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BadLife |
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#1
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RCBot Fan ![]() ![]() ![]() ![]() Group: Waypointers Posts: 144 Joined: 15-November 03 Member No.: 111 ![]() |
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madmax2 |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Wow
![]() ![]() I'll test it out tonight and see how it does... I'll give some feedback soon..... ![]() If it's working I'll tweak the quarter rcw, to many one way paths in it now... [edit 2-14-13] I ran about 10 games tonight on quarter, updated the waypoint, the defend sign problem is fixed, the bots kick butt now.... ![]() ![]() |
w00tguy123 |
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#3
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 69 Joined: 9-March 07 Member No.: 1,069 ![]() |
Cheeseh comes to the rescue! I just started the new map, Quarter, and they didn't attack the friendly breakables.
![]() -1 = None 0 = Object Default 1 = Machine 2 = Player 3 = Human Passive 4 = Human Military 5 = Alien Military 6 = Alien Passive 7 = Alien Monster 8 = Alien Prey 9 = Alien Predator 10 = Insect 11 = Player Ally 12 = Player Hornet/Snark 13 = Alien Hornet/Snark 14 = X-Race Looking back on that, I think I screwed up a bit. Sven Co-op shows the following classes as friendlies through the HUD display: -1 = None 0 = Object Default 1 = Machine 2 = Player 3 = Human Passive 4 = Human Military 5 = Alien Military 6 = Alien Passive 7 = Alien Monster 8 = Alien Prey 9 = Alien Predator 10 = Insect 11 = Player Ally 12 = Player Hornet/Snark 13 = Alien Hornet/Snark 14 = X-Race This should be a trivial fix, thankfully. It makes the most sense if bots attack all breakables that show up red in-game. If you get a chance, could you upload the latest source for this? If classification rules ever change, then I'm sure anyone can make the adjustment fairly quick. Also, the code for the 4.5 version had crash problems that you've fixed long ago. |
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Lo-Fi Version | Time is now: 2nd August 2025 - 01:55 AM |