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SpeedFreak |
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#1
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Newbie ![]() Group: Members Posts: 2 Joined: 24-April 10 Member No.: 1,813 ![]() |
Hi guys.
I have a problem with RCBot2 (Im running TF2). Only a few bots are moving and only when they are a specific class. So only Demomans, Snipers and Soldiers are moving, but also not all. Thats on every map I'm playing. I also made my own map with waypoints, but doesnt work well. Rcbot2 Version: 0.52 (or 0.51 I dont remember) How I installed it (on my own pc): - Moved Rcbot2 Folder into Steam\SteamApps\Account - Moved HPB_Bot2.dll into Steam\SteamApps\Account\Team Fortress 2\bin Is there anything wrong with installation maybe ? - Speed Freak |
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The Chad |
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#2
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Newbie ![]() Group: Members Posts: 9 Joined: 16-March 10 Member No.: 1,803 ![]() |
I've tried the manual adding myself to no avail. As I add bots, most will follow their waypoints after entering, but some will not (1 in 7 or so). Doesn't appear to be class or map dependent...spawn in point shouldn't matter should it? |
DrPuffinKind |
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#3
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RCBot Fan ![]() ![]() ![]() ![]() Group: Members Posts: 127 Joined: 3-August 09 Member No.: 1,638 ![]() |
I've tried the manual adding myself to no avail. As I add bots, most will follow their waypoints after entering, but some will not (1 in 7 or so). Doesn't appear to be class or map dependent...spawn in point shouldn't matter should it? also check that spawn points are all near waypoints.... when i was first waypointing i ran into this as it seems bots will be confused if they spawn too far from nearest point... and also consider raising pathrevs value... this makes a notable difference in bots sticking to waypoints/spinning/jumping in place issues. hope that helps ![]() |
The Chad |
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#4
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Newbie ![]() Group: Members Posts: 9 Joined: 16-March 10 Member No.: 1,803 ![]() |
also check that spawn points are all near waypoints.... when i was first waypointing i ran into this as it seems bots will be confused if they spawn too far from nearest point... and also consider raising pathrevs value... this makes a notable difference in bots sticking to waypoints/spinning/jumping in place issues. hope that helps ![]() What would be a higher value? I just tried 100 and it didn't seem to help. I'm currently starting my server with 6 bots. If I manually add a bot, it's fine. Then I add another...it gets assigned to the other team so I don't know if it's moving or not, but I know that the next bot I add, it'll get stuck. I haven't tried it on all maps, but goldrush and plr_pipeline have the same problem...on the nineth bot. Makes no sense! In running a dedicated server, is there an easy way to see the waypoints? The last I read, I had to start a listen server...which I think to be a local server to view/change waypoints. Is that true? Anyway, thanks for the replies and suggestions! I really appreciate the help. -Chad |
Cheeseh |
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#5
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
What would be a higher value? I just tried 100 and it didn't seem to help. I'm currently starting my server with 6 bots. If I manually add a bot, it's fine. Then I add another...it gets assigned to the other team so I don't know if it's moving or not, but I know that the next bot I add, it'll get stuck. I haven't tried it on all maps, but goldrush and plr_pipeline have the same problem...on the nineth bot. Makes no sense! In running a dedicated server, is there an easy way to see the waypoints? The last I read, I had to start a listen server...which I think to be a local server to view/change waypoints. Is that true? Anyway, thanks for the replies and suggestions! I really appreciate the help. -Chad try rcbot debug think 1 rcbot debug nav 1 rcbot debug util 1 rcbot debug bot <bot name> but choose 1 of the debug settings alone, see what the bot that is stuck is trying to do |
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Lo-Fi Version | Time is now: 21st July 2025 - 04:33 PM |