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Otakumanu |
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#1
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![]() Member ![]() ![]() Group: Members Posts: 41 Joined: 9-May 10 Member No.: 1,817 ![]() |
Well, I know that I may have posted this before, but my questions havent been all answered.
Ive read information in this forum that it wasnt possible to create arena bots since the bots could not be scripted to cap a point without not having any avaible at the begining. But the bots work in king of the hill, wich works similarly. If koth works why not arena? Sorry for my bad English. |
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Otakumanu |
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#2
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![]() Member ![]() ![]() Group: Members Posts: 41 Joined: 9-May 10 Member No.: 1,817 ![]() |
Please pardon my stupidity, but where are those files? Ive never saw a arena rcs.
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Fillmore |
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#3
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![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
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Cheeseh |
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#4
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
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Cheeseh |
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#5
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
They aren't in the rcbot2 download but some people have made them elsewhere on the forum I believe , but the scripts work the same as koth maps i should update all waypoints in the package for the next release, and get the best waypoints , maybe we should create a thread for all the best available waypoints for each map, and can put them in the rcbot zip for next release? |
Fillmore |
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#6
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![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
i should update all waypoints in the package for the next release, and get the best waypoints , maybe we should create a thread for all the best available waypoints for each map, and can put them in the rcbot zip for next release? i made waypoints and a script for the updated Hoodoo. Bots defend now. And I might do Gorge, so you might consider adding them in the bunch ![]() |
Cheeseh |
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#7
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
i made waypoints and a script for the updated Hoodoo. Bots defend now. And I might do Gorge, so you might consider adding them in the bunch ![]() yeah, should; are the sniper headshots a good or bad thing ? ![]() Btw. example koth script, can use it for arena (atm arena_point_time doesn't work with KOTH but will do later) CODE # # RCBot2 Script VIADUCT KOTH # # :arena_point_time:30 :setup_time:0 :on_reset: blue_attack:1 blue_defend:0 red_attack:1 red_defend:0 areas:0,1 :on_blue_cap:#koth_viaduct_cap blue_attack:0 blue_defend:1 red_attack:1 red_defend:0 areas:0,1 :on_red_cap:#koth_viaduct_cap blue_attack:1 blue_defend:0 red_attack:0 red_defend:1 areas:0,1 |
Fillmore |
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#8
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![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
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Otakumanu |
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#9
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![]() Member ![]() ![]() Group: Members Posts: 41 Joined: 9-May 10 Member No.: 1,817 ![]() |
QUOTE Actually no, it's part of the sniper. But when the sniper gets coded to aim to the head, give him a variable for aim error, otherwise we'd get the dreaded aimbot sniper ![]() Actually, Ive never saw them headshot that much, but they are still very deadly. They changed from useless immobile targets to unstoppable long range kill machines. ![]() Can someon point me where are the arena waypts? Id really like them, If they exist, that is at least the feeling I got. ![]() |
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Lo-Fi Version | Time is now: 5th August 2025 - 08:03 PM |