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darkranger |
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#1
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 51 Joined: 3-February 13 From: Austria Member No.: 2,254 ![]() |
first let me say that the bots are doing very well. its a great work. thanks.
but there are some little problems on dedicated servers. -> when the last player leaves the server the bots are also leaving, but comming back a second later. but now they are dumb. running around and do nothing. only a mapchange will help here. as bypass i have a sourcemod plugin installed that changes the map 2 minutes after the last human player leaves the server. -> they server crashes sometimes. i think its comming from my plugin that removes the reload from Rockets and Pistols. it seems its a problem with "dod_stats_weapon_attack" on Sourcemod. the problem also exits on my server where i have DOGs DODSBOTS installed. after removing the plugin all runs fine till today. --> and 1 thing i notice too. server crashes when running custom player models on the server. -> waypointing: its easy when you only have simply waypoints. i figured out how to use ladders, but the JUMP waypoints didnt work. the documentation is, in my eyes, poor. i do LADDERS with that commands in a row: STARTPOINT: waypoint add - pathwaypoint create1 - givetype ladder ENDPOINT: waypoint add - pathwaypoint create2 - givetype ladder. thats ok, but how i do with JUMP ? the documentation is confusing my in that point. i didnt understand how to make JUMPs. but again. the bots doing very well and sometimes you cannot say if the enemy that kills you is a bot or human ![]() if someone will test the bots here is the server adress: 62.93.103.39:27550 . Server is up from 16:00CET to 06:00CET. greetz, darkranger |
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My Time |
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#2
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![]() Member ![]() ![]() Group: Members Posts: 49 Joined: 17-February 13 From: Southern IL Member No.: 2,256 ![]() |
Quote "-> when the last player leaves the server the bots are also leaving, but comming back a second later. but now they are dumb. running around and do nothing. only a mapchange will help here.
as bypass i have a sourcemod plugin installed that changes the map 2 minutes after the last human player leaves the server." unquote Ranger have you tried to move all of the SMAC stuff to disable and see if they still do this ? Mine do the same thing if I have any SMAC stuff running. Disable it and they run fine even with map changes. I would like to keep using SMAC but cant unless I keep one of my accounts in the server 24/7. What plugin are you using to do the map change thingy ? I have not had any crashes of any kind and have had the server up for 4 days straight untill i rebooted it for a update the other day. Have you tried to run both Dogs bots and the RCbots together yet ? If it is not a problem I would like to post my servers IP so the people making this great addon can see it in action. |
genmac |
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#3
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
Have you tried to run both Dogs bots and the RCbots together yet ? Yes I've tried that out. Dog's bots dec 2012 fix still working on dods 1.0.0.52 version with all those updated hooks but RCbot2 won't work along with them. They just stay in the corner and can't find their wpts hehe. |
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Lo-Fi Version | Time is now: 22nd June 2025 - 08:38 PM |