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Anubis |
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#1
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Member ![]() ![]() Group: Members Posts: 13 Joined: 30-January 04 Member No.: 207 ![]() |
I was just playing with RCbot 1.2 on ns_bast with four alien bots and 3 marine bots (i was on marine team). The marine bots were working really well together and teaming up and following orders i set as the commander and i managed to get them to take out the enemy hive. This is strange as on alot of maps eg. ns_mineshaft they just stay around the base and dont even build any of the buildings i place. I don't know alot about programming so is this because of better waypoints or is it just a fluke?
However, while the marine team were playing quite well the aliens seemed quite lacking in a set task. While the skulks came out of the base a bit and harassed my base (they were no match for my marines LMGs and shotguns) the gorges seemed to mope around the base a bit and not do anything. When the gorges did come out of the base they just ran around outside where a res point is (they started at engine room) and fell as an easy prey to myself and my team. I could of solved this problem and would of had alot more fun if i had used RC bot and Which bot together but the mirrors for downloading RC bot with metamod werent working so i could only download the not-metamod version. |
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Sandman[SA] |
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#2
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![]() RCBot Waypointer ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 ![]() |
ns_mineshaft waypoint was made by someone at whichbot forums for whichbot. They seem to play it well enough so I converted the whichbot waypoint to an rcbot waypoint. I never did test it for rcbot but it was a waypoint file that was previously not available and I didn't feel like waypointing that map myself.
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Cheeseh |
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#3
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
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Anubis |
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#4
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Member ![]() ![]() Group: Members Posts: 13 Joined: 30-January 04 Member No.: 207 ![]() |
Acknowledged, is there some way to use whichbot and RC bot together if i could only get the non-metamod version?
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|2usty |
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#5
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 89 Joined: 7-January 04 Member No.: 173 ![]() |
I have played it a few times and it seems ok although i did move a few waypoints around as there were some areas that an onos or a heavy marine would conflict with obstacles(corners etc). Other than that it does play quite well. ![]() |
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Meat_Popsicle |
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#6
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![]() RCBot Fan ![]() ![]() ![]() ![]() Group: Mappers Posts: 104 Joined: 22-September 03 From: England Member No.: 29 ![]() |
ns_bast is not going to be in the official ns 3 release btw, shame really
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Sandman[SA] |
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#7
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![]() RCBot Waypointer ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 ![]() |
Thank god for small favors. I never did like that map BUT, if you want to use ns_bast in NS 3.0. it should play just fine. And, since there will be no changes in the map, the waypoints should still work. |
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Meat_Popsicle |
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#8
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![]() RCBot Fan ![]() ![]() ![]() ![]() Group: Mappers Posts: 104 Joined: 22-September 03 From: England Member No.: 29 ![]() |
thats not to say its not gonna be in 3.1 though, cos they lost the rmf theyve got a team of 8 mappers rebuilding it for the next version
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