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> Sven Coop Rpg 1 , 2 , 3 Waypoints
Gaston
post Feb 11 2008, 06:58 PM
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Somebody have this waypoints ?
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madmax2
post Sep 9 2012, 04:37 AM
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Here are my brand new RCbot waypoints for the first svencooprpg (rpg1) map in the series. Hope you guy's like them. smile.gif

Map can be found in the classic mappack (svencoop_classic.zip), at the svencoop website files section.... http://www.svencoop.com/files.php.... Or at http://scmapdb.com/

RCbots can run the whole map and do almost everthing. They can activate/use all the shortcuts, but don't allways do so immediately, leaving some things for the player to do. There is one thing the bots don't do that a player must do for them. All the details are included in the readme & spoilers docs in the zip.

After waypointing most the map, I found out there was a problem with the final rope/ladder, thus the main reason for 2 rcw's. Basicly, the rope is not climbable in sc3.0/4.5/4.6 sad.gif (invisible ladder doesn't trigger?)(edit: see next post). In sc2.1 the rope is climbable and works perfectly with the bots smile.gif .

The default rcw is for sc3.0 and newer (4.0? thru 4.6) (was tested on sc3.0/4.5/4.6) (bots won't use last shortcut rope)

The alternate rcw is for sc2.1 only, unless there is an updated fixed version of the map I am not aware of? One that makes that rope climbable again? (edit: see next post for fixed shortcut rope)

Also, I did see on the web where someone bypassed this rope problem by adding a new teleport location on top of that ledge, that was triggered by lowering the rope (edit: see next post). I added extra waypoints to the top of the ledge for that to work with the bots.

Release3 Waypoints & Rope Fix, see next post for details...
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