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> Support for phase gates?
Scikar
post Feb 7 2004, 11:44 PM
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Are you working on support for phase gates in NS? The bots certainly don't seem to use them on their own, and if I click on the PG all I get is a move waypoint (I don't what they did but ever since 2.0 I can't get build or guard waypoints on anything except turrets and obs). With the current situation of the bots not realising there's a commander it's practically impossible to get them to guard anything at all.
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Cheeseh
post Feb 8 2004, 12:44 AM
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I thought they already used them , but come to think of it I don't think I have coded anything in for the phase gates. they are a bit tough to code since you dont know what phase gate you will end up teleporting to.
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Scikar
post Feb 8 2004, 02:32 AM
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Even if you only supported 2 PGs per game that would help. Then you could at least have one in the base, and one outside a hive, when the hive's down recycle that PG and build a new one. A bit of hassle but still better than nothing.
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