spain Member No.: 2,598 |
Hi dany, Welcome ... I haven't started any new conversions, but there were a couple that have been on hold. I've been working on a dod:s waypoint that I will probably release soon. I intend to get back to it (SvenCoop), just some real-life stuff slowing me down, and it's summer weather here, too ... Did you have some waypointing question, or specific maps you want converted? Or just curious about the progress? Ok, I had a look at where I left off, I started work on these maps but have not finished yet... sc_psyko - I did do some work on this, and tested most areas, but ran into problems with the doors, so put it on hold while working on other wpts. I've had an idea how to fix the doors, so this may be the 1st one I get back to working on? sc_activist series (sc_activist & Sc_activist3) - There were some buggy bot problems on maps 1 & 2, not sure about map 3? I'll need to re-check these with the latest rcbot version. jumpers - I don't think I did much on this yet? Any official map such as toonrun or toadsnatch etc. should get tested, my progress was much slower than I had hoped ... Yeah, there is a boat load of wpts that need testing and will need some work... Have you tested some? Do you have any requests? My progress during summer months will be painfully slow, but I may be willing to work on some wpts, as my time allows... I have tested some but because of the long time it's been since i don't play Sven-Coop, i will have to see them again at some point. As for a request... i currently dont have any... or at least... for the old Half-Life campaign waypoints converted for the new SC 5.0 now that there are less maps because they are more in 1 for some parts. But there is no rush for that, i can always wait for new updates. |
danylopez123 |
Jun 24 2019, 02:24 PM
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#86
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Member Group: Members Posts: 16 Joined: 17-June 19 From: Spain Member No.: 2,598 |
Ok, i've been thinking about a request, to start, how about the sc_tetris maps?
The waypoints feels incompleted. |
madmax2 |
Jun 25 2019, 09:01 PM
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#87
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
Hi dany,
I believe Ryusho was working on tetris maps. Not sure how far along he is, but I think he still stops by the forums, he just did a few days ago. Perhaps he has something to share? I kinda dread doing the tetris maps cause of all those tight spots and all looks the same, and lots of puzzles & jumps, very difficult waypointing. Right now I have my hands full of projects, but I will keep your request on the list, but would like to hear from Ryusho first. It would be a while before I could attempt the tetris maps, I think? See here: http://rcbot.bots-united.com/forums/index....ost&p=14829 I'm always interested in what other members want though... |
danylopez123 |
Sep 14 2019, 02:59 PM
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#88
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Member Group: Members Posts: 16 Joined: 17-June 19 From: Spain Member No.: 2,598 |
It's been 3 months since i don't say any other thing here.
Now i wen't to that page and said something there. I was also thinking about the main Half-Life campaign for the RCBots as it was having them in the older Sven-Coop versions. But now that the HL Maps are updated for Sven-Coop, i guess at some point should convert/fix them for the new ones. |
danylopez123 |
Nov 9 2019, 03:19 PM
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#89
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Member Group: Members Posts: 16 Joined: 17-June 19 From: Spain Member No.: 2,598 |
No offence but...
