![]() |
![]() |
SpeedFreak |
![]() ![]()
Post
#1
|
Newbie ![]() Group: Members Posts: 2 Joined: 24-April 10 Member No.: 1,813 ![]() |
Hi guys.
I have a problem with RCBot2 (Im running TF2). Only a few bots are moving and only when they are a specific class. So only Demomans, Snipers and Soldiers are moving, but also not all. Thats on every map I'm playing. I also made my own map with waypoints, but doesnt work well. Rcbot2 Version: 0.52 (or 0.51 I dont remember) How I installed it (on my own pc): - Moved Rcbot2 Folder into Steam\SteamApps\Account - Moved HPB_Bot2.dll into Steam\SteamApps\Account\Team Fortress 2\bin Is there anything wrong with installation maybe ? - Speed Freak |
![]() ![]() |
The Chad |
![]()
Post
#2
|
Newbie ![]() Group: Members Posts: 9 Joined: 16-March 10 Member No.: 1,803 ![]() |
I've tried the manual adding myself to no avail. As I add bots, most will follow their waypoints after entering, but some will not (1 in 7 or so). Doesn't appear to be class or map dependent...spawn in point shouldn't matter should it? |
DrPuffinKind |
![]()
Post
#3
|
RCBot Fan ![]() ![]() ![]() ![]() Group: Members Posts: 127 Joined: 3-August 09 Member No.: 1,638 ![]() |
I've tried the manual adding myself to no avail. As I add bots, most will follow their waypoints after entering, but some will not (1 in 7 or so). Doesn't appear to be class or map dependent...spawn in point shouldn't matter should it? also check that spawn points are all near waypoints.... when i was first waypointing i ran into this as it seems bots will be confused if they spawn too far from nearest point... and also consider raising pathrevs value... this makes a notable difference in bots sticking to waypoints/spinning/jumping in place issues. hope that helps ![]() |
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 21st July 2025 - 04:33 PM |