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CoZmicShReddeR |
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#1
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![]() Newbie ![]() Group: Members Posts: 8 Joined: 11-November 09 From: MI, USA. Member No.: 1,743 ![]() |
Not sure just yet if it's something else but when the server launches it crashes after one of the bot loads
I see this in console right before it crashes: L 04/29/2010 - 04:22:11: "Doug<2><BOT><>" connected, address "none" Cannot verify load for invalid steam ID [A:1:0:1] L 04/29/2010 - 04:22:12: "Doug<2><BOT><>" entered the game This was updated last night 04/28/2010 Tried to update again this morning there were no further updates... |
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Lambda |
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#2
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Member ![]() ![]() Group: Members Posts: 11 Joined: 28-September 09 Member No.: 1,700 ![]() |
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Cheeseh |
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#3
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Have you commited the fix to the svn? yeah but there are other issues, such as engi's cannot build, http://forums.steampowered.com/forums/show...highlight=build as for the souce, as I said here: http://rcbot.bots-united.com/forums/index....c=1495&st=0 most of the changes are in the HL2 SDK not rcbot code, so get the changes from the metamod site http://hg.alliedmods.net/hl2sdks/ |
Cheeseh |
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#4
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
thanks, I found it myself , but didn't know what it did
actually does this affect "destroy" too? |
Lambda |
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#5
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Member ![]() ![]() Group: Members Posts: 11 Joined: 28-September 09 Member No.: 1,700 ![]() |
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Cheeseh |
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#6
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
I think so, maybe valve is preparing the engineer update xD There, I've updated it , altough I had to take teleport handling out, because I couldn't differ between entrances and exits, that would really mess up bots, so bots won't build any teles and neither will they use any, for now https://sourceforge.net/projects/rcbot2/ |
Lambda |
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#7
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Member ![]() ![]() Group: Members Posts: 11 Joined: 28-September 09 Member No.: 1,700 ![]() |
There, I've updated it , altough I had to take teleport handling out, because I couldn't differ between entrances and exits, that would really mess up bots, so bots won't build any teles and neither will they use any, for now https://sourceforge.net/projects/rcbot2/ There's a new sendprop in the CObjectTeleporter class m_iObjectMode 0 = entrance, 1 = exit. |
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