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BadLife |
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#1
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RCBot Fan ![]() ![]() ![]() ![]() Group: Waypointers Posts: 144 Joined: 15-November 03 Member No.: 111 ![]() |
I have some questions about the diffrent waypoint types. Should the wait for lift waypoint be in front of the lift or on the lift? Should the open later waypoint be in the area that opens later? Should there be more than one object waypoint say in each of the open later areas? How well can the bots use the long jump? and how would you tell them where to take off crouch jump ? how about where to land ? a waypoint where they are likely to end up at the end of a long jump? So far the bots do a good job most of the time but I need to heard them along so they don't hang out at the start of a level is that what the objective waypoint is for. I did read all the docs so sorry if I just did not understand.
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Cheeseh |
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#2
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
oh yeah the opens later waypoints will also work in any mod, but not as effective than in svencoop (in svencoop it can check if doors can be opened) maybe I should also include that with NS but I need to be sure that the NS doors are done the same as Svencoop's
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Lo-Fi Version | Time is now: 21st August 2025 - 11:04 PM |