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> cp_manor_event waypoints file/s?, lking for cp_manor_event waypoints file/s?
natex
post Nov 4 2010, 11:41 PM
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hi. av tryd making my own waypoints for cp_manor_event and did a horrible job of it so am lking for if anyone made them if they could send me the files for cp_manor_event or if anyone can do it for me make waypoints?.
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Fillmore
post Nov 9 2010, 05:09 PM
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QUOTE(natex @ Nov 4 2010, 11:41 PM) *

hi. av tryd making my own waypoints for cp_manor_event and did a horrible job of it so am lking for if anyone made them if they could send me the files for cp_manor_event or if anyone can do it for me make waypoints?.

I've made waypoints and script for that map, both based on my orangebase waypoints, due to both being essentially the same map. I'll upload them later, after some testing. Also, the bots don't shoot at HHH. sad.gif
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Otakumanu
post Nov 12 2010, 10:27 AM
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QUOTE(Fillmore @ Nov 9 2010, 05:09 PM) *

I've made waypoints and script for that map, both based on my orangebase waypoints, due to both being essentially the same map. I'll upload them later, after some testing. Also, the bots don't shoot at HHH. sad.gif

Thats great! Since all pass art maps are basically equal you just kind of waypointed them all...
The only thing we need to do is adapt the ways to the maps we want. Thank you very much smile.gif
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Fillmore
post Nov 13 2010, 11:07 AM
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QUOTE(Otakumanu @ Nov 12 2010, 10:27 AM) *

Thats great! Since all pass art maps are basically equal you just kind of waypointed them all...
The only thing we need to do is adapt the ways to the maps we want. Thank you very much smile.gif

I've released the Manor waypoints. Check the waypoint thread.
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