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> RCBot 0.56 Beta, new public beta release
Cheeseh
post May 20 2010, 11:09 PM
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0.56
- engineers favour building sentries up to level 2 before
building a teleporter exit (attacking engineers don't worry)
- bots detect uncloaking spies
- spies use sappers
- snipers fixed
- spies backstabbing improved
- engineers remove sappers from sentries & dispensers
- default rcbot_anglespeed value reduced to 8
- spy notice time reduced significantly
- spies plan to backstab from afar
- fixed memory leak
- medics try to heal more often
- demomen place & detonate stickies
- new command "rcbot waypoint show " (shows a line to a waypoint ID)
- fixed cp_steel and pl_goldrush waypoints
- new config.ini for setting up bot cvars
-medics try to heal players who call for medic
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Fillmore
post May 22 2010, 09:54 AM
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QUOTE(Cheeseh @ May 20 2010, 11:09 PM) *

0.56
- engineers favour building sentries up to level 2 before
building a teleporter exit (attacking engineers don't worry)
- bots detect uncloaking spies
- spies use sappers
- snipers fixed
- spies backstabbing improved
- engineers remove sappers from sentries & dispensers
- default rcbot_anglespeed value reduced to 8
- spy notice time reduced significantly
- spies plan to backstab from afar
- fixed memory leak
- medics try to heal more often
- demomen place & detonate stickies
- new command "rcbot waypoint show " (shows a line to a waypoint ID)
- fixed cp_steel and pl_goldrush waypoints
- new config.ini for setting up bot cvars
-medics try to heal players who call for medic

Holy crap, that's one list of updates. About the demoman part, however: Do they have a givetype waypoint or do they just 'plan' the spots like the spies plan a backstab? Another question, why don't the spies sap the dispenser and teleporter (not shown on preview) only the sentry? And I just had to leave somewhere when something epic happens. Can anyone give a video preview of the demomen and their stickies? I wanna see bots get blown to bits biggrin.gif
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