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> RCBot2: suggestions, As the topic sez... some suggestions for future RC Bot releases
der.zoomer
post Nov 8 2009, 01:14 PM
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Hej there, I've been around here for a time as guest, and I really like RC Bot2 for TF2.
It works like a charm (most of the time tho...)

And to improve this bot, I have some suggestions here:


Arena Mode:
- Bot check time until capture point is available
else they would all rush to the capture point and stand there
- on my dedicated server (same binaries) they dont seem to capture points, even theyre doing it on a listen server with SAME waypoints and scripts

Snipers:
- make them sound sensitive to visible players again, they just stand on their sniper pathnodes and dont move/shoot even if there are enemy guys all over the place


Soldier:
- he shouldn't use his shot gun so often


Heavy:
- fix this god damn heavy aiming, the heavy has like 0 recoil and can hit a target with 100% accuracy (every bullet hits, even if the minigun has a large spread fire cone)
- heavy should check for distance to the nearest enemy (needs testing, because there are classes that you should take out in favour of others)


Spy:
- spies should try to melee attack enemies from behind with knife when possible
- when spies try to cap (CP, CTF, PL) they should remove their disguise


Medic:
- make medics heal more, than attacking, make them sensitive to "call for a medic" event and let them stick with this guys as soon as he is healed or even buffed
- let medics use their ubercharge when their current healing target is being attacked: event player_hurt


waypointing:
- let bots check for visibility between path nodes on calculating paths to the target
ie. when a door is closed, this path is blocked and they'll choose another path or another target
could be a problem with doors where you can see thru though... but that will eventually render setarea and givetype areaonly useless. (needs testing, because of defense points/sentry points/teleporter exit points)
this is implemented by using the "givetype openslater" waypoint type, but bots can see through EVERY door! (even though they are closed) so it doesn't work, an engine bug maybe
- a waypoint type for an alternate route would be nice, so the bots dont attack only by one path, maybe with priorities, so 1 is main path, 2 a good alternative and 3 an alternative, but less good than 2 or even 1 but possible....
I've implemented "route" waypoint types for next version, they are simple additions, so we'll see how they do after a lot of testing

Misc:
- gravity seem not to affect bots, they jump and fall like 4x faster than usual players
this is an engine bug
- when bots see a dispenser (and need supplies) they should use it
this is implemented but happens rarely


nice to have:
- bot and equipment support (use hats, other inventory you usually earn with achievements/find items)
- bot should learn how real players move around in that map
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Sjru
post Feb 19 2011, 05:49 PM
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QUOTE(Fillmore @ Feb 19 2011, 04:44 AM) *

You got some nice ideas in there. Let's hope that they're added someday. I added the lines written in Italic.


Yeah, it's nice to dream. Honestly, with just Cheseeh it would take a "while" to do some of those things.
I also think that the best way to go is to send a mail to Robin Walker and have the bots featured on the blog. With that, we ensure that somebody would apply to give extra help coding RCBot.

QUOTE(Fillmore @ Feb 19 2011, 04:44 AM) *
Pretty simple to make, at the moment just play all-demoman teams(the only bots who consistently use their melee weapon.)


The only reliable way I found to make an entire team to play melee is to use a SM plugin (I think it's called meleemode) and enable it. Then use the command cc_bot_selectweaponslot to force bots to use the melee slot. Otherwise they remain in civilian reference pose because they try to use their normal weapons. It was also neccesary to use a script to repeat the cc_... command.

Here are other suggestions:

* Carth path waypoint: Even since bots follow the cart around, they sometimes "forget" where it is and, depending on how the map was waypointed, thing could just get slow or hinder a team advancement. With this kind of waypoint, the waypointer just would need to add that waypoint to the "cart path" and set the dependant area. So the bots, if they are lost, they know where to go to find the cart.

* Demo's layin' of stickies should be checked: I suggest a "sticky" waypoint (Probably better with radius) where the demomen should lay it's stickies. Of course he should lay stickies on dropped intelligences, while continuing to do its job on CP. Also defending demos should lay stickies on the cart and it's surroundings.

* Spies should desist to zap buildings while there are many enemies around. (Since now bots spot spies zapping buildings) and instead try to catch another prey while alone. On the other hand, spies SHOULD try to (At least) give up his life to zap a sentry WHILE other teammates are attacking the area, even if there are many enemies around. This would up the success rate of those attacks. Also, if possible, to train spies to stab'n'zap the engineer and their sentry.