No one is answering so... the Forums might be dead now. If anyone is still alive, contact me in my Discord bellow. |
madmax2 |
Apr 3 2020, 02:57 AM
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#90
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
Hey guys,
I Hope everyone is well & safe from covid-19. With some free time this last week I decided to convert & fix sc_psyko rcw. It is playable now and I made a script to help the bots. The bots are no longer freezing up in the spawn area. It works ok, but openslater wpts will not work on 6 of the 10 doors in the spawn room, or the floor to the final area. As a result, bots will try to go through these 6 doors (& the floor) before they are available. I think this issue may have to do with the way the map was constructed (although the old bots had no problem with openslater on this map?), the 4 doors that do work with OL, are all on one side of the room. I do think the script does help the bots find the open door faster, as compared to no script, and it definitely helps when the final area opens, bots will go there fast. Before that bots will tend to "check" a few doors in the spawn room before going to the correct door. As more doors open and areas are completed, those goals/areas are disabled in the script. But even after areas are completed, bots continue to return to those areas to "investigate"? So in an attempt to minimize this I removed all "pickup" flags (health, ammo, armor & weapon), even in the final area. I believe this is a separate issue from the door issue. I did a test rcwa, without Important or pickup flags, without a script, and bots have the same behavior, running back to completed areas. If you kill all the enemies there, bots may go there less. Most of these areas have a separate return path (a large loop) so bots won't be trapped there after all enemies are gone. Once the goals are checked off in the script and all enemies are killed in completed areas, bots don't go as deep into those areas and tend to return to the central hub. But with some areas bots go all the way to the end frequently, such as the slime area, not sure why, perhaps the big loop path? Play testing actually was ok, with 2 bots I usually had one bot helping me, with some short intervals alone. Perhaps you could add a 3rd bot after more areas have opened, but because of some tight ladders (pumpkin & diamond) I recommend 2 bots to play. I did rework some jumps (lava & slime) and add fixes for rcbot-as. Overall, the rcwa works well, it would be better if openslater worked on all doors. Oh, and this is a conversion of the original rcw, and as with that rcw, bots don't do everything. All elevated things, such as buttons in slime, forest, & cloud need to be done by the player. I'll probably add it to the pack at a later date, once i'm sure it is final. [edit] These doors have openslater wpts on them, the rest don't: wave ice forest pig Attached File(s) sc_psyko_rcwa.zip ( 7.3k ) Number of downloads: 490 |
RoboCop |
Apr 3 2020, 06:49 PM
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#91
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RCBot Fan Group: Admin Posts: 192 Joined: 17-December 15 From: Dundee, Scotland Member No.: 2,435 |
I've just tested this waypoint, I know that map is complicated as well requiring two players to simultaneously press buttons to unlock doorways. But they seem to work ok...
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danylopez123 |
Apr 3 2020, 06:55 PM
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#92
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Member Group: Members Posts: 16 Joined: 17-June 19 From: Spain Member No.: 2,598 |
Finally! Glad to see that this is still alive!
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madmax2 |
Apr 4 2020, 08:47 PM
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#93
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
QUOTE Robocop: I've just tested this waypoint, I know that map is complicated as well requiring two players to simultaneously press buttons to unlock doorways. But they seem to work ok... Thanks, Yeah I tried to just get it functional so 1 player with 2 bots could do it. It is possible to play singleplayer, you just need to be very quick on the buttons, the cloud buttons might be the most difficult? The bots help with that one now.. QUOTE dany: Finally! Glad to see that this is still alive! Yeah, it has been a long time. I've been having to re-learn some things on the waypointing and studying the scripting. This one was a real challenge for me to script. I tried a lot of things on the doors that didn't work (!=), to block bots from using closed doors. Only openslater effectively blocks the bots... -------------------------------------------------------------------------------------------------- Everyone: Not sure how much time I will be able to spend on this, but I started fixing shattered. I'm as far as the fans now, and I have them going through the lower fans good now. Had to fix some ladder issues. I noticed bots stuck at that first vent last night, I think I need to add fallback path there? I also checked suspension, since the map has updated. Everything looks to be working, except the last ladder to go under the bridge for the RPG's, the ladder has been moved. Bots won't try to get the RPG's or use the ladder as it is blocked by the openslater wpt. There is also a light post bots may hang up on. The current rcwa should work ok, i'll fix it later... Suspension is not the best map for bots, I recommend no