![]() |
![]() |
Cheeseh |
![]()
Post
#1
|
![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
hey guys , just to let u know, I'm still working on RCBot2 , especially for TF2, here are some things that have been updated on the SNV and will be still working on for a DLL soon
CODE 0.65 added: waypoint commands rcbot_wpt_autoradius / rcbot_wptplace_width added: spy cloak and hwguy minigun changes fix: attacking capture point fix (bots run away from point before) fix: medics don't uber flag carriers update: waypoints for some event maps and others (thanks community) change: all round medic improvements added: bots fight halloween bosses (added cvar rcbot_bossattackfactor) added: bots shout 'activate uber' when being healed and can be ubered if they want to be ubered change: spies choose disguise classes based on experience change: engineers place dispensers more reliably change: general optimizations change: rewritten getprop code change: spies cloaking/decloaking better when they see an enemy change: spies change disguise when detected change: a nested move+look priority system change: bots push on overtime and when nearby players say 'go go go' or 'move up' fix: bots aim jitter in tf2 fix: engineer on blue team (attack map) bug fixed when wanting to place teleports fix: bots no longer pick up health if they are being healed |
![]() ![]() |
hangphyr |
![]()
Post
#2
|
Member ![]() ![]() Group: Members Posts: 12 Joined: 24-January 12 Member No.: 2,149 ![]() |
I see the changelog update, but can you elaborate on whats improved with the TF2 medic bots? They previously had a lot of problems like using the needlegun way too often, not ubering, and very glitchy healing rates.
Also one thing I noticed from playing today, engineer bots have the habit of trying to upgrade mini sentries. |
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 18th August 2025 - 09:46 AM |