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> RCBot 0.56 Beta, new public beta release
Cheeseh
post May 20 2010, 11:09 PM
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0.56
- engineers favour building sentries up to level 2 before
building a teleporter exit (attacking engineers don't worry)
- bots detect uncloaking spies
- spies use sappers
- snipers fixed
- spies backstabbing improved
- engineers remove sappers from sentries & dispensers
- default rcbot_anglespeed value reduced to 8
- spy notice time reduced significantly
- spies plan to backstab from afar
- fixed memory leak
- medics try to heal more often
- demomen place & detonate stickies
- new command "rcbot waypoint show " (shows a line to a waypoint ID)
- fixed cp_steel and pl_goldrush waypoints
- new config.ini for setting up bot cvars
-medics try to heal players who call for medic
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Sjru
post May 24 2010, 04:53 PM
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Cool pal, when I have time I would test it out and give feedback.
Keep doing the hard work! wink.gif
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Cheeseh
post May 28 2010, 03:41 PM
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I'm adding some things for next version now.

?.??
- hwguys rev mini gun at dangerous locations
- spies no longer trie to shoot sentries/instead focus on sapping/attacking the engi
- added: rcbot_rocket_pred <value> command , a multiplier for
adding prediction to soldier rockets/demoman grenades. default: 0.45
- fixed: spies try not to uncloak when enemy is facing them
- to do: spies to avoid enemies if facing them
- bots use dispensers more
- bots change classes automatically (use rcbot_change_classes 1 command)
- bots no longer cry SPY when a player is disguised as their enemy team
- new waitopen waypoint type for arena/koth maps where waypoints can only be used once the point is open
must use :arena_point_time:<seconds> in script
-- + various spy tweaks
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Fillmore
post May 28 2010, 03:59 PM
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QUOTE(Cheeseh @ May 28 2010, 03:41 PM) *

I'm adding some things for next version now.

?.??
- hwguys rev mini gun at dangerous locations
- will they also move as fast as a heavy should?
- spies no longer trie to shoot sentries/instead focus on sapping/attacking the engi
This sounds quite logical, actually tongue.gif
- added: rcbot_rocket_pred <value> command , a multiplier for
adding prediction to soldier rockets/demoman grenades. default: 0.45
Demomen might become a problem on fighting, same on Soldiers, but how about demomen distance aiming?
- fixed: spies try not to uncloak when enemy is facing them
- to do: spies to avoid enemies if facing them
- Works for me, reinforces their skill level on Spy.
- bots use dispensers more
You found a way to get it to work, huh? biggrin.gif
- bots change classes automatically (use rcbot_change_classes 1 command)
Yay, my suggestion made it tongue.gif Also along with the gravity, that was the only reason to use bot manager.
- bots no longer cry SPY when a player is disguised as their enemy team
What? so, if I disguise as enemy bot, my team bots will scream spy?
- new waitopen waypoint type for arena/koth maps where waypoints can only be used once the point is open
Stops bots from committing suicide on nucleus and other maps, so it's thumbs up.
must use :arena_point_time:<seconds> in script
-- + various spy tweaks

And as a quick question,will Spybots sap dispensers and teleporters? (Will propably take longer, considering Engies need to know which tele to unsap.)
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