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Gaston |
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#1
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Newbie ![]() Group: Members Posts: 3 Joined: 11-February 08 Member No.: 1,304 ![]() |
Somebody have this waypoints ?
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madmax2 |
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Post
#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Here are my brand new RCbot waypoints for the first svencooprpg (rpg1) map in the series. Hope you guy's like them.
![]() Map can be found in the classic mappack (svencoop_classic.zip), at the svencoop website files section.... http://www.svencoop.com/files.php.... Or at http://scmapdb.com/ RCbots can run the whole map and do almost everthing. They can activate/use all the shortcuts, but don't allways do so immediately, leaving some things for the player to do. There is one thing the bots don't do that a player must do for them. All the details are included in the readme & spoilers docs in the zip. After waypointing most the map, I found out there was a problem with the final rope/ladder, thus the main reason for 2 rcw's. Basicly, the rope is not climbable in sc3.0/4.5/4.6 ![]() ![]() The default rcw is for sc3.0 and newer (4.0? thru 4.6) (was tested on sc3.0/4.5/4.6) (bots won't use last shortcut rope) The alternate rcw is for sc2.1 only, unless there is an updated fixed version of the map I am not aware of? One that makes that rope climbable again? (edit: see next post for fixed shortcut rope) Also, I did see on the web where someone bypassed this rope problem by adding a new teleport location on top of that ledge, that was triggered by lowering the rope (edit: see next post). I added extra waypoints to the top of the ledge for that to work with the bots. Release3 Waypoints & Rope Fix, see next post for details... |
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Lo-Fi Version | Time is now: 8th August 2025 - 12:54 AM |