![]() |
![]() |
darkranger |
![]()
Post
#1
|
Advanced Member ![]() ![]() ![]() Group: Members Posts: 51 Joined: 3-February 13 From: Austria Member No.: 2,254 ![]() |
first let me say that the bots are doing very well. its a great work. thanks.
but there are some little problems on dedicated servers. -> when the last player leaves the server the bots are also leaving, but comming back a second later. but now they are dumb. running around and do nothing. only a mapchange will help here. as bypass i have a sourcemod plugin installed that changes the map 2 minutes after the last human player leaves the server. -> they server crashes sometimes. i think its comming from my plugin that removes the reload from Rockets and Pistols. it seems its a problem with "dod_stats_weapon_attack" on Sourcemod. the problem also exits on my server where i have DOGs DODSBOTS installed. after removing the plugin all runs fine till today. --> and 1 thing i notice too. server crashes when running custom player models on the server. -> waypointing: its easy when you only have simply waypoints. i figured out how to use ladders, but the JUMP waypoints didnt work. the documentation is, in my eyes, poor. i do LADDERS with that commands in a row: STARTPOINT: waypoint add - pathwaypoint create1 - givetype ladder ENDPOINT: waypoint add - pathwaypoint create2 - givetype ladder. thats ok, but how i do with JUMP ? the documentation is confusing my in that point. i didnt understand how to make JUMPs. but again. the bots doing very well and sometimes you cannot say if the enemy that kills you is a bot or human ![]() if someone will test the bots here is the server adress: 62.93.103.39:27550 . Server is up from 16:00CET to 06:00CET. greetz, darkranger |
![]() ![]() |
madmax2 |
![]()
Post
#2
|
RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
QUOTE well mine is still working but bec. I keep dods and other source games totally stagnant. Since I'm on dialup most of the time, I try to do that too. I'm sure I had autoupdate disabled on dods, but for some reason while I was doing the client update, it started too! I paused it, but there was no way to roll it back. The client update wasn't installing properly either, on dialup. So, had to do it all on broadband. In the end I ended up with a new install of steampipe dods, seems I'm stuck with it now...? ![]() I thought valve was pushing steampipe onto all dods installs, as per thier announcement last friday? Also, every couple weeks I can't get into off-line mode without connecting to steam & updating the client? So, how do you keep your source games totally stagnant? Any tips? PM me if you prefer... ![]() |
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 23rd June 2025 - 04:37 AM |