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Cheeseh |
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
red = released. blue = unreleased (in SVN), green = to do
dod:s : sprint/prone waypoints dod:s snipers/defenders/gunners crouch/prone depending on waypoint type at defend/sniper/machine gun point Revision 269 Modified Thu Jan 31 12:31:43 2013 UTC (2 days, 12 hours ago) dods: bot choose to plant bombs in less dangerous capture points dods: bots can plant bombs that block paths dods: new waypoint 'bombtoopen' all: added waypoint add <type> <area> e.g. rcbot waypoint add sniper 3 (adds sniper waypoint at area 3) all: fixed bug - bots not listening to other players (improves combat) all: mods: fixed divide by zero error with bot's movement Revision 267 Modified Sun Jan 27 12:40:11 2013 UTC (6 days, 12 hours ago) by rcbotcheeseh all: fixed random crash to do with weapons all: fixed 'you do not have access to command' after map change dod:s bot's step back from bombs before they explode better dod:s fixed a class bug where bots just stood still and did nothing Revision 264 Modified Thu Jan 24 11:09:37 2013 UTC (9 days, 14 hours ago) by rcbotcheeseh dod:s ladder fix tf2: fix bots not going to point to defend so much when under attack Revision 263 Modified Thu Jan 24 08:48:40 2013 UTC (9 days, 16 hours ago) by rcbotcheeseh messaround crash bug with voice commands Revision 262 Modified Thu Jan 24 07:47:57 2013 UTC (9 days, 17 hours ago) by rcbotcheeseh tf2: bots don't taunt when on fire or holding flag tf2: demoman pipe bombing / pipe jumping tf2: bots can say 'sentry ahead' and 'incoming' tf2: some crash bugs all: movement jerk bugs |
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genmac |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
awesome stuff as always Cheeseh keep up the good work.
The DODS community is forever thankful and all those high quality custom dods maps will get some more well deserve playing time and exposure. Can't believe there's so much of those maps still being made inspite of the decreasing numbers of dods servers as years go by. Can you also add some sort of GO TO THIS waypoint id where bots are forced to go to this waypoint just to check if all those intricate wpts will be use properly by the bots. Podbot-mm has that feature. I had to delete certain wpts and paths just to check if the wpts I made for the dod_kalt's ladders to tunnel and out wpts will be use smoothly by the bots since they seldomly use that path when all wpts are inplaced I had to spectate like forverver just to catch if a bot decided to use that path. Also some sort of connecting paths using ids without the need of touching wpts like...create path from wpt id no.1 to wpt id no.2. This is very useful on connecting very specific paths when wpts are too close to each other like those ladder/descending wpts I made on kalt's tunnel. |
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Lo-Fi Version | Time is now: 22nd June 2025 - 01:26 PM |