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Geralt |
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#1
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![]() RCBot Fan ![]() ![]() ![]() ![]() Group: Waypointers Posts: 198 Joined: 6-February 09 From: Australia Member No.: 1,465 ![]() |
Installation Instructions:
Place the .rcw file you have downloaded into your "C:\Program Files\Steam\steamapps\<username>\rcbot2\waypoints\team fortress 2\tf" folder to install the waypoints. General Information: These waypoints will support every bot class fully including engineer sentry, dispenser and teleporter points. Snipers are also fully supported. The waypoints will also be very optimized, so you can hopefully play with more bots for better performance. If you have any custom map waypoint requests (Only CTF maps at the moment please!), please post in here. I am also looking for a couple of people to test my waypoints before release for any bugs (bots getting stuck on the environment, etc), if you are interested - "please post here". Waypoints: Default maps: QUOTE (Included with RCBot 0.4.4 and newer) pl_goldrush Waypoints: Download Here! QUOTE Improved cp_well Waypoints: Download Here! QUOTE Improved cp_badlands Waypoints: Download Here! QUOTE Improved cp_granary Waypoints: Download Here! QUOTE (Included with RCBot 0.4.4) Improved ctf_2fort Waypoints: Download Here! Custom maps: QUOTE Duel_Duel2 Waypoints: Download Here! |
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Geralt |
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#2
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![]() RCBot Fan ![]() ![]() ![]() ![]() Group: Waypointers Posts: 198 Joined: 6-February 09 From: Australia Member No.: 1,465 ![]() |
I don't think I'll be updating my waypoints anymore - I don't have enough time for this and PeZBOT.
![]() The reason I had the noredteam waypoints outside of the spawn was to keep the red bots a bit away from the spawn doors. |
Fillmore |
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#3
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![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
I don't think I'll be updating my waypoints anymore - I don't have enough time for this and PeZBOT. ![]() The reason I had the noredteam waypoints outside of the spawn was to keep the red bots a bit away from the spawn doors. That would mean that someone would need to either make new waypoints for the maps you've done, or just modify your waypoints to match the current demands. But I ain't doing Hoodoo. I did it already and 3-Stage Payloads can be quite a bitch to script ![]() |
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Lo-Fi Version | Time is now: 18th June 2025 - 05:57 AM |