* A "Visibility check" waypoint: Such waypoint would have normal visiblity checks (those when you create waypoints) when a bot attemp to use that waypoint. If the check fails, the bot would ignore that waypoint and look for other one. This would allow waypointing of changing areas, such as tc_hydro, when some areas are changed with walls or other obstacles, which cannot be pathed with normal "areaonly" or "area" waypoints.

* I don't know if it's possible, but perhaps RCBot could "use" or "borrow" the TFBot method of spawning bots, just to prevent the use of sv_cheats. Also, perhaps, if possible, revise and check TFBot to see how to fix the Medic-healing, heavy super-spread, and pyro invisible flame.

* A quick edit to the script system, to allow multi-cp maps such as cp_gravelpit to allow bots to try to cap both waypoints at once. Generally, a way to have advanced scripts without complicatin' that much.

* Allow pyro's to set friendly snipers huntman's arrows on fire (Notice that this happens accidentally if your hunstman sniper is near an attacking friendly pyro, as there are invisible flames).

* Basic spycheck?: Make bots suspect of a spy when they bump into an "teammate". * Make bots to suspect of those "teammates" that are staring/looking at them too much. * If bots suspect, make them to intentionally "bump" into the "teammate" to confirm if it's a spy. If it's is a pyro, or a bot with surplus ammo, instead make them to shoot to the "teammate", if the bots sees that the "teammate" is injured from the hit, make them proceed to confirm that it's a spy and kill it.

* A water type waypoint: As it's suggests: When a waypoint is flagged as "water" bots would try to go to such waypoints when they're burned/jarate'd/or other condition. Of course, that would need extra waypointing.

* Perhaps unlikely but I'll suggest it anyways: Add the ability for the engies to haul their buildings to appropiate locations if their "area" was moved. (eg in cp_granary, when 1 CP remains and the engi is still camping with his sentry on the other part of the map). This would allow the engy to move his nest to a nearer "area" (Which is set by the script) while remaining useful to his team.