more than 1 or 2 bots, they will just eat up the tickets. Does anyone know if there is a way to increase tickets beyond 50? I tried adding starthealth 125, startarmor 100, weapon_medkit and grenades, but everything is stripped except the grenades. Any idea if there is a way around that so bots could have more start health, armor & a medkit? They really die to fast on this map... I also was checking sc_persia on a slower PC (lower frame rates), and noticed they were not making the first peg jump as well as they should be. When they got to the lattice, they could not get on it at all. At the lattice I tried adjusting the wpt, but no help. I tried gl_vsync 1 & 0, and various settings for fps_max, but it didn't help to much. I should try lowering the graphics settings to boost the fps, currently about 40fps. I did try the march & april builds of rcbot, and they seemed a lot better at both the peg jumps & the lattice on the slower PC! My faster PC seems ok with the latest build. I should try rcbot visrevs & navrevs on the slow PC? Note: I'm not sure yet but the lattice issue may be partly due to a code change, as I noticed bots are looking to the side before & during their jump up to the lattice, I don't think they were doing that with the older builds? The jumps on sc_doc were near perfect on my fast PC, not tested yet on the slower one. If you see any significant jumping problems with any of the posted rcwa's in this topic, i'd like to hear about it. Give me the fps you are getting and perhaps cpu/gpu specs. With these rcwa's bots should be successful at the jumps at least 50% of the time (the 1st peg jumps on sc_persia should be that good, but it could be lower, but not every bot should be falling there). Keep in mind this is a single bot jumping, more than one bot at the jumps may cause bots to fail the jumps. It would be good to know if the rcwa's/jumping puzzles are working well enough on your PC too, as it takes a long time for me to retest all the rcwa's in this topic... I probably can't do much about it from the waypointing side, but would like to know if there are other solutions I can tell people to try, such as increasing fps by lowering screen resolution, I don't know if that helps, atm. And I don't know if this is a big problem or not. I would like to know what settings or PC I should use to waypoint the jumps, so the rcwa will work correctly on other/user PC's. |
RoboCop |
Apr 8 2020, 02:11 PM
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#94
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RCBot Fan Group: Admin Posts: 192 Joined: 17-December 15 From: Dundee, Scotland Member No.: 2,435 |
Has anyone made waypoints for that uplink map?
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madmax2 |
Apr 9 2020, 06:53 PM
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#95
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
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RoboCop |
Apr 10 2020, 10:05 PM
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#96
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RCBot Fan Group: Admin Posts: 192 Joined: 17-December 15 From: Dundee, Scotland Member No.: 2,435 |
It's incomplete.
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madmax2 |
Apr 20 2020, 12:39 AM
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#97
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
It's incomplete. Almost forgot about uplink, I have a couple hard drives to check for a waypoint, I'd rather not start from scratch if I don't have to... I was sure I had a waypoint to the end of the map, it may of been for the old rcbot, but can't find that either??? Should be done with shattered soon, spent a lot of time on it, bots having some buggy issues slowing me down... |
madmax2 |
Apr 22 2020, 04:01 AM
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#98
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
I converted shattered, it's a WIP wpt... Bots navigate the map well, but there are a couple places bots have problems. There is some details in the readme with the rcwa. I'll post some details in next couple days. I may need to rework one vent... Going to take a break from this one for a few days.
@Robocop I did some checking for uplink, I confused uplink with the older hldemo 1, 2, & 3 waypoints, so no I don't have a waypoint for uplink. Do you need me to make a rcwa for uplink? [edit - 4-24-20] I reworked the 2nd vent with more waypoints, etc... A new rcwa was uploaded... The readme has a few details on that vent... Attached File(s) shattered_rcwa2.zip ( 8.37k ) Number of downloads: 417 |
RoboCop |
Apr 24 2020, 09:49 AM
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#99
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RCBot Fan Group: Admin Posts: 192 Joined: 17-December 15 From: Dundee, Scotland Member No.: 2,435 |
I converted shattered, it's a WIP wpt... Bots navigate the map well, but there are a couple places bots have problems. There is some details in the readme with the rcwa. I'll post some details in next couple days. I may need to rework one vent... Going to take a break from this one for a few days. @Robocop I did some checking for uplink, I confused uplink with the older hldemo 1, 2, & 3 waypoints, so no I don't have a waypoint for uplink. Do you need me to make a rcwa for uplink? Yes please do |
madmax2 |
Apr 26 2020, 03:05 AM
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#100
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
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