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Rainbow Unicorn |
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#1
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Newbie ![]() Group: Members Posts: 5 Joined: 2-March 10 Member No.: 1,798 ![]() |
Hey, Cheeseh, I'm seeing some weirdness with the pathfinding changes you made back in version 128. I'm noticing that the bots are taking some very circuitous routes and consequently taking a much longer time to reach waypoints.
I reverted bot_navigator.h and bot_waypoint.cpp to an earlier version, recompiled, and the bots appear to navigate sanely again. Have you noticed anything odd with your latest compiles as far as how bots pathfind? I can give more specific examples if you haven't seen anything, but I thought I'd check first. |
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Cheeseh |
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Post
#2
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Hey, Cheeseh, I'm seeing some weirdness with the pathfinding changes you made back in version 128. I'm noticing that the bots are taking some very circuitous routes and consequently taking a much longer time to reach waypoints. I reverted bot_navigator.h and bot_waypoint.cpp to an earlier version, recompiled, and the bots appear to navigate sanely again. Have you noticed anything odd with your latest compiles as far as how bots pathfind? I can give more specific examples if you haven't seen anything, but I thought I'd check first. Hmm actually didn't think of this, cos I noticed bots taking weird routes too and didn't think why. In that case I'll need to debug it to check soon. |
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Lo-Fi Version | Time is now: 27th July 2025 - 09:29 PM |