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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Hey guys, back from the dead and I'm working on trying to get RCBot out of beta, I think it's possible. to do this, some things need to be done
DONE ~(latest SVN) http://sourceforge.net/projects/rcbot2/develop - spies only remove disguise on the flag point - engineers stop trying to upgrade buildings when they are out of metal - flag carriers don't melee - spies only voluntarily lose their disguise at the flag point if it isn't carried by a team member - more chance of medic ubering - more chance of bots facing their last enemy when looking for them - engineers crouch when building for the first time to upgrade the building - bots follow flag carriers always - spy bots attack engineers if their buildings are sapped - bots detect spies on contact (if they get stuck and see them) - bots go back to defend the push cart if it is being pushed - fixed engineers not looking at their sentries while looking after them - fixed bots not going to cart sometimes - fixed bot teleporter issue - fixed rcbot control command crash - avoid code improved - added rcbot_avoid_radius / rcbot_avoid_strength commands - bots say 'thanks' if you upgrade their bulidings - new bot utility system, max/min utilities can be changed by an external CSV (excel compatible) file - i.e. flexible bot behaviour that the user can control for certain types of maps (e.g. attack defend) this will give the engineer bots (for example) hints on what to build first in an attack map as opposed to a defend map and scouts whether to go for the flag/cart or just plain roam around this will be added by included two CSV files (attack/normal - i.e. defend) that can be edited in excel, or notepad, or any other csv editor - attack_util.csv in config folder - normal_util.csv in config folder - higher priority for bots to shoot enemies attacking the point - source change: easier for bots to say and hear all voice commands TO DO - bots take different routes around sentries if under low health - fix bots 'high gravity' issue (will fix double jump and rocket jump) - fix bots 'medi gun' and 'flamethrower' issue (will fix medic and pyro) |
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hangphyr |
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#2
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Member ![]() ![]() Group: Members Posts: 12 Joined: 24-January 12 Member No.: 2,149 ![]() |
Good to see work continuing on the bot!
Makes me happy to see RCbot dev moving on still since valve TF2 bot's development has stagnated for such a long time. |
Cheeseh |
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#3
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
source additions:
(no release yet) CODE - avoid code improved - added rcbot_avoid_radius / rcbot_avoid_strength commands - bots say 'thanks' if you upgrade their bulidings - new bot utility system, max/min utilities can be changed by an external CSV (excel compatible) file - i.e. flexible bot behaviour that the user can control for certain types of maps (e.g. attack defend) this will give the engineer bots (for example) hints on what to build first in an attack map as opposed to a defend map and scouts whether to go for the flag/cart or just plain roam around this will be added by included two CSV files (attack/normal - i.e. defend) that can be edited in excel, or notepad, or any other csv editor - attack_util.csv in config folder - normal_util.csv in config folder - higher priority for bots to shoot enemies attacking the point - source change: easier for bots to say and hear all voice commands |
Fillmore |
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#4
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![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
source additions: (no release yet) CODE - avoid code improved - added rcbot_avoid_radius / rcbot_avoid_strength commands - bots say 'thanks' if you upgrade their bulidings - new bot utility system, max/min utilities can be changed by an external CSV (excel compatible) file - i.e. flexible bot behaviour that the user can control for certain types of maps (e.g. attack defend) this will give the engineer bots (for example) hints on what to build first in an attack map as opposed to a defend map and scouts whether to go for the flag/cart or just plain roam around this will be added by included two CSV files (attack/normal - i.e. defend) that can be edited in excel, or notepad, or any other csv editor - attack_util.csv in config folder - normal_util.csv in config folder - higher priority for bots to shoot enemies attacking the point - source change: easier for bots to say and hear all voice commands Does that utility system allow Engineer bots to roam around a small area near their sentry nest? And do bots use "Go! Go! Go!" and the other voice commands? Also, I've kind of forgotten the medigun and flamer glitch. Could you remind me a bit about those? |
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Lo-Fi Version | Time is now: 12th August 2025 - 02:58 PM |