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> little Summary of RCBOTS2 for dedicated DODS Server & Gungame!
darkranger
post Feb 26 2013, 05:58 PM
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first let me say that the bots are doing very well. its a great work. thanks.

but there are some little problems on dedicated servers.

-> when the last player leaves the server the bots are also leaving, but comming back a second later. but now they are dumb. running around and do nothing. only a mapchange will help here.
as bypass i have a sourcemod plugin installed that changes the map 2 minutes after the last human player leaves the server.

-> they server crashes sometimes. i think its comming from my plugin that removes the reload from Rockets and Pistols. it seems its a problem with "dod_stats_weapon_attack" on Sourcemod. the problem also exits on my server where i have DOGs DODSBOTS installed. after removing the plugin all runs fine till today.
--> and 1 thing i notice too. server crashes when running custom player models on the server.

-> waypointing: its easy when you only have simply waypoints. i figured out how to use ladders, but the JUMP waypoints didnt work. the documentation is, in my eyes, poor.
i do LADDERS with that commands in a row: STARTPOINT: waypoint add - pathwaypoint create1 - givetype ladder ENDPOINT: waypoint add - pathwaypoint create2 - givetype ladder.
thats ok, but how i do with JUMP ? the documentation is confusing my in that point. i didnt understand how to make JUMPs.


but again. the bots doing very well and sometimes you cannot say if the enemy that kills you is a bot or human smile.gif

if someone will test the bots here is the server adress: 62.93.103.39:27550 . Server is up from 16:00CET to 06:00CET.

greetz, darkranger
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darkranger
post Mar 14 2013, 12:19 PM
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QUOTE(Cheeseh @ Mar 14 2013, 01:15 PM) *

there will be an updated filesystem, that i need to change



ok. that was my 1st thought smile.gif
the new filesystem(steampipe) from valve should be activ in a few weeks. the same comes for TF2 and CSS later.
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My Time
post Mar 30 2013, 03:04 PM
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QUOTE(darkranger @ Mar 14 2013, 12:19 PM) *

ok. that was my 1st thought smile.gif
the new filesystem(steampipe) from valve should be activ in a few weeks. the same comes for TF2 and CSS later.

Am I missing something here ? Has this been patched or has someone figured out a way to move the install stuff around to make the bots work again ?
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darkranger   little Summary of RCBOTS2 for dedicated DODS Server & Gungame!   Feb 26 2013, 05:58 PM
genmac   the jump approach changed a little bit I think on ...   Feb 27 2013, 03:21 AM
My Time   Quote "-> when the last player leaves the ...   Feb 27 2013, 03:40 AM
genmac   Have you tried to run both Dogs bots and the RCbo...   Mar 5 2013, 09:17 AM
My Time   Ranger , played for a few mins in your server but ...   Feb 27 2013, 03:55 AM
darkranger   @GENMAC: i have tested serveral ways to let them j...   Feb 27 2013, 06:26 AM
genmac   you mean you make wpts on your listenserver right?...   Feb 27 2013, 11:46 AM
madmax2   you mean you make wpts on your listenserver right...   Feb 27 2013, 09:14 PM
Cheeseh   I don't know if this has been fully implement...   Feb 27 2013, 11:15 PM
genmac   I don't know if this has been fully implement...   Feb 28 2013, 01:31 AM
darkranger   "rcbot waypoint drawtyp" 1 or 2 is not w...   Feb 27 2013, 04:33 PM
genmac   "rcbot waypoint drawtyp" 1 or 2 is not ...   Feb 28 2013, 12:58 AM
darkranger   thanks for the infos. i will try to setup bots on ...   Feb 28 2013, 06:18 AM
genmac   nope! it's a path distance command that wo...   Feb 28 2013, 11:07 AM
apdonato   i noticed the jumping issue in TF2 as well, defini...   Feb 28 2013, 05:11 PM
Cheeseh   i noticed the jumping issue in TF2 as well, defin...   Mar 2 2013, 01:11 AM
darkranger   also I don'tk now why bots would go weird whe...   Mar 3 2013, 09:13 PM
darkranger   ok. now i understand a little bit more :) waypoin...   Mar 1 2013, 08:22 PM
genmac   rcbot_wpt_pathdist.....wooops that's it my bad...   Mar 2 2013, 02:01 AM
Cheeseh   rcbot_wpt_pathdist.....wooops that's it my ba...   Mar 3 2013, 02:04 PM
darkranger   It looks like the new DODS Steampipe update will b...   Mar 14 2013, 07:54 AM
Cheeseh   It looks like the new DODS Steampipe update will ...   Mar 14 2013, 09:26 AM
darkranger   i always got the message cannot open interface VFi...   Mar 14 2013, 10:01 AM
Cheeseh   i always got the message cannot open interface VF...   Mar 14 2013, 12:15 PM
darkranger   there will be an updated filesystem, that i need ...   Mar 14 2013, 12:19 PM
My Time   ok. that was my 1st thought :) the new filesystem...   Mar 30 2013, 03:04 PM
darkranger   cheeseh had written 3 posts before: there will be...   Mar 30 2013, 04:49 PM
madmax2   ERRRRRR..... STEAM.... YUK :angry: ... Its not ...   Mar 30 2013, 05:08 PM
Cheeseh   ERRRRRR..... STEAM.... YUK :angry: ... Its not j...   Apr 1 2013, 05:04 AM
genmac   OMG! I thought they've cancelled and roll...   Apr 1 2013, 12:10 PM
madmax2   Since I'm on dialup most of the time, I try ...   Apr 2 2013, 07:33 PM
genmac   @madmax2...To stop steam from updating totally fis...   Apr 3 2013, 03:50 AM
Cheeseh   @madmax2...To stop steam from updating totally fi...   Apr 4 2013, 06:17 AM
genmac   @Cheeseh...if I understood your post correctly, We...   Apr 4 2013, 07:38 AM
Cheeseh   @Cheeseh...if I understood your post correctly, W...   Apr 4 2013, 08:53 AM
genmac   I see...so the new hpb_bot2.dll you just compiled ...   Apr 4 2013, 09:26 AM
Cheeseh   I see...so the new hpb_bot2.dll you just compiled...   Apr 4 2013, 10:14 AM
genmac   hehe sorry for my ignorance of very technical stuf...   Apr 4 2013, 10:18 AM
Cheeseh   hehe sorry for my ignorance of very technical stu...   Apr 4 2013, 11:44 AM
genmac   well I've compiled a windows version it works...   Apr 4 2013, 11:22 PM
darkranger   ok hope it will still work with the new hook offs...   Apr 6 2013, 09:22 PM
madmax2   Cheeseh said: Well, I didn't get to much tim...   Apr 4 2013, 06:17 PM
genmac   I don't have it. Let's wait till Cheeseh r...   Apr 7 2013, 02:35 AM
YuriFR   FOR MR. Cheeseh ! About the development of Rc...   Jan 7 2014, 11:25 PM


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