* A "control" type waypoint, why?: RCBots gameplay is restricted to the map suffix (cp, to control point, ctf, to capture the flag, etc), which is a major hindrance on some custom maps, specially hybrid ones (CTF and CP). Having a waypoint that allows you to set the goals of the maps could be a good, easy way to solve this issue. Also, it would bots to play the gameplay mode that those maps offer, without being forced to change the name of that map to those of the gameplay (I've seen CP maps that are not suffixed CP). Incidentaly, bots should not use this kind of waypoint.
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der.zoomer   RCBot2: suggestions   Nov 8 2009, 01:14 PM
Cheeseh   thanks it is good to have suggestions together in ...   Nov 9 2009, 08:12 PM
der.zoomer   yah, lets keep a thread stickied where all suggest...   Nov 10 2009, 11:01 AM
Cheeseh   yah, lets keep a thread stickied where all sugges...   Nov 10 2009, 02:49 PM
Rudolf_Hess   Well first of i know very little about Rc2bot beha...   Nov 10 2009, 07:54 PM
der.zoomer   the sniper could orient himself on the angle of th...   Nov 15 2009, 12:15 PM
Fillmore   the sniper could orient himself on the angle of t...   Nov 16 2009, 01:55 PM
der.zoomer   Another suggestions .. or more bugfixes: - some bo...   Nov 22 2009, 09:21 AM
Fillmore   Another suggestions .. or more bugfixes: - and pl...   Nov 26 2009, 07:03 PM
shahrukh1   i think the biggest one well i think it is the big...   Nov 26 2009, 01:02 AM
Fillmore   i think the biggest one well i think it is the bi...   Nov 26 2009, 01:09 PM
der.zoomer   -Demomen should get a 'sticky' givetype, p...   Nov 26 2009, 04:28 PM
Sjru   Bots use teleporters but it needs to be in a prec...   Nov 30 2009, 09:07 PM
shahrukh1   ok well try and get the avatar thingy cuz thats al...   Nov 26 2009, 01:12 PM
der.zoomer   Yet another suggestion here: You know.. when bots ...   Dec 16 2009, 03:09 PM
der.zoomer   Some more suggestions: - Spy detection When I...   Jan 6 2010, 09:05 PM
Otakumanu   My suggestion would be some of the first ones: Sni...   May 10 2010, 08:45 PM
Otakumanu   Oh, and I just wanted to tell that in some maps(du...   May 12 2010, 09:40 PM
Fillmore   Oh, and I just wanted to tell that in some maps(d...   May 22 2010, 10:37 AM
Cheeseh   pl_dustbowl,huh? Does the map have sentry givetyp...   May 23 2010, 12:22 AM
Tzepesch   For other mods made on Source SDK Base 2xxx you co...   Sep 27 2013, 12:09 PM
Cheeseh   For other mods made on Source SDK Base 2xxx you c...   Sep 27 2013, 02:06 PM
MarD   Heyyo, well it would be good to see some other s...   Aug 19 2014, 06:23 PM
genmac   For other mods made on Source SDK Base 2xxx you c...   Sep 27 2013, 02:44 PM
Fillmore   Just a suggestion: - snipebots aim in the head of...   Jun 16 2010, 05:56 PM
Doomer1   First i wanted to commend you on some excellent wo...   Aug 12 2010, 08:15 AM
Fillmore   Here would be a bunch of things to recommend: - A...   Aug 18 2010, 02:01 PM
MarD   Heyyo, I was wondering if at all possible to add ...   Oct 30 2010, 03:29 PM
Cheeseh   it gives me a "unknown command: bot" e...   Oct 31 2010, 07:43 AM
MarD   Heyyo, i'm just in the process of releasing ...   Nov 1 2010, 01:27 AM
dzoo   getting cooler from time to time, these RCBots...   Nov 2 2010, 11:42 AM
Cheeseh   getting cooler from time to time, these RCBots...   Nov 2 2010, 01:16 PM
WillardZ   please test for Tf2 , HL2dm and other mods , as t...   Dec 11 2010, 10:28 PM
MarD   Heyyo, Cool stuff! Thus far though I am not h...   Nov 3 2010, 07:36 AM
MarD   Heyyo, Hmm, Yeah Cheeseh I can't get Rcbot2 0...   Nov 29 2010, 06:53 PM
Cheeseh   Heyyo, Hmm, Yeah Cheeseh I can't get Rcbot2 ...   Dec 5 2010, 09:11 AM
Sjru   Just some ideas for bots behaviour (Only if the bo...   Feb 17 2011, 12:18 AM
Fillmore   Just some ideas for bots behaviour (Only if the b...   Feb 19 2011, 07:44 AM
Sjru   You got some nice ideas in there. Let's hope ...   Feb 19 2011, 05:49 PM
dzoo   I saw a video of the so-called Saigns Server. thes...   May 2 2011, 08:30 AM
Shans   please add support for insurgency the most realist...   Nov 11 2011, 06:09 PM
TesterYYY   * Can you make better rcbot waypoint menu because ...   Jan 27 2013, 11:39 AM
Fillmore   * Can you make better rcbot waypoint menu because...   Jan 27 2013, 12:59 PM
genmac   Yo Fillmore can you show us your binds so I we...   Jan 28 2013, 02:59 AM
Fillmore   Yo Fillmore can you show us your binds so I we...   Jan 28 2013, 07:36 AM
Cheeseh   Yo Fillmore can you show us your binds so I we...   Jan 28 2013, 09:46 AM
