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sj821 |
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#1
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Newbie ![]() Group: Members Posts: 2 Joined: 19-March 05 Member No.: 519 ![]() |
Arrr, I'm stuck.
How can I tell marine bots where hives are and aliens where the CC is? They seem to only stay inside base. But if I make a squad and lead them, they can perfectly follow me. |
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Sandman[SA] |
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#2
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![]() RCBot Waypointer ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 ![]() |
Get waypoints that match the mods, version of mods and maps you want to play. Bots don't go anywhere with out-dated or no waypoints.
Rcbot v1.38 full has waypoints for ns3 beta5. Is that what you are playing? |
sj821 |
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#3
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Newbie ![]() Group: Members Posts: 2 Joined: 19-March 05 Member No.: 519 ![]() |
I'm using RCBot 1.4 beta on NS3 final.
I made the waypoints by using "autowaypoint" on co_core; but the bots only stay inside base not going to anywhere unless I force them to follow me by using the squad function. |
Sandman[SA] |
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#4
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![]() RCBot Waypointer ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 ![]() |
autowaypoint??? Thought that was gone from rcbot versions from pre of 0.3?
Anyway, you can always try signing up at Waypoint World and find any waypoints you need there in the files section. |
Cheeseh |
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#5
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
he means the autowaypoint command that humans can use to make waypoints while walking (rcbot autowaypoint)
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Sandman[SA] |
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#6
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![]() RCBot Waypointer ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 ![]() |
Oh, that autowaypointing. I remember that from my old hpb_bot days. It was ok for beginer level waypointers but worked well enough for completely flat maps. But for NS style of play with all those ramps and ladders and such, it's kinda hopeless.
sj821, let me ask you this. Did you remember to "save" your waypoints and change the map BEFORE you added bots? Because as far as I can tell, only whichbot has the ability to detect waypoint changes instantly. |
Cheeseh |
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#7
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
the bots do find waypoint changes instantly as they use A*
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LordSkitch |
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#8
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![]() I cuddle with my bots. ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 ![]() |
Yeah, they're overly anxious to go after the new paths too. Oft times when I'm testing a new technique, I kill the paths going away from the one I'm working on, and get a bot stuck with me, then connect the new-technique-path to the main path loop to force them to try it...
Don't even have to save it, and for some reason they tend to flock to the new pathway.. I think my bots get bored of the norm after a while ![]() |
Sandman[SA] |
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#9
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![]() RCBot Waypointer ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 ![]() |
I'm just trying to point out that if a map loads without waypoints, there should be nothing for the bots to navigate with and in turn, would do nothing. But if you edit an exsisting waypoint, bots should keep pace. Am I correct in this assumption?
I know with whichbots, if you were to drop 2 waypoints, connect a path between them and save it, you can then add bots without restarting the map. I was not aware you could do that same thing with rcbot, or can you? |
Cheeseh |
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#10
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
you can have bots running at the same time whilst editing waypoints and they can go through the new waypoints when they want to find a new path
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LordSkitch |
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#11
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![]() I cuddle with my bots. ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 ![]() |
I edit my waypoints while the games are going, cause that's when you find the problem spots in the paths. Doing it on a test server won't result in as good waypoints, because the bots aren't being jacked with by the humans, and it's two completely different stimuli for them...
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MarD |
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#12
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![]() RCBot Fan ![]() ![]() ![]() ![]() Group: Waypointers Posts: 139 Joined: 30-September 04 From: Canada EH? Member No.: 419 ![]() |
Heyyo,
Heh, yes, it's great that RCbot finds new waypoints as you plop them down. And yes, they tend to wanna go on newer routes opened up, even if you don't always plop down an objective waypoint. ![]() This's good fun on Project Guilty (yep, I'm waypointing it... started yesterday whilst watching the man show... needless to say I had to remake parts as I was staring at the tv for the Q&A with the chick's question.. and their vid for er.. "ego growth" lol. ![]() Yes, save your waypoints, I tend to save like crazy. Maybe after I complete 10 waypoints or sometimes even 1 or a pathwaypoint fix I save. Man, I wish you could edit waypoints whilst PODbot was roaming the maps... would make it less annoying.. |
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Lo-Fi Version | Time is now: 19th July 2025 - 03:04 PM |