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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
hey guys , just to let u know, I'm still working on RCBot2 , especially for TF2, here are some things that have been updated on the SNV and will be still working on for a DLL soon
CODE 0.65 added: waypoint commands rcbot_wpt_autoradius / rcbot_wptplace_width added: spy cloak and hwguy minigun changes fix: attacking capture point fix (bots run away from point before) fix: medics don't uber flag carriers update: waypoints for some event maps and others (thanks community) change: all round medic improvements added: bots fight halloween bosses (added cvar rcbot_bossattackfactor) added: bots shout 'activate uber' when being healed and can be ubered if they want to be ubered change: spies choose disguise classes based on experience change: engineers place dispensers more reliably change: general optimizations change: rewritten getprop code change: spies cloaking/decloaking better when they see an enemy change: spies change disguise when detected change: a nested move+look priority system change: bots push on overtime and when nearby players say 'go go go' or 'move up' fix: bots aim jitter in tf2 fix: engineer on blue team (attack map) bug fixed when wanting to place teleports fix: bots no longer pick up health if they are being healed |
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genmac |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
Nice to know you're still working on the bot but seems for tf2 improvements only.
For some reasons I really don't like tf2, it looks so cartoonish and feels like bugs bunny would soon popped out on the screen LoL! Well I'm an old gamer so probably that's it. Anyway keep up the good work on your bot Cheezeh and hope you do some improvement on rcbot2 hl2dm support like make them sprint and climb ladders better. |
Fillmore |
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#3
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![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
Nice to know you're still working on the bot but seems for tf2 improvements only. For some reasons I really don't like tf2, it looks so cartoonish and feels like bugs bunny would soon popped out on the screen LoL! Well I'm an old gamer so probably that's it. Anyway keep up the good work on your bot Cheezeh and hope you do some improvement on rcbot2 hl2dm support like make them sprint and climb ladders better. Looks can be deceiving. If you haven't tried it, I suggest you do. Now that it's gone F2P, you won't lose a dime ![]() |
Cheeseh |
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#4
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Looks can be deceiving. If you haven't tried it, I suggest you do. Now that it's gone F2P, you won't lose a dime ![]() I'm working on the base stuff as well as the tf2 stuff so it will make it easier for me to add hl2dm changes in the future, but at the moment I'd like to get the tf2 bots up to par. The hwguys just change the time when they rev their minigun Extra things being added: Engineers move objects and waypoint changes added: CODE "rcbot_wpt_autotype" "If 1, types will be automatically added to waypoints when they are added (only for resupply/health/capture/flag etc) If 2: types will automatically be added even if the waypoint is cut/paste" "rcbot_move_sentry_time" "seconds for bots to start thinking about moving sentries" "rcbot_move_sentry_kpm" "kpm = kills per minute, if less than this, bots will think about moving the sentry"); "rcbot_move_disp_time" "seconds for bots to start thinking about moving dispensers" "rcbot_move_disp_healamount" "if dispenser heals less than this per minute, bot will move the disp" "rcbot_move_tele_time" "seconds for bots to start thinking about moving teleporters" "rcbot_move_tele_tpm" "if no of players teleported per minute is less than this, bot will move the teleport" "rcbot_move_dist" "minimum distance to move objects to" "rcbot_move_obj" "if 1 rcbot engineers will move objects around" |
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Lo-Fi Version | Time is now: 18th August 2025 - 07:47 AM |