genmac   Tnx guys! Those are very helpful.   Jan 29 2013, 07:46 AM
madmax2   Hey Guys, Before I start my first full rcbot2 rcw...   May 11 2013, 09:19 PM
genmac   Ok here are my binds that I use a lot at the momen...   May 13 2013, 09:01 AM
Fillmore   -readthepostaboveyourself- The sudden crashing i...   May 14 2013, 06:26 AM
Cheeseh   The sudden crashing is a bitch, but having rcbot_...   May 14 2013, 11:48 AM
madmax2   Thanks for working on the waypoint menu cheeseh, c...   May 14 2013, 05:29 PM
genmac   Mine normally never crashes except when I use sour...   May 15 2013, 03:38 AM
Cheeseh   Mine normally never crashes except when I use sou...   May 23 2013, 03:13 AM
genmac   Yo Cheeseh....wpt menu looks better but I can...   May 23 2013, 04:39 AM
Cheeseh   Yo Cheeseh....wpt menu looks better but I can...   May 23 2013, 05:20 AM
genmac   Ok it's working now. Needs some getting use to...   May 23 2013, 09:53 AM
madmax2   Hey Cheeseh, I did look at the waypointing menu a...   May 23 2013, 06:11 PM
Cheeseh   Hey Cheeseh, I did look at the waypointing menu ...   May 24 2013, 01:53 AM
madmax2   Thanks for the detailed response/info... :) Heh...   May 24 2013, 04:05 AM
genmac   Oh man, I'm no programmer but I can definite...   May 24 2013, 04:18 AM
madmax2   Hey genmac, What do you think about changing the ...   May 24 2013, 04:27 AM
Cheeseh   Hey genmac, What do you think about changing the...   May 24 2013, 05:03 AM
genmac   Hey genmac, What do you think about changing the...   May 24 2013, 07:16 AM
madmax2   Oh okay, sounds like you allready did it the best...   May 24 2013, 05:19 PM
genmac   Yeah the new wpt menu is a heaven sent compared to...   May 25 2013, 04:51 AM
madmax2   Ok, here is the waypoint menu flags order I came...   May 26 2013, 12:33 AM
genmac   Max listing looks a lot more organized. Does the ...   May 26 2013, 01:55 AM
chezman   My only suggestion would be support for the insurg...   May 29 2013, 08:57 PM
genmac   My only suggestion would be support for the insur...   May 30 2013, 04:07 AM
chezman   People still play it and it's still really fun...   May 30 2013, 04:31 AM
madmax2   Hey cheeseh, A few rcbot2 feature questions/reque...   Jun 15 2013, 06:58 PM
Cheeseh   Hey cheeseh, A few rcbot2 feature questions/requ...   Aug 1 2013, 01:32 PM
genmac   sprinting I've also fixed bots sprinting in ...   Aug 1 2013, 05:14 PM
madmax2   Hey Cheeseh, Yeah, all of it sounds good, especia...   Aug 1 2013, 09:22 PM
genmac   Auto wpt is very usable on wider open space maps b...   Aug 2 2013, 02:45 AM
madmax2   Auto wpt is very usable on wider open space maps ...   Aug 2 2013, 06:22 AM
Cheeseh   Auto wpt is very usable on wider open space maps ...   Aug 2 2013, 08:36 AM
Root   Hi Cheeseh! Good to know that RCBot is still u...   Aug 4 2013, 12:59 PM
madmax2   Hey Root, Lots of good feedback... Have you edite...   Aug 5 2013, 12:26 AM
Cheeseh   Btw, its good to hear capture wpts/areas are fix...   Aug 5 2013, 02:13 AM
madmax2   Cheers root for the suggestions As for the captu...   Aug 5 2013, 05:27 AM
genmac   Hey genmac, How u been man... :) I guess we ne...   Aug 6 2013, 10:24 AM
Cheeseh   hehe miss you to bro...Ok I've tried that out...   Aug 6 2013, 02:08 PM
madmax2   hehe miss you to bro...Ok I've tried that out...   Aug 10 2013, 03:31 AM
Root   Thanks for the tip about profiles! I've ch...   Aug 5 2013, 09:11 AM
Cheeseh   Thanks for the tip about profiles! I've c...   Aug 5 2013, 09:18 AM
madmax2   I guess you guys may of seen this, but just in cas...   Aug 6 2013, 06:10 PM
genmac   YEah read those hehe...but when the flag is way to...   Aug 7 2013, 01:52 AM
Septien   Hi Max and Genmac, Sorry I couldn't post befo...   Aug 7 2013, 02:35 PM
madmax2   Hey Guys, I got side-tracked yesterday on some ot...   Aug 7 2013, 06:11 PM
Septien   Hi Max, Probably like you mentioned, it's no...   Aug 7 2013, 06:55 PM
genmac   For dod_hill if you like I can just simply edit th...   Aug 8 2013, 03:05 AM
madmax2   Hey Guys, Maybe before modifying entities, or the...   Aug 8 2013, 04:30 AM
Septien   Hi Max and Genmac and everyone hehe, @Max I thoug...   Aug 9 2013, 01:52 AM
genmac   @Septien....yeah better ask Charles first since he...   Aug 9 2013, 02:02 AM
genmac   @max...hehe me too get cross eyed every now and t...   Aug 11 2013, 02:25 PM
Emotional   I have a little suggestion: may be worth to share ...   Sep 27 2013, 03:55 PM
madmax2   Hey MarD, Nice to have you drop by... Correct me ...   Aug 21 2014, 07:05 PM
MarD   Heyyo, So... Black Mesa Source could use some bot...   May 17 2015, 05:15 PM
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