![]() |
![]() |
darkranger |
![]()
Post
#1
|
Advanced Member ![]() ![]() ![]() Group: Members Posts: 51 Joined: 3-February 13 From: Austria Member No.: 2,254 ![]() |
first let me say that the bots are doing very well. its a great work. thanks.
but there are some little problems on dedicated servers. -> when the last player leaves the server the bots are also leaving, but comming back a second later. but now they are dumb. running around and do nothing. only a mapchange will help here. as bypass i have a sourcemod plugin installed that changes the map 2 minutes after the last human player leaves the server. -> they server crashes sometimes. i think its comming from my plugin that removes the reload from Rockets and Pistols. it seems its a problem with "dod_stats_weapon_attack" on Sourcemod. the problem also exits on my server where i have DOGs DODSBOTS installed. after removing the plugin all runs fine till today. --> and 1 thing i notice too. server crashes when running custom player models on the server. -> waypointing: its easy when you only have simply waypoints. i figured out how to use ladders, but the JUMP waypoints didnt work. the documentation is, in my eyes, poor. i do LADDERS with that commands in a row: STARTPOINT: waypoint add - pathwaypoint create1 - givetype ladder ENDPOINT: waypoint add - pathwaypoint create2 - givetype ladder. thats ok, but how i do with JUMP ? the documentation is confusing my in that point. i didnt understand how to make JUMPs. but again. the bots doing very well and sometimes you cannot say if the enemy that kills you is a bot or human ![]() if someone will test the bots here is the server adress: 62.93.103.39:27550 . Server is up from 16:00CET to 06:00CET. greetz, darkranger |
![]() ![]() |
madmax2 |
![]()
Post
#2
|
RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
QUOTE Am I missing something here ? Has this been patched or has someone figured out a way to move the install stuff around to make the bots work again ? ERRRRRR..... STEAM.... YUK ![]() ![]() Yeah, what darkranger said... ![]() [edit] Steampipe FAQ https://support.steampowered.com/kb_article...=7388-QPFN-2491 I've read thru that 3 or 4 times and I'm still a bit confused on just where to put things. Seems to be more complicated than before... The priorities of vpk's loading first & custom folder and download folder last, I think? [edit] [edit] This looks to be useful info about the new file locations... http://forums.steampowered.com/forums/show...d.php?t=3093197 Got it from this discussion thread here... http://forums.steampowered.com/forums/show...d.php?t=3100580 [edit] |
Cheeseh |
![]()
Post
#3
|
![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
ERRRRRR..... STEAM.... YUK ![]() ![]() Yeah, what darkranger said... ![]() [edit] Steampipe FAQ https://support.steampowered.com/kb_article...=7388-QPFN-2491 I've read thru that 3 or 4 times and I'm still a bit confused on just where to put things. Seems to be more complicated than before... The priorities of vpk's loading first & custom folder and download folder last, I think? [edit] [edit] This looks to be useful info about the new file locations... http://forums.steampowered.com/forums/show...d.php?t=3093197 Got it from this discussion thread here... http://forums.steampowered.com/forums/show...d.php?t=3100580 [edit] I've already updated the source but will have to update the files myself to test it and then update the installer too before releasing, problem is the time I have right now ... ![]() |
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 22nd June 2025 - 08:51 PM |