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SpeedFreak
post Apr 24 2010, 12:52 PM
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Hi guys.
I have a problem with RCBot2 (Im running TF2). Only a few bots are moving and only when they are a specific class. So only Demomans, Snipers and Soldiers are moving, but also not all. Thats on every map I'm playing. I also made my own map with waypoints, but doesnt work well.

Rcbot2 Version: 0.52 (or 0.51 I dont remember)

How I installed it (on my own pc):
- Moved Rcbot2 Folder into Steam\SteamApps\Account
- Moved HPB_Bot2.dll into Steam\SteamApps\Account\Team Fortress 2\bin

Is there anything wrong with installation maybe ?

- Speed Freak
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The Chad
post Apr 26 2010, 03:27 PM
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I've tried the manual adding myself to no avail. As I add bots, most will follow their waypoints after entering, but some will not (1 in 7 or so). Doesn't appear to be class or map dependent...spawn in point shouldn't matter should it?
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DrPuffinKind
post Apr 27 2010, 12:44 PM
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QUOTE(The Chad @ Apr 26 2010, 10:27 AM) *

I've tried the manual adding myself to no avail. As I add bots, most will follow their waypoints after entering, but some will not (1 in 7 or so). Doesn't appear to be class or map dependent...spawn in point shouldn't matter should it?

also check that spawn points are all near waypoints.... when i was first waypointing i ran into this as it seems bots will be confused if they spawn too far from nearest point... and also consider raising pathrevs value... this makes a notable difference in bots sticking to waypoints/spinning/jumping in place issues.

hope that helps

smile.gif
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The Chad
post Apr 27 2010, 10:01 PM
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QUOTE(DrPuffinKind @ Apr 27 2010, 07:44 AM) *

also check that spawn points are all near waypoints.... when i was first waypointing i ran into this as it seems bots will be confused if they spawn too far from nearest point... and also consider raising pathrevs value... this makes a notable difference in bots sticking to waypoints/spinning/jumping in place issues.

hope that helps

smile.gif



What would be a higher value? I just tried 100 and it didn't seem to help.

I'm currently starting my server with 6 bots. If I manually add a bot, it's fine. Then I add another...it gets assigned to the other team so I don't know if it's moving or not, but I know that the next bot I add, it'll get stuck. I haven't tried it on all maps, but goldrush and plr_pipeline have the same problem...on the nineth bot. Makes no sense!

In running a dedicated server, is there an easy way to see the waypoints? The last I read, I had to start a listen server...which I think to be a local server to view/change waypoints. Is that true?

Anyway, thanks for the replies and suggestions! I really appreciate the help.

-Chad
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Cheeseh
post Apr 28 2010, 06:21 PM
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QUOTE(The Chad @ Apr 27 2010, 11:01 PM) *

What would be a higher value? I just tried 100 and it didn't seem to help.

I'm currently starting my server with 6 bots. If I manually add a bot, it's fine. Then I add another...it gets assigned to the other team so I don't know if it's moving or not, but I know that the next bot I add, it'll get stuck. I haven't tried it on all maps, but goldrush and plr_pipeline have the same problem...on the nineth bot. Makes no sense!

In running a dedicated server, is there an easy way to see the waypoints? The last I read, I had to start a listen server...which I think to be a local server to view/change waypoints. Is that true?

Anyway, thanks for the replies and suggestions! I really appreciate the help.

-Chad


try

rcbot debug think 1
rcbot debug nav 1
rcbot debug util 1

rcbot debug bot <bot name>

but choose 1 of the debug settings alone, see what the bot that is stuck is trying to do
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