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Cheeseh
post Feb 3 2013, 02:01 AM
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red = released. blue = unreleased (in SVN), green = to do

dod:s : sprint/prone waypoints
dod:s snipers/defenders/gunners crouch/prone depending on waypoint type at defend/sniper/machine gun point


Revision 269
Modified Thu Jan 31 12:31:43 2013 UTC (2 days, 12 hours ago)

dods: bot choose to plant bombs in less dangerous capture points
dods: bots can plant bombs that block paths
dods: new waypoint 'bombtoopen'

all: added waypoint add <type> <area> e.g. rcbot waypoint add sniper 3 (adds sniper waypoint at area 3)
all: fixed bug - bots not listening to other players (improves combat)
all: mods: fixed divide by zero error with bot's movement

Revision 267
Modified Sun Jan 27 12:40:11 2013 UTC (6 days, 12 hours ago) by rcbotcheeseh

all: fixed random crash to do with weapons
all: fixed 'you do not have access to command' after map change
dod:s bot's step back from bombs before they explode better
dod:s fixed a class bug where bots just stood still and did nothing



Revision 264
Modified Thu Jan 24 11:09:37 2013 UTC (9 days, 14 hours ago) by rcbotcheeseh

dod:s ladder fix
tf2: fix bots not going to point to defend so much when under attack

Revision 263
Modified Thu Jan 24 08:48:40 2013 UTC (9 days, 16 hours ago) by rcbotcheeseh

messaround crash bug with voice commands

Revision 262
Modified Thu Jan 24 07:47:57 2013 UTC (9 days, 17 hours ago) by rcbotcheeseh

tf2: bots don't taunt when on fire or holding flag
tf2: demoman pipe bombing / pipe jumping
tf2: bots can say 'sentry ahead' and 'incoming'
tf2: some crash bugs
all: movement jerk bugs





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genmac
post Feb 3 2013, 10:19 AM
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awesome! now testing certain wpts routes is much so easier, tnx for the guide.

the other one is about connecting wpts via use of wpt ID or wpt number instead of the old way of using pathwaypoint create1/2. when wpts are too close to each other it's so hard getting them properly connected and unconnected since you gotta be touching them to get the connections properly connected or not and sometimes certain maps makes it harder to view the connections.
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