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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
0.56
- engineers favour building sentries up to level 2 before building a teleporter exit (attacking engineers don't worry) - bots detect uncloaking spies - spies use sappers - snipers fixed - spies backstabbing improved - engineers remove sappers from sentries & dispensers - default rcbot_anglespeed value reduced to 8 - spy notice time reduced significantly - spies plan to backstab from afar - fixed memory leak - medics try to heal more often - demomen place & detonate stickies - new command "rcbot waypoint show " (shows a line to a waypoint ID) - fixed cp_steel and pl_goldrush waypoints - new config.ini for setting up bot cvars -medics try to heal players who call for medic |
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Sjru |
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#2
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 94 Joined: 4-June 09 From: Posadas, Misiones, Argentina. Member No.: 1,567 ![]() |
Cool pal, when I have time I would test it out and give feedback.
Keep doing the hard work! ![]() |
Cheeseh |
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#3
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
I'm adding some things for next version now.
?.?? - hwguys rev mini gun at dangerous locations - spies no longer trie to shoot sentries/instead focus on sapping/attacking the engi - added: rcbot_rocket_pred <value> command , a multiplier for adding prediction to soldier rockets/demoman grenades. default: 0.45 - fixed: spies try not to uncloak when enemy is facing them - to do: spies to avoid enemies if facing them - bots use dispensers more - bots change classes automatically (use rcbot_change_classes 1 command) - bots no longer cry SPY when a player is disguised as their enemy team - new waitopen waypoint type for arena/koth maps where waypoints can only be used once the point is open must use :arena_point_time:<seconds> in script -- + various spy tweaks |
Fillmore |
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#4
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![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
I'm adding some things for next version now. ?.?? - hwguys rev mini gun at dangerous locations - will they also move as fast as a heavy should? - spies no longer trie to shoot sentries/instead focus on sapping/attacking the engi This sounds quite logical, actually ![]() - added: rcbot_rocket_pred <value> command , a multiplier for adding prediction to soldier rockets/demoman grenades. default: 0.45 Demomen might become a problem on fighting, same on Soldiers, but how about demomen distance aiming? - fixed: spies try not to uncloak when enemy is facing them - to do: spies to avoid enemies if facing them - Works for me, reinforces their skill level on Spy. - bots use dispensers more You found a way to get it to work, huh? ![]() - bots change classes automatically (use rcbot_change_classes 1 command) Yay, my suggestion made it ![]() - bots no longer cry SPY when a player is disguised as their enemy team What? so, if I disguise as enemy bot, my team bots will scream spy? - new waitopen waypoint type for arena/koth maps where waypoints can only be used once the point is open Stops bots from committing suicide on nucleus and other maps, so it's thumbs up. must use :arena_point_time:<seconds> in script -- + various spy tweaks And as a quick question,will Spybots sap dispensers and teleporters? (Will propably take longer, considering Engies need to know which tele to unsap.) |
Cheeseh |
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#5
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
And as a quick question,will Spybots sap dispensers and teleporters? (Will propably take longer, considering Engies need to know which tele to unsap.) I'll focus on sapping dispensers & sentries just now, the crying for "Spy" thing was a bug, if you disguise as a friendly , the enemy still shouts "spy", even though they won't know if you are a spy or not. So i;ve fixed that, that's what i meant ![]() QUOTE - bots use dispensers more You found a way to get it to work, huh? well actually it already worked, but it works better now because of the sapping code changes, i can easily check for dispensers! |
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Lo-Fi Version | Time is now: 21st August 2025 - 04:47 